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Fix undefined colorId for pickups
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1 changed files with 4 additions and 2 deletions
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@ -1014,8 +1014,11 @@ CPickups::DoPickUpEffects(CEntity *entity)
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float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
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float modifiedSin = 0.3f * (s + 1.0f);
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#ifdef FIX_BUGS
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int16 colorId = 0;
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#else
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int16 colorId;
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#endif
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bool doInnerGlow = false;
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bool doOuterGlow = true;
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@ -1029,7 +1032,6 @@ CPickups::DoPickUpEffects(CEntity *entity)
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doInnerGlow = true;
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doOuterGlow = false;
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} else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY) {
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colorId = WEAPONTYPE_TOTALWEAPONS + 2;
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doInnerGlow = true;
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doOuterGlow = false;
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} else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS) {
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