mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-27 22:35:45 +00:00
Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision)
This commit is contained in:
parent
fe51abd534
commit
7c80093efa
5 changed files with 200 additions and 197 deletions
|
@ -144,11 +144,7 @@ cAudioManager::PostInitialiseGameSpecificSetup()
|
|||
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
|
||||
if (m_nPoliceChannelEntity >= 0)
|
||||
SetEntityStatus(m_nPoliceChannelEntity, TRUE);
|
||||
#ifdef GTA_BRIDGE
|
||||
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1);
|
||||
if (m_nBridgeEntity >= 0)
|
||||
SetEntityStatus(m_nBridgeEntity, TRUE);
|
||||
#endif // GTA_BRIDGE
|
||||
|
||||
m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1);
|
||||
if (m_nEscalatorEntity >= 0)
|
||||
SetEntityStatus(m_nEscalatorEntity, TRUE);
|
||||
|
@ -157,25 +153,23 @@ cAudioManager::PostInitialiseGameSpecificSetup()
|
|||
if (m_nExtraSoundsEntity >= 0)
|
||||
SetEntityStatus(m_nExtraSoundsEntity, TRUE);
|
||||
|
||||
#ifdef GTA_BRIDGE
|
||||
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1);
|
||||
if (m_nBridgeEntity >= 0)
|
||||
SetEntityStatus(m_nBridgeEntity, TRUE);
|
||||
#endif // GTA_BRIDGE
|
||||
|
||||
m_sMissionAudio.m_nSampleIndex[0] = NO_SAMPLE;
|
||||
m_sMissionAudio.m_nLoadingStatus[0] = LOADING_STATUS_NOT_LOADED;
|
||||
m_sMissionAudio.m_nPlayStatus[0] = PLAY_STATUS_STOPPED;
|
||||
m_sMissionAudio.m_bIsPlaying[0] = FALSE;
|
||||
m_sMissionAudio.m_bIsPlayed[0] = FALSE;
|
||||
m_sMissionAudio.m_bPredefinedProperties[0] = TRUE;
|
||||
m_sMissionAudio.m_nMissionAudioCounter[0] = 0;
|
||||
m_sMissionAudio.m_bIsMobile[0] = FALSE;
|
||||
field_5538 = 127;
|
||||
m_sMissionAudio.m_nSampleIndex[1] = NO_SAMPLE;
|
||||
m_sMissionAudio.m_nLoadingStatus[1] = LOADING_STATUS_NOT_LOADED;
|
||||
m_sMissionAudio.m_nPlayStatus[1] = PLAY_STATUS_STOPPED;
|
||||
m_sMissionAudio.m_bIsPlaying[1] = FALSE;
|
||||
m_sMissionAudio.m_bIsPlayed[1] = FALSE;
|
||||
m_sMissionAudio.m_bPredefinedProperties[1] = TRUE;
|
||||
m_sMissionAudio.m_nMissionAudioCounter[1] = 0;
|
||||
m_sMissionAudio.m_bIsMobile[1] = FALSE;
|
||||
field_5538 = 127;
|
||||
for (int i = 0; i < MISSION_AUDIO_SLOTS; i++) {
|
||||
m_nMissionAudioSampleIndex[i] = NO_SAMPLE;
|
||||
m_nMissionAudioLoadingStatus[i] = LOADING_STATUS_NOT_LOADED;
|
||||
m_nMissionAudioPlayStatus[i] = PLAY_STATUS_STOPPED;
|
||||
m_bIsMissionAudioPlaying[i] = FALSE;
|
||||
m_bIsMissionAudioAllowedToPlay[i] = FALSE;
|
||||
m_bIsMissionAudio2D[i] = TRUE;
|
||||
m_nMissionAudioFramesToPlay[i] = 0;
|
||||
m_bIsMissionAudioPhoneCall[i] = FALSE;
|
||||
m_nGlobalSfxVolumeMultiplier = 127;
|
||||
}
|
||||
|
||||
ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
|
||||
m_bIsPlayerShutUp = FALSE;
|
||||
|
@ -9812,9 +9806,9 @@ FindMissionAudioSfx(const char *name)
|
|||
const char *
|
||||
cAudioManager::GetMissionAudioLoadedLabel(uint8 slot)
|
||||
{
|
||||
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS && m_sMissionAudio.m_nSampleIndex[slot] != NO_SAMPLE) {
|
||||
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS && m_nMissionAudioSampleIndex[slot] != NO_SAMPLE) {
|
||||
for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; ++i) {
|
||||
if (m_sMissionAudio.m_nSampleIndex[slot] == MissionAudioNameSfxAssoc[i].m_nId)
|
||||
if (m_nMissionAudioSampleIndex[slot] == MissionAudioNameSfxAssoc[i].m_nId)
|
||||
return MissionAudioNameSfxAssoc[i].m_pName;
|
||||
}
|
||||
}
|
||||
|
@ -9838,14 +9832,14 @@ cAudioManager::PreloadMissionAudio(uint8 slot, Const char *name)
|
|||
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) {
|
||||
int32 missionAudioSfx = FindMissionAudioSfx(name);
|
||||
if (missionAudioSfx != NO_SAMPLE) {
|
||||
m_sMissionAudio.m_nSampleIndex[slot] = missionAudioSfx;
|
||||
m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED;
|
||||
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
|
||||
m_sMissionAudio.m_bIsPlaying[slot] = FALSE;
|
||||
m_sMissionAudio.m_nMissionAudioCounter[slot] = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
|
||||
m_sMissionAudio.m_nMissionAudioCounter[slot] *= 4;
|
||||
m_sMissionAudio.m_bIsPlayed[slot] = FALSE;
|
||||
m_sMissionAudio.m_bPredefinedProperties[slot] = TRUE;
|
||||
m_nMissionAudioSampleIndex[slot] = missionAudioSfx;
|
||||
m_nMissionAudioLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED;
|
||||
m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_STOPPED;
