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GameLogic - type fixes
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parent
ae4bfef590
commit
9ea3549743
1 changed files with 7 additions and 7 deletions
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@ -158,7 +158,7 @@ CGameLogic::Update()
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#endif
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CMessages::ClearMessages();
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CCarCtrl::ClearInterestingVehicleList();
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CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, true);
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CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
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CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
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CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
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@ -191,7 +191,7 @@ CGameLogic::Update()
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}
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if (!CTheScripts::IsPlayerOnAMission() && pPlayerInfo.m_nBustedAudioStatus == 0) {
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if (!CTheScripts::IsPlayerOnAMission() && pPlayerInfo.m_nBustedAudioStatus == BUSTEDAUDIO_NONE) {
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if (CGeneral::GetRandomNumberInRange(0, 4) == 0)
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pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE;
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else {
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@ -267,7 +267,7 @@ CGameLogic::Update()
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#endif
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CMessages::ClearMessages();
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CCarCtrl::ClearInterestingVehicleList();
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CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, true);
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CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
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CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
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CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
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@ -322,7 +322,7 @@ CGameLogic::Update()
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#endif
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CMessages::ClearMessages();
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CCarCtrl::ClearInterestingVehicleList();
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CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, true);
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CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
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CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
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CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
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@ -379,7 +379,7 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
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pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur;
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pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur);
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CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed);
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CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1);
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CWorld::ClearExcitingStuffFromArea(pos, 4000.0f, true);
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pPlayerPed->RestoreHeadingRate();
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CGame::currArea = AREA_MAIN_MAP;
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CStreaming::RemoveBuildingsNotInArea(0);
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@ -489,7 +489,7 @@ CGameLogic::UpdateShortCut()
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pShortCutTaxi->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
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pShortCutTaxi->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2500;
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TheCamera.SetFadeColour(0, 0, 0);
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TheCamera.Fade(2.5f, 0);
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TheCamera.Fade(2.5f, FADE_OUT);
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ShortCutState = SHORTCUT_TRANSITION;
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ShortCutTimer = CTimer::GetTimeInMilliseconds() + 3000;
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CMessages::AddBigMessage(TheText.Get("TAXI"), 4500, 1);
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@ -509,7 +509,7 @@ CGameLogic::UpdateShortCut()
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pShortCutTaxi->SetMoveSpeed(pShortCutTaxi->GetForward() * 0.4f);
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ShortCutTimer = CTimer::GetTimeInMilliseconds() + 1500;
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TheCamera.SetFadeColour(0, 0, 0);
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TheCamera.Fade(1.0f, 1);
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TheCamera.Fade(1.0f, FADE_IN);
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ShortCutState = SHORTCUT_ARRIVING;
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CTimer::Resume();
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}
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