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CPedIK finished
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3 changed files with 159 additions and 11 deletions
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@ -50,13 +50,14 @@ public:
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CPedIK(CPed *ped);
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bool PointGunInDirection(float phi, float theta);
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bool PointGunAtPosition(CVector *position);
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bool PointGunInDirectionUsingArm(float phi, float theta);
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bool PointGunAtPosition(CVector const& position);
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void GetComponentPosition(RwV3d *pos, PedNode node);
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static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
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void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
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void ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*);
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void ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*);
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LimbMoveStatus MoveLimb(LimbOrientation &a1, float a2, float a3, LimbMovementInfo &a4);
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void ExtractYawAndPitchLocal(RwMatrixTag *mat, float *yaw, float *pitch);
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void ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch);
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LimbMoveStatus MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo);
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bool RestoreGunPosn(void);
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bool LookInDirection(float phi, float theta);
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bool LookAtPosition(CVector const& pos);
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