|
||||
m_bIsMissionAudioPlaying[slot] = FALSE;
|
||||
m_nMissionAudioFramesToPlay[slot] = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
|
||||
m_nMissionAudioFramesToPlay[slot] *= 4;
|
||||
m_bIsMissionAudioAllowedToPlay[slot] = FALSE;
|
||||
m_bIsMissionAudio2D[slot] = TRUE;
|
||||
g_bMissionAudioLoadFailed[slot] = FALSE;
|
||||
}
|
||||
}
|
||||
|
@ -9855,7 +9849,7 @@ uint8
|
|||
cAudioManager::GetMissionAudioLoadingStatus(uint8 slot)
|
||||
{
|
||||
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS)
|
||||
return m_sMissionAudio.m_nLoadingStatus[slot];
|
||||
return m_nMissionAudioLoadingStatus[slot];
|
||||
|
||||
return LOADING_STATUS_LOADED;
|
||||
}
|
||||
|
@ -9864,24 +9858,24 @@ void
|
|||
cAudioManager::SetMissionAudioLocation(uint8 slot, float x, float y, float z)
|
||||
{
|
||||
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) {
|
||||
m_sMissionAudio.m_bPredefinedProperties[slot] = FALSE;
|
||||
m_sMissionAudio.m_vecPos[slot] = CVector(x, y, z);
|
||||
m_bIsMissionAudio2D[slot] = FALSE;
|
||||
m_vecMissionAudioPosition[slot] = CVector(x, y, z);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::PlayLoadedMissionAudio(uint8 slot)
|
||||
{
|
||||
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS && m_sMissionAudio.m_nSampleIndex[slot] != NO_SAMPLE && m_sMissionAudio.m_nLoadingStatus[slot] == LOADING_STATUS_LOADED &&
|
||||
m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_STOPPED)
|
||||
m_sMissionAudio.m_bIsPlayed[slot] = TRUE;
|
||||
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS && m_nMissionAudioSampleIndex[slot] != NO_SAMPLE && m_nMissionAudioLoadingStatus[slot] == LOADING_STATUS_LOADED &&
|
||||
m_nMissionAudioPlayStatus[slot] == PLAY_STATUS_STOPPED)
|
||||
m_bIsMissionAudioAllowedToPlay[slot] = TRUE;
|
||||
}
|
||||
|
||||
bool8
|
||||
cAudioManager::ShouldDuckMissionAudio(uint8 slot)
|
||||
{
|
||||
if (IsMissionAudioSamplePlaying(slot))
|
||||
return m_sMissionAudio.m_nSampleIndex[slot] != STREAMED_SOUND_MISSION_ROK2_01;
|
||||
return m_nMissionAudioSampleIndex[slot] != STREAMED_SOUND_MISSION_ROK2_01;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
@ -9890,7 +9884,7 @@ cAudioManager::IsMissionAudioSamplePlaying(uint8 slot)
|
|||
{
|
||||
if (m_bIsInitialised) {
|
||||
if (slot < MISSION_AUDIO_SLOTS)
|
||||
return m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_PLAYING;
|
||||
return m_nMissionAudioPlayStatus[slot] == PLAY_STATUS_PLAYING;
|
||||
else
|
||||
return TRUE;
|
||||
} else {
|
||||
|
@ -9905,7 +9899,7 @@ cAudioManager::IsMissionAudioSampleFinished(uint8 slot)
|
|||
{
|
||||
if (m_bIsInitialised) {
|
||||
if (slot < MISSION_AUDIO_SLOTS)
|
||||
return m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_FINISHED;
|
||||
return m_nMissionAudioPlayStatus[slot] == PLAY_STATUS_FINISHED;
|
||||
else
|
||||
return TRUE;
|
||||
}
|
||||
|
@ -9919,14 +9913,14 @@ void
|
|||
cAudioManager::ClearMissionAudio(uint8 slot)
|
||||
{
|
||||
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) {
|
||||
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
|
||||
m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED;
|
||||
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
|
||||
m_sMissionAudio.m_bIsPlaying[slot] = FALSE;
|
||||
m_sMissionAudio.m_bIsPlayed[slot] = FALSE;
|
||||
m_sMissionAudio.m_bPredefinedProperties[slot] = TRUE;
|
||||
m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
|
||||
m_sMissionAudio.m_bIsMobile[slot] = FALSE;
|
||||
m_nMissionAudioSampleIndex[slot] = NO_SAMPLE;
|
||||
m_nMissionAudioLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED;
|
||||
m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_STOPPED;
|
||||
m_bIsMissionAudioPlaying[slot] = FALSE;
|
||||
m_bIsMissionAudioAllowedToPlay[slot] = FALSE;
|
||||
m_bIsMissionAudio2D[slot] = TRUE;
|
||||
m_nMissionAudioFramesToPlay[slot] = 0;
|
||||
m_bIsMissionAudioPhoneCall[slot] = FALSE;
|
||||
SampleManager.StopStreamedFile(slot + 1);
|
||||
}
|
||||
}
|
||||
|
@ -9944,16 +9938,16 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
|
|||
static uint8 nFramesUntilFailedLoad[MISSION_AUDIO_SLOTS] = { 0, 0 };
|
||||
static uint8 nFramesForPretendPlaying[MISSION_AUDIO_SLOTS] = { 0, 0 };
|
||||
|
||||
if (m_sMissionAudio.m_nSampleIndex[slot] == NO_SAMPLE) return;
|
||||
if (m_nMissionAudioSampleIndex[slot] == NO_SAMPLE) return;
|
||||
|
||||
switch (m_sMissionAudio.m_nLoadingStatus[slot]) {
|
||||
