mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-16 09:14:08 +00:00
Fix sin & cos calls
This commit is contained in:
parent
f2c8522daa
commit
6e4a2947ea
4 changed files with 17 additions and 17 deletions
|
@ -4952,9 +4952,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
|||
AlphaSpeed = 0.0;
|
||||
Distance = 1000.0;
|
||||
|
||||
Front.x = -(cos(Beta) * cos(Alpha));
|
||||
Front.y = -(sin(Beta) * cos(Alpha));
|
||||
Front.z = sin(Alpha);
|
||||
Front.x = -(Cos(Beta) * Cos(Alpha));
|
||||
Front.y = -(Sin(Beta) * Cos(Alpha));
|
||||
Front.z = Sin(Alpha);
|
||||
|
||||
m_aTargetHistoryPosOne = TargetCoors - nextDistance * Front;
|
||||
|
||||
|
@ -5228,9 +5228,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
|||
|
||||
lastBeta = Beta;
|
||||
|
||||
Front.x = -(cos(Beta) * cos(Alpha));
|
||||
Front.y = -(sin(Beta) * cos(Alpha));
|
||||
Front.z = sin(Alpha);
|
||||
Front.x = -(Cos(Beta) * Cos(Alpha));
|
||||
Front.y = -(Sin(Beta) * Cos(Alpha));
|
||||
Front.z = Sin(Alpha);
|
||||
GetVectorsReadyForRW();
|
||||
TheCamera.m_bCamDirectlyBehind = false;
|
||||
TheCamera.m_bCamDirectlyInFront = false;
|
||||
|
@ -5240,9 +5240,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
|||
m_cvecTargetCoorsForFudgeInter = TargetCoors;
|
||||
m_aTargetHistoryPosThree = m_aTargetHistoryPosOne;
|
||||
float nextAlpha = alphaWithSpeedAccounted + zoomModeAlphaOffset;
|
||||
float nextFrontX = -(cos(Beta) * cos(nextAlpha));
|
||||
float nextFrontY = -(sin(Beta) * cos(nextAlpha));
|
||||
float nextFrontZ = sin(nextAlpha);
|
||||
float nextFrontX = -(Cos(Beta) * Cos(nextAlpha));
|
||||
float nextFrontY = -(Sin(Beta) * Cos(nextAlpha));
|
||||
float nextFrontZ = Sin(nextAlpha);
|
||||
|
||||
m_aTargetHistoryPosOne.x = TargetCoors.x - nextFrontX * nextDistance;
|
||||
m_aTargetHistoryPosOne.y = TargetCoors.y - nextFrontY * nextDistance;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue