fixed sound enum

This commit is contained in:
aap 2020-08-20 13:20:48 +02:00
parent 764af8735c
commit 7da4f7fc35
5 changed files with 16 additions and 18 deletions

View file

@ -49,7 +49,7 @@
#include "Object.h"
#include "Automobile.h"
//--MIAMI: file done except TODOs
//--MIAMI: file done
bool bAllCarCheat;
@ -4210,12 +4210,11 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
pDriver &&
m_pDamageEntity && m_pDamageEntity->IsVehicle() &&
(this != FindPlayerVehicle() || ((CVehicle*)m_pDamageEntity)->VehicleCreatedBy == MISSION_VEHICLE) &&
// TODO(MIAMI): enum
((CVehicle*)m_pDamageEntity)->pDriver){
if(GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR)
pDriver->Say(145);
pDriver->Say(SOUND_PED_CRASH_CAR);
else
pDriver->Say(144);
pDriver->Say(SOUND_PED_CRASH_VEHICLE);
}
int oldHealth = m_fHealth;
@ -4944,11 +4943,11 @@ CAutomobile::PlayCarHorn(void)
m_nCarHornTimer = 45;
}else if(r < 4){
if(pDriver)
pDriver->Say(SOUND_PED_CAR_COLLISION);
pDriver->Say(SOUND_PED_ANNOYED_DRIVER);
m_nCarHornTimer = 45;
}else{
if(pDriver)
pDriver->Say(SOUND_PED_CAR_COLLISION);
pDriver->Say(SOUND_PED_ANNOYED_DRIVER);
}
}