switch (m_nMissionAudioLoadingStatus[slot]) {
|
||||
case LOADING_STATUS_NOT_LOADED:
|
||||
SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex[slot], slot + 1);
|
||||
m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED;
|
||||
SampleManager.PreloadStreamedFile(m_nMissionAudioSampleIndex[slot], slot + 1);
|
||||
m_nMissionAudioLoadingStatus[slot] = LOADING_STATUS_LOADED;
|
||||
nFramesUntilFailedLoad[slot] = 0;
|
||||
break;
|
||||
case LOADING_STATUS_LOADED:
|
||||
if (!m_sMissionAudio.m_bIsPlayed[slot])
|
||||
if (!m_bIsMissionAudioAllowedToPlay[slot])
|
||||
return;
|
||||
if (g_bMissionAudioLoadFailed[slot]) {
|
||||
if (m_bTimerJustReset) {
|
||||
|
@ -9964,30 +9958,30 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
|
|||
nFramesUntilFailedLoad[slot] = 0;
|
||||
} else if (!m_nUserPause) {
|
||||
if (++nFramesForPretendPlaying[slot] < 90) {
|
||||
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING;
|
||||
m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_PLAYING;
|
||||
} else {
|
||||
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
|
||||
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
|
||||
m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_FINISHED;
|
||||
m_nMissionAudioSampleIndex[slot] = NO_SAMPLE;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
switch (m_sMissionAudio.m_nPlayStatus[slot]) {
|
||||
switch (m_nMissionAudioPlayStatus[slot]) {
|
||||
case PLAY_STATUS_STOPPED:
|
||||
if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) {
|
||||
SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex[slot]);
|
||||
if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex[slot])) {
|
||||
SetMissionScriptPoliceAudio(m_nMissionAudioSampleIndex[slot]);
|
||||
} else {
|
||||
if (m_nUserPause)
|
||||
SampleManager.PauseStream(TRUE, slot + 1);
|
||||
if (m_sMissionAudio.m_bPredefinedProperties[slot]) {
|
||||
if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAL)
|
||||
if (m_bIsMissionAudio2D[slot]) {
|
||||
if (m_nMissionAudioSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAL)
|
||||
SampleManager.SetStreamedVolumeAndPan(80, 0, TRUE, slot + 1);
|
||||
else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAR)
|
||||
else if (m_nMissionAudioSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAR)
|
||||
SampleManager.SetStreamedVolumeAndPan(80, 127, TRUE, slot + 1);
|
||||
else
|
||||
SampleManager.SetStreamedVolumeAndPan(80, 63, TRUE, slot + 1);
|
||||
} else {
|
||||
distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]);
|
||||
distSquared = GetDistanceSquared(m_vecMissionAudioPosition[slot]);
|
||||
if (distSquared >= SQR(80.0f)) {
|
||||
emittingVol = 0;
|
||||
pan = 63;
|
||||
|
@ -9997,17 +9991,17 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
|
|||
dist = Sqrt(distSquared);
|
||||
emittingVol = ComputeVolume(80, 80.0f, dist);
|
||||
}
|
||||
TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec);
|
||||
TranslateEntity(&m_vecMissionAudioPosition[slot], &vec);
|
||||
pan = ComputePan(80.f, &vec);
|
||||
}
|
||||
SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, TRUE, slot + 1);
|
||||
}
|
||||
SampleManager.StartPreloadedStreamedFile(slot + 1);
|
||||
}
|
||||
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING;
|
||||
m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_PLAYING;
|
||||
nCheckPlayingDelay[slot] = 30;
|
||||
if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
|
||||
m_sMissionAudio.m_bIsMobile[slot] = TRUE;
|
||||
if (m_nMissionAudioSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_nMissionAudioSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
|
||||
m_bIsMissionAudioPhoneCall[slot] = TRUE;
|
||||
break;
|
||||
case PLAY_STATUS_PLAYING:
|
||||
if (m_bTimerJustReset) {
|
||||
|
@ -10015,28 +10009,28 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
|
|||
SampleManager.StopStreamedFile(slot + 1);
|
||||
break;
|
||||
}
|
||||
if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) {
|
||||
if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex[slot])) {
|
||||
if (!m_nUserPause) {
|
||||
if (nCheckPlayingDelay[slot]) {
|
||||
--nCheckPlayingDelay[slot];
|
||||
} else if ((g_bMissionAudioLoadFailed[slot] && m_sMissionAudio.m_nMissionAudioCounter[slot]-- == 0) || GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED) {
|
||||
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
|
||||
if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
