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Fix cAudioManager::SetupJumboFlySound
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commit
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1 changed files with 7 additions and 6 deletions
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@ -2879,21 +2879,22 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol)
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int32 vol = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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int32 vol = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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m_sQueueSample.m_nVolume = vol;
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m_sQueueSample.m_nVolume = vol;
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if (m_sQueueSample.m_nVolume != 0) {
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY;
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m_sQueueSample.m_nCounter = 0;
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m_sQueueSample.m_nCounter = 0;
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m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_bIs2D = FALSE;
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m_sQueueSample.m_bIs2D = FALSE;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_bReverbFlag = TRUE;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_bReverbFlag = TRUE;
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m_sQueueSample.m_bRequireReflection = FALSE;
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AddSampleToRequestedQueue();
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AddSampleToRequestedQueue();
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}
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}
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return TRUE;
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return TRUE;
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