Merge branch 'miami' into lcs

# Conflicts:
#	src/audio/AudioManager.h
This commit is contained in:
Sergeanur 2021-08-30 11:27:18 +03:00
commit 6df0cb1ddb
2 changed files with 11 additions and 7 deletions

View file

@ -1390,18 +1390,20 @@ cAudioManager::ClearActiveSamples()
}
void
cAudioManager::LoadBankIfNecessary(uint8 bank)
cAudioManager::GenerateIntegerRandomNumberTable()
{
if(!SampleManager.IsSampleBankLoaded(bank))
SampleManager.LoadSampleBank(bank);
for (uint32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++)
m_anRandomTable[i] = myrand();
}
#ifdef GTA_PS2
void
cAudioManager::GenerateIntegerRandomNumberTable()
cAudioManager::LoadBankIfNecessary(uint8 bank)
{
for (uint32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++)
m_anRandomTable[i] = myrand();
if(!SampleManager.IsSampleBankLoaded(bank))
SampleManager.LoadSampleBank(bank);
}
#endif
void
cAudioManager::DirectlyEnqueueSample(uint32 sample, uint8 bank, uint32 counter, uint32 priority, uint32 freq, uint8 volume, uint8 framesToPlay, uint32 notStereo)

View file

@ -359,7 +359,9 @@ public:
void ClearRequestedQueue(); // inlined in vc
void ClearActiveSamples();
void GenerateIntegerRandomNumberTable();
void LoadBankIfNecessary(uint8 bank);
#ifdef GTA_PS2
void LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code
#endif
void DirectlyEnqueueSample(uint32 sample, uint8 bank, uint32 counter, uint32 priority, uint32 freq, uint8 volume, uint8 framesToPlay, uint32 notStereo = 0);
#ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well