|
||||
m_sMissionAudio.m_bIsMobile[slot] = FALSE;
|
||||
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
|
||||
} else if ((g_bMissionAudioLoadFailed[slot] && m_nMissionAudioFramesToPlay[slot]-- == 0) || GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED) {
|
||||
m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_FINISHED;
|
||||
if (m_nMissionAudioSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_nMissionAudioSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
|
||||
m_bIsMissionAudioPhoneCall[slot] = FALSE;
|
||||
m_nMissionAudioSampleIndex[slot] = NO_SAMPLE;
|
||||
SampleManager.StopStreamedFile(slot + 1);
|
||||
m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
|
||||
m_nMissionAudioFramesToPlay[slot] = 0;
|
||||
}
|
||||
}
|
||||
} else if (m_sMissionAudio.m_bIsPlaying[slot]) {
|
||||
} else if (m_bIsMissionAudioPlaying[slot]) {
|
||||
if (SampleManager.IsStreamPlaying(slot + 1) || m_nUserPause || m_nPreviousUserPause) {
|
||||
if (m_nUserPause)
|
||||
SampleManager.PauseStream(TRUE, slot + 1);
|
||||
else
|
||||
{
|
||||
SampleManager.PauseStream(FALSE, slot + 1);
|
||||
if (!m_sMissionAudio.m_bPredefinedProperties[slot]) {
|
||||
distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]);
|
||||
if (!m_bIsMissionAudio2D[slot]) {
|
||||
distSquared = GetDistanceSquared(m_vecMissionAudioPosition[slot]);
|
||||
if (distSquared >= SQR(80.0f)) {
|
||||
emittingVol = 0;
|
||||
pan = 63;
|
||||
|
@ -10046,21 +10040,21 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
|
|||
dist = Sqrt(distSquared);
|
||||
emittingVol = ComputeVolume(127, 80.0f, dist);
|
||||
}
|
||||
TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec);
|
||||
TranslateEntity(&m_vecMissionAudioPosition[slot], &vec);
|
||||
pan = ComputePan(80.f, &vec);
|
||||
}
|
||||
SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, TRUE, slot + 1);
|
||||
}
|
||||
}
|
||||
} else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_ROK2_01) {
|
||||
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
|
||||
} else if (m_nMissionAudioSampleIndex[slot] == STREAMED_SOUND_MISSION_ROK2_01) {
|
||||
m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_STOPPED;
|
||||
} else {
|
||||
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
|
||||
if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
|
||||
m_sMissionAudio.m_bIsMobile[slot] = FALSE;
|
||||
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
|
||||
m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_FINISHED;
|
||||
if (m_nMissionAudioSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_nMissionAudioSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
|
||||
m_bIsMissionAudioPhoneCall[slot] = FALSE;
|
||||
m_nMissionAudioSampleIndex[slot] = NO_SAMPLE;
|
||||
SampleManager.StopStreamedFile(slot + 1);
|
||||
m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
|
||||
m_nMissionAudioFramesToPlay[slot] = 0;
|
||||
}
|
||||
} else {
|
||||
if (m_nUserPause)
|
||||
|
@ -10070,7 +10064,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
|
|||
break;
|
||||
nCheckPlayingDelay[slot] = 0;
|
||||
}
|
||||
m_sMissionAudio.m_bIsPlaying[slot] = TRUE;
|
||||
m_bIsMissionAudioPlaying[slot] = TRUE;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
@ -10082,7 +10076,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
|
|||
nFramesForPretendPlaying[slot] = 0;
|
||||
g_bMissionAudioLoadFailed[slot] = TRUE;
|
||||
nFramesUntilFailedLoad[slot] = 0;
|
||||
m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED;
|
||||
m_nMissionAudioLoadingStatus[slot] = LOADING_STATUS_LOADED;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
@ -10098,12 +10092,12 @@ cAudioManager::ProcessMissionAudio()
|
|||
for (int i = 0; i < MISSION_AUDIO_SLOTS; i++)
|
||||
ProcessMissionAudioSlot(i);
|
||||
|
||||
if (m_sMissionAudio.m_bIsMobile[0] || m_sMissionAudio.m_bIsMobile[1])
|
||||
field_5538 = 64;
|
||||
else if (field_5538 < 127) {
|
||||
field_5538 += 5;
|
||||
if (field_5538 > 127)
|
||||
field_5538 = 127;
|
||||
if (m_bIsMissionAudioPhoneCall[0] || m_bIsMissionAudioPhoneCall[1])
|
||||
m_nGlobalSfxVolumeMultiplier = 64;
|
||||
else if (m_nGlobalSfxVolumeMultiplier < 127) {
|
||||
m_nGlobalSfxVolumeMultiplier += 5;
|
||||
if (m_nGlobalSfxVolumeMultiplier > 127)
|
||||
m_nGlobalSfxVolumeMultiplier = 127;
|
||||
}
|
||||
}
|
||||
#pragma endregion All the mission audio stuff
|
||||
|
|
|
