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full script basic support
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18 changed files with 675 additions and 127 deletions
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@ -209,7 +209,7 @@ enum eObjective : uint32 {
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OBJECTIVE_LEAVE_CAR_AND_DIE,
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OBJECTIVE_USE_SEAT_ATTRACTOR,
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OBJECTIVE_USE_ATM_ATTRACTOR,
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OBJECTIVE_FLEE_CAR, // is it 41?
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OBJECTIVE_FLEE_CAR,
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OBJ_42,
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OBJECTIVE_USE_STOP_ATTRACTOR,
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OBJECTIVE_USE_PIZZA_ATTRACTOR,
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@ -550,7 +550,7 @@ public:
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uint32 m_duckAndCoverTimer;
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uint32 m_bloodyFootprintCountOrDeathTime; // Death time when bDoBloodyFootprints is false. Weird decision
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uint32 m_shotTime;
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uint32 m_shotTimeAdd;
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uint32 m_ceaseAttackTimer;
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uint8 m_panicCounter;
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bool m_deadBleeding;
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int8 m_bodyPartBleeding; // PedNode, but -1 if there isn't
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@ -865,6 +865,7 @@ public:
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void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int);
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void ClearWaitState(void);
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void CreateDeadPedPickupCoors(float* x, float* y, float* z);
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bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; }
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CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; }
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