Screen mode selector and persistent map target fix

This commit is contained in:
eray orçunus 2020-05-01 21:08:39 +03:00
parent 56cb586f15
commit 97b288c1e4
6 changed files with 122 additions and 55 deletions

View file

@ -394,6 +394,9 @@ CMenuManager::ThingsToDoBeforeLeavingPage()
#endif
} else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
m_nDisplayVideoMode = m_nPrefsVideoMode;
#ifdef IMPROVED_VIDEOMODE
m_nSelectedScreenMode = m_nPrefsWindowed;
#endif
}
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
@ -1078,6 +1081,18 @@ CMenuManager::Draw()
AsciiToUnicode(_psGetVideoModeList()[m_nDisplayVideoMode], unicodeTemp);
rightText = unicodeTemp;
break;
#ifdef IMPROVED_VIDEOMODE
case MENUACTION_SCREENMODE:
char mode[32];
if (m_nSelectedScreenMode == 0)
sprintf(mode, "FULLSCREEN");
else
sprintf(mode, "WINDOWED");
AsciiToUnicode(mode, unicodeTemp);
rightText = unicodeTemp;
break;
#endif
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex == -1)
rightText = TheText.Get("FEA_NAH");
@ -1249,6 +1264,14 @@ CMenuManager::Draw()
SetHelperText(3);
}
}
#ifdef IMPROVED_VIDEOMODE
if (m_nSelectedScreenMode != m_nPrefsWindowed) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "SCRFOR") != 0
&& m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
m_nSelectedScreenMode = m_nPrefsWindowed;
}
}
#endif
// Sliders
int lastActiveBarX;
@ -3060,6 +3083,7 @@ CMenuManager::LoadSettings()
m_nPrefsWindowed = 0;
m_nPrefsSubsystem = 0;
}
m_nSelectedScreenMode = m_nPrefsWindowed;
#else
CFileMgr::Read(fileHandle, gString, 20);
#endif
@ -4489,6 +4513,16 @@ CMenuManager::ProcessButtonPresses(void)
SaveSettings();
}
break;
#ifdef IMPROVED_VIDEOMODE
case MENUACTION_SCREENMODE:
if (m_nSelectedScreenMode != m_nPrefsWindowed) {
m_nPrefsWindowed = m_nSelectedScreenMode;
_psSelectScreenVM(m_nPrefsVideoMode); // apply same resolution
SetHelperText(0);
SaveSettings();
}
break;
#endif
case MENUACTION_AUDIOHW:
{
int selectedProvider = m_nPrefsAudio3DProviderIndex;
@ -4762,6 +4796,12 @@ CMenuManager::ProcessButtonPresses(void)
}
}
break;
#ifdef IMPROVED_VIDEOMODE
case MENUACTION_SCREENMODE:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
m_nSelectedScreenMode = !m_nSelectedScreenMode;
break;
#endif
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex != -1) {
m_nPrefsAudio3DProviderIndex += changeValueBy;