@ -999,7 +999,7 @@ cAudioManager::ProcessActiveQueues()
|
|||
uint8 emittingVol;
|
||||
CVector position;
|
||||
|
||||
bool8 missionState;
|
||||
bool8 isPhoneCall;
|
||||
uint8 channelOffset = 0;
|
||||
|
||||
for (int32 i = 0; i < m_nActiveSamples; i++) {
|
||||
|
@ -1065,18 +1065,18 @@ cAudioManager::ProcessActiveQueues()
|
|||
#endif
|
||||
emittingVol = m_bDoubleVolume ? 2 * Min(63, vol) : vol;
|
||||
|
||||
missionState = FALSE;
|
||||
isPhoneCall = FALSE;
|
||||
for (int32 k = 0; k < MISSION_AUDIO_SLOTS; k++) {
|
||||
if (m_sMissionAudio.m_bIsMobile[k]) {
|
||||
missionState = TRUE;
|
||||
if (m_bIsMissionAudioPhoneCall[k]) {
|
||||
isPhoneCall = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (missionState) {
|
||||
emittingVol = (emittingVol * field_5538) / 127;
|
||||
if (isPhoneCall) {
|
||||
emittingVol = (emittingVol * m_nGlobalSfxVolumeMultiplier) / 127;
|
||||
} else {
|
||||
if (field_5538 < 127)
|
||||
emittingVol = (emittingVol * field_5538) / 127;
|
||||
if (m_nGlobalSfxVolumeMultiplier < 127)
|
||||
emittingVol = (emittingVol * m_nGlobalSfxVolumeMultiplier) / 127;
|
||||
}
|
||||
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
|
@ -1154,19 +1154,19 @@ cAudioManager::ProcessActiveQueues()
|
|||
if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) {
|
||||
#endif
|
||||
SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency);
|
||||
bool8 isMobile = FALSE;
|
||||
isPhoneCall = FALSE;
|
||||
for (int32 l = 0; l < MISSION_AUDIO_SLOTS; l++) {
|
||||
if (m_sMissionAudio.m_bIsMobile[l]) {
|
||||
isMobile = TRUE;
|
||||
if (m_bIsMissionAudioPhoneCall[l]) {
|
||||
isPhoneCall = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!isMobile || m_asActiveSamples[k].m_bIs2D) {
|
||||
if (field_5538 < 127)
|
||||
emittingVol *= field_5538 / 127;
|
||||
if (!isPhoneCall || m_asActiveSamples[k].m_bIs2D) {
|
||||
if (m_nGlobalSfxVolumeMultiplier < 127)
|
||||
emittingVol = (emittingVol * m_nGlobalSfxVolumeMultiplier) / 127;
|
||||
vol = emittingVol;
|
||||
} else {
|
||||
vol = (emittingVol * field_5538 / 127);
|
||||
vol = (emittingVol * m_nGlobalSfxVolumeMultiplier) / 127;
|
||||
}
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
SampleManager.SetChannelEmittingVolume(k, vol);
|
||||
|
|
|
@ -119,27 +119,8 @@ public:
|
|||
|
||||
VALIDATE_SIZE(cPedComments, 0x490);
|
||||
|
||||
class CEntity;
|
||||
|
||||
#define MISSION_AUDIO_SLOTS (2)
|
||||
|
||||
// So instead of doing cMissionAudio [2] they've added [2] to every field of the struct...
|
||||
// Only someone with a VERY EXTRAORDINARY mind could have come up with that
|
||||
class cMissionAudio
|
||||
{
|
||||
public:
|
||||
CVector m_vecPos[MISSION_AUDIO_SLOTS];
|
||||
bool8 m_bPredefinedProperties[MISSION_AUDIO_SLOTS];
|
||||
uint32 m_nSampleIndex[MISSION_AUDIO_SLOTS];
|
||||
uint8 m_nLoadingStatus[MISSION_AUDIO_SLOTS];
|
||||
uint8 m_nPlayStatus[MISSION_AUDIO_SLOTS];
|
||||
bool8 m_bIsPlaying[MISSION_AUDIO_SLOTS];
|
||||
int32 m_nMissionAudioCounter[MISSION_AUDIO_SLOTS];
|
||||
bool8 m_bIsPlayed[MISSION_AUDIO_SLOTS];
|
||||
bool8 m_bIsMobile[MISSION_AUDIO_SLOTS];
|
||||
};
|
||||
VALIDATE_SIZE(cMissionAudio, 0x38);
|
||||
|
||||
// name made up
|
||||
class cAudioScriptObjectManager
|
||||
{
|
||||
|
@ -153,6 +134,7 @@ public:
|
|||
|
||||
|
||||
class cTransmission;
|
||||
class CEntity;
|
||||
class CPlane;
|
||||
class CVehicle;
|
||||
class CPed;
|
||||
|
@ -263,7 +245,7 @@ public:
|
|||
bool8 m_bIsPlayerShutUp;
|
||||
uint8 m_nPlayerMood;
|
||||
uint32 m_nPlayerMoodTimer;
|
||||
uint8 field_rest[4];
|
||||
uint32 field_4B38_vc;
|
||||
bool8 m_bGenericSfx;
|
||||
|
||||
cPedComments m_sPedComments;
|
||||
|
@ -271,17 +253,31 @@ public:
|
|||
int32 m_nWaterCannonEntity;
|
||||
int32 m_nPoliceChannelEntity;
|
||||
cPoliceRadioQueue m_sPoliceRadioQueue;
|
||||
cAMCrime m_aCrimes[10];
|
||||
int32 m_nFrontEndEntity;
|
||||
int32 m_nCollisionEntity;
|
||||
cAudioCollisionManager m_sCollisionManager;
|
||||
int32 m_nProjectileEntity;
|
||||
int32 m_nEscalatorEntity;
|
||||
int32 m_nExtraSoundsEntity;
|
||||
#ifdef GTA_BRIDGE
|
||||
int32 m_nBridgeEntity;
|
||||
#endif
|
||||
int32 m_nEscalatorEntity;
|
||||
int32 m_nExtraSoundsEntity;
|
||||
cMissionAudio m_sMissionAudio;
|
||||
uint8 field_5538; // something related to phone dialogues
|
||||
|
||||
// Mission audio stuff
|
||||
// So instead of making an array of struct they've added [MISSION_AUDIO_SLOTS] to every field...
