More type fix

This commit is contained in:
Sergeanur 2020-12-25 09:29:23 +02:00
parent 1cc8a1d247
commit 74276ae878

View file

@ -151,11 +151,11 @@ cAudioManager::PostInitialiseGameSpecificSetup()
#endif // GTA_BRIDGE
m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1);
if (m_nEscalatorEntity >= 0)
SetEntityStatus(m_nEscalatorEntity, 1);
SetEntityStatus(m_nEscalatorEntity, true);
m_nExtraSoundsEntity = CreateEntity(AUDIOTYPE_EXTRA_SOUNDS, (void*)1);
if (m_nExtraSoundsEntity >= 0)
SetEntityStatus(m_nExtraSoundsEntity, 1);
SetEntityStatus(m_nExtraSoundsEntity, true);
m_sMissionAudio.m_nSampleIndex[0] = NO_SAMPLE;