fixed vehicle enter crash

This commit is contained in:
Nikolay Korolev 2020-01-01 15:59:08 +03:00
parent b83adc2cc9
commit a19a6a7c0f

View file

@ -435,7 +435,7 @@ CPlayerInfo::Process(void)
if (CPad::GetPad(0)->ExitVehicleJustDown()) {
bool weAreOnBoat = false;
float lastClosestness = 0.0f;
CVehicle *carBelow;
CVehicle *carBelow = nil;
CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface;
if (surfaceBelow && surfaceBelow->IsVehicle()) {
carBelow = (CVehicle*)surfaceBelow;