|
||||
// Only someone with a VERY EXTRAORDINARY mind could have come up with that
|
||||
CVector m_vecMissionAudioPosition[MISSION_AUDIO_SLOTS];
|
||||
bool8 m_bIsMissionAudio2D[MISSION_AUDIO_SLOTS];
|
||||
uint32 m_nMissionAudioSampleIndex[MISSION_AUDIO_SLOTS];
|
||||
uint8 m_nMissionAudioLoadingStatus[MISSION_AUDIO_SLOTS];
|
||||
uint8 m_nMissionAudioPlayStatus[MISSION_AUDIO_SLOTS];
|
||||
bool8 m_bIsMissionAudioPlaying[MISSION_AUDIO_SLOTS];
|
||||
int32 m_nMissionAudioFramesToPlay[MISSION_AUDIO_SLOTS];
|
||||
bool8 m_bIsMissionAudioAllowedToPlay[MISSION_AUDIO_SLOTS];
|
||||
bool8 m_bIsMissionAudioPhoneCall[MISSION_AUDIO_SLOTS];
|
||||
uint8 m_nGlobalSfxVolumeMultiplier; // used to lower sfx volume during phone calls
|
||||
|
||||
int32 m_anRandomTable[5];
|
||||
uint8 m_nTimeSpent;
|
||||
bool8 m_nUserPause;
|
||||
|
|
|
@ -59,11 +59,9 @@ cAudioManager::InitialisePoliceRadioZones()
|
|||
void
|
||||
cAudioManager::InitialisePoliceRadio()
|
||||
{
|
||||
m_sPoliceRadioQueue.policeChannelTimer = 0;
|
||||
m_sPoliceRadioQueue.policeChannelTimerSeconds = 0;
|
||||
m_sPoliceRadioQueue.policeChannelCounterSeconds = 0;
|
||||
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++)
|
||||
m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
|
||||
m_sPoliceRadioQueue.Reset();
|
||||
for (int32 i = 0; i < ARRAY_SIZE(m_aCrimes); i++)
|
||||
m_aCrimes[i].type = CRIME_NONE;
|
||||
#if !defined(GTA_PS2) || defined(AUDIO_REVERB)
|
||||
SampleManager.SetChannelReverbFlag(CHANNEL_POLICE_RADIO, FALSE);
|
||||
#endif
|
||||
|
@ -179,7 +177,7 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
|
|||
bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING) {
|
||||
SampleManager.PauseStream(FALSE, 1);
|
||||
}
|
||||
if (m_sPoliceRadioQueue.policeChannelTimer == 0) bChannelOpen = FALSE;
|
||||
if (m_sPoliceRadioQueue.m_nSamplesInQueue == 0) bChannelOpen = FALSE;
|
||||
if (cWait) {
|
||||
#ifdef FIX_BUGS
|
||||
cWait -= CTimer::GetLogicalFramesPassed();
|
||||
|
@ -216,14 +214,8 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
|
|||
}
|
||||
if (bChannelOpen) DoPoliceRadioCrackle();
|
||||
if ((g_nMissionAudioSfx == NO_SAMPLE || g_nMissionAudioPlayingStatus != PLAY_STATUS_PLAYING) &&
|
||||
!SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO) && m_sPoliceRadioQueue.policeChannelTimer) {
|
||||
if (m_sPoliceRadioQueue.policeChannelTimer) {
|
||||
sample = m_sPoliceRadioQueue.crimesSamples[m_sPoliceRadioQueue.policeChannelCounterSeconds];
|
||||
m_sPoliceRadioQueue.policeChannelTimer--;
|
||||
m_sPoliceRadioQueue.policeChannelCounterSeconds = (m_sPoliceRadioQueue.policeChannelCounterSeconds + 1) % 60;
|
||||
} else {
|
||||
sample = NO_SAMPLE;
|
||||
}
|
||||
!SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO) && m_sPoliceRadioQueue.m_nSamplesInQueue != 0) {
|
||||
sample = m_sPoliceRadioQueue.Remove();
|
||||
if (wantedLevel == 0) {
|
||||
if (gSpecialSuspectLastSeenReport) {
|
||||
gSpecialSuspectLastSeenReport = FALSE;
|
||||
|
@ -275,18 +267,18 @@ cAudioManager::SetupCrimeReport()
|
|||
|
||||
if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) return FALSE;
|
||||
|
||||
if (60 - m_sPoliceRadioQueue.policeChannelTimer <= 9) {
|
||||
if (60 - m_sPoliceRadioQueue.m_nSamplesInQueue <= 9) {
|
||||
AgeCrimes();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
|
||||
if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE)
|
||||
for (i = 0; i < ARRAY_SIZE(m_aCrimes); i++) {
|
||||
if (m_aCrimes[i].type != CRIME_NONE)
|
||||
break;
|
||||
}
|
||||
|
||||
if (i == ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) return FALSE;
|
||||
audioZoneId = CTheZones::FindAudioZone(&m_sPoliceRadioQueue.crimes[i].position);
|
||||
if (i == ARRAY_SIZE(m_aCrimes)) return FALSE;
|
||||
audioZoneId = CTheZones::FindAudioZone(&m_aCrimes[i].position);
|
||||
if (audioZoneId >= 0 && audioZoneId < NUMAUDIOZONES) {
|
||||
zone = CTheZones::GetAudioZone(audioZoneId);
|
||||
for (int j = 0; j < NUMAUDIOZONES; j++) {
|
||||
|
@ -295,24 +287,24 @@ cAudioManager::SetupCrimeReport()
|
|||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_WEVE_GOT);
|
||||
m_sPoliceRadioQueue.Add(SFX_A_10);
|
||||
switch (m_sPoliceRadioQueue.crimes[i].type) {
|
||||
switch (m_aCrimes[i].type) {
|
||||
case CRIME_PED_BURNED:
|
||||
case CRIME_HIT_PED_NASTYWEAPON:
|
||||
m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_PED;
|
||||
m_aCrimes[i].type = CRIME_HIT_PED;
|
||||
break;
|
||||
case CRIME_COP_BURNED:
|
||||
case CRIME_HIT_COP_NASTYWEAPON:
|
||||
m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_COP;
|
||||
m_aCrimes[i].type = CRIME_HIT_COP;
|
||||
break;
|
||||
case CRIME_VEHICLE_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_STEAL_CAR; break;
|
||||
case CRIME_DESTROYED_CESSNA: m_sPoliceRadioQueue.crimes[i].type = CRIME_SHOOT_HELI; break;
|
||||
case CRIME_EXPLOSION: m_sPoliceRadioQueue.crimes[i].type = CRIME_STEAL_CAR; break; // huh?
|
||||
case CRIME_VEHICLE_BURNED: m_aCrimes[i].type = CRIME_STEAL_CAR; break;
|
||||
case CRIME_DESTROYED_CESSNA: m_aCrimes[i].type = CRIME_SHOOT_HELI; break;
|
||||
case CRIME_EXPLOSION: m_aCrimes[i].type = CRIME_STEAL_CAR; break; // huh?
|
||||
default: break;
|
||||
}
|
||||
#ifdef FIX_BUGS
|
||||
m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1 - 1);
|
||||
m_sPoliceRadioQueue.Add(m_aCrimes[i].type + SFX_CRIME_1 - 1);
|
||||
#else
|
||||
m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1);
|
||||
m_sPoliceRadioQueue.Add(m_aCrimes[i].type + SFX_CRIME_1);
|
||||
#endif
|
||||
m_sPoliceRadioQueue.Add(SFX_IN);
|
||||
rangeX = zone->maxx - zone->minx;
|
||||
|
@ -322,17 +314,17 @@ cAudioManager::SetupCrimeReport()
|
|||
quarterX = 0.25f * rangeX;
|
||||
quarterY = 0.25f * rangeY;
|
||||
|
||||
if (m_sPoliceRadioQueue.crimes[i].position.y > halfY + quarterY) {
|
||||
if (m_aCrimes[i].position.y > halfY + quarterY) {
|
||||
m_sPoliceRadioQueue.Add(SFX_NORTH);
|
||||
processed = TRUE;
|
||||
} else if (m_sPoliceRadioQueue.crimes[i].position.y < halfY - quarterY) {
|
||||
} else if (m_aCrimes[i].position.y < halfY - quarterY) {
|
||||
m_sPoliceRadioQueue.Add(SFX_SOUTH);
|
||||
processed = TRUE;
|
||||
}
|
||||
|
||||
if (m_sPoliceRadioQueue.crimes[i].position.x > halfX + quarterX)
|
||||
if (m_aCrimes[i].position.x > halfX + quarterX)
|
||||
m_sPoliceRadioQueue.Add(SFX_EAST);
|
||||
else if (m_sPoliceRadioQueue.crimes[i].position.x < halfX - quarterX)
|
||||
else if (m_aCrimes[i].position.x < halfX - quarterX)
|
||||
m_sPoliceRadioQueue.Add(SFX_WEST);
|
||||
else if (!processed)
|
||||
m_sPoliceRadioQueue.Add(SFX_CENTRAL);
|
||||
|
@ -344,7 +336,7 @@ cAudioManager::SetupCrimeReport()
|
|||
}
|
||||
}
|
||||
}
|
||||
m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
|
||||
m_aCrimes[i].type = CRIME_NONE;
|
||||
AgeCrimes();
|
||||
return TRUE;
|
||||
}
|
||||
|
@ -461,7 +453,7 @@ cAudioManager::SetupSuspectLastSeenReport()
|
|||
if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) {
|
||||
veh = FindVehicleOfPlayer();
|
||||
if (veh != nil) {
|
||||
if (60 - m_sPoliceRadioQueue.policeChannelTimer > 9) {
|
||||
if (POLICE_RADIO_QUEUE_MAX_SAMPLES - m_sPoliceRadioQueue.m_nSamplesInQueue > 9) {
|
||||
color1 = veh->m_currentColour1;
|
||||
if (color1 >= ARRAY_SIZE(gCarColourTable)) {
|
||||
debug("\n *** UNKNOWN CAR COLOUR %d *** ", color1);
|
||||
|
@ -647,7 +639,7 @@ cAudioManager::SetupSuspectLastSeenReport()
|
|||
m_sPoliceRadioQueue.Add(NO_SAMPLE);
|
||||
}
|
||||
}
|
||||
} else if (60 - m_sPoliceRadioQueue.policeChannelTimer > 4) {
|
||||
} else if (POLICE_RADIO_QUEUE_MAX_SAMPLES - m_sPoliceRadioQueue.m_nSamplesInQueue > 4) {
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_ON_FOOT);
|
||||
|
@ -660,24 +652,24 @@ cAudioManager::SetupSuspectLastSeenReport()
|
|||
void
|
||||
cAudioManager::ReportCrime(eCrimeType type, const CVector &pos)
|
||||
{
|
||||
int32 lastCrime = ARRAY_SIZE(m_sPoliceRadioQueue.crimes);
|
||||
int32 lastCrime = ARRAY_SIZE(m_aCrimes);
|
||||
if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 &&
|
||||
(type > CRIME_NONE || type < NUM_CRIME_TYPES) && m_FrameCounter >= gMinTimeToNextReport[type]) {
|
||||
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
|
||||
if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE) {
|
||||
if (m_sPoliceRadioQueue.crimes[i].type == type) {
|
||||
m_sPoliceRadioQueue.crimes[i].position = pos;
|
||||
m_sPoliceRadioQueue.crimes[i].timer = 0;
|
||||
for (int32 i = 0; i < ARRAY_SIZE(m_aCrimes); i++) {
|
||||
if (m_aCrimes[i].type != CRIME_NONE) {
|
||||
if (m_aCrimes[i].type == type) {
|
||||
m_aCrimes[i].position = pos;
|
||||
m_aCrimes[i].timer = 0;
|
||||
return;
|
||||
}
|
||||
} else
|
||||
lastCrime = i;
|
||||
}
|
||||
|
||||
if (lastCrime < ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) {
|
||||
m_sPoliceRadioQueue.crimes[lastCrime].type = type;
|
||||
m_sPoliceRadioQueue.crimes[lastCrime].position = pos;
|
||||
m_sPoliceRadioQueue.crimes[lastCrime].timer = 0;
|
||||
if (lastCrime < ARRAY_SIZE(m_aCrimes)) {
|
||||
m_aCrimes[lastCrime].type = type;
|
||||
m_aCrimes[lastCrime].position = pos;
|
||||
m_aCrimes[lastCrime].timer = 0;
|
||||
gMinTimeToNextReport[type] = m_FrameCounter + 500;
|
||||
}
|
||||
}
|
||||
|
@ -700,7 +692,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
|
|||
|
||||
if (!m_bIsInitialised) return;
|
||||
|
||||
if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && 60 - m_sPoliceRadioQueue.policeChannelTimer > 9) {
|
||||
if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && POLICE_RADIO_QUEUE_MAX_SAMPLES - m_sPoliceRadioQueue.m_nSamplesInQueue > 9) {
|
||||
audioZone = CTheZones::FindAudioZone(&vec);
|
||||
if (audioZone >= 0 && audioZone < NUMAUDIOZONES) {
|
||||
zone = CTheZones::GetAudioZone(audioZone);
|
||||
|
@ -746,9 +738,9 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
|
|||
void
|
||||
cAudioManager::AgeCrimes()
|
||||
{
|
||||
for (uint8 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
|
||||
if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE) {
|
||||
if (++m_sPoliceRadioQueue.crimes[i].timer > 1200) m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
|
||||
for (uint8 i = 0; i < ARRAY_SIZE(m_aCrimes); i++) {
|
||||
if (m_aCrimes[i].type != CRIME_NONE) {
|
||||
if (++m_aCrimes[i].timer > 1200) m_aCrimes[i].type = CRIME_NONE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "Crime.h"
|
||||
#include "AudioSamples.h"
|
||||
|
||||
struct cAMCrime {
|
||||
int32 type;
|
||||
|
@ -17,30 +18,50 @@ struct cAMCrime {
|
|||
|
||||
VALIDATE_SIZE(cAMCrime, 20);
|
||||
|
||||
#define POLICE_RADIO_QUEUE_MAX_SAMPLES 60
|
||||
|
||||
class cPoliceRadioQueue
|
||||
{
|
||||
public:
|
||||
int32 crimesSamples[60];
|
||||
uint8 policeChannelTimer;
|
||||
uint8 policeChannelTimerSeconds;
|
||||
uint8 policeChannelCounterSeconds;
|
||||
cAMCrime crimes[10];
|
||||
uint32 m_aSamples[POLICE_RADIO_QUEUE_MAX_SAMPLES];
|
||||
uint8 m_nSamplesInQueue;
|
||||
uint8 m_nAddOffset;
|
||||
uint8 m_nRemoveOffset;
|
||||
|
||||
cPoliceRadioQueue()
|
||||
{
|
||||
policeChannelTimerSeconds = 0;
|
||||
policeChannelCounterSeconds = 0;
|
||||
policeChannelTimer = 0;
|
||||
Reset();
|
||||
}
|
||||
|
||||
void Add(uint32 sample)
|
||||
void Reset()
|
||||
{
|
||||
if (policeChannelTimer != 60) {
|
||||
crimesSamples[policeChannelTimerSeconds] = sample;
|
||||
policeChannelTimer++;
|
||||
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
||||
}
|
||||
m_nAddOffset = 0;
|
||||
m_nRemoveOffset = 0;
|
||||
m_nSamplesInQueue = 0;
|
||||
}
|
||||
|
||||
bool8 Add(uint32 sample)
|
||||
{
|
||||
if (m_nSamplesInQueue != POLICE_RADIO_QUEUE_MAX_SAMPLES) {
|
||||
m_aSamples[m_nAddOffset] = sample;
|
||||
m_nSamplesInQueue++;
|
||||
m_nAddOffset = (m_nAddOffset + 1) % POLICE_RADIO_QUEUE_MAX_SAMPLES;
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
uint32 Remove()
|
||||
{
|
||||
if (m_nSamplesInQueue != 0) {
|
||||
uint32 sample = m_aSamples[m_nRemoveOffset];
|
||||
m_nSamplesInQueue--;
|
||||
m_nRemoveOffset = (m_nRemoveOffset + 1) % POLICE_RADIO_QUEUE_MAX_SAMPLES;
|
||||
return sample;
|
||||
}
|
||||
return NO_SAMPLE;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(cPoliceRadioQueue, 0x1BC);
|
||||
VALIDATE_SIZE(cPoliceRadioQueue, 244);
|
||||
|
|
Loading…
Reference in a new issue