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Replace GTA_SWITCH macro and use GAMEPAD_MENU
* Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports) * Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds) * Fix some identation inconsistencies * Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds
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02ec56e8f7
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ca5d3c8811
7 changed files with 39 additions and 28 deletions
1
.vscode/c_cpp_properties.json
vendored
1
.vscode/c_cpp_properties.json
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@ -40,7 +40,6 @@
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"cppStandard": "gnu++11",
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"defines": [
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"__SWITCH__",
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"GTA_SWITCH",
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"LIBRW",
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"RW_GL3",
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"AUDIO_OAL"
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@ -149,10 +149,6 @@ endif()
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# Build Nintendo Switch binaries
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if(NINTENDO_SWITCH)
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target_compile_definitions(${EXECUTABLE} PRIVATE
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GTA_SWITCH
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)
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# Needed for OpenAL-Soft
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target_link_libraries(${EXECUTABLE} PRIVATE
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openal # HACK - something broke with latest cmake
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@ -36,7 +36,7 @@
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#ifdef CUSTOM_FRONTEND_OPTIONS
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#ifdef IMPROVED_VIDEOMODE
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#if defined(IMPROVED_VIDEOMODE) && !defined(GTA_HANDHELD)
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#define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, "VideoMode", "Windowed", screenModes, 2, true, ScreenModeAfterChange, true) },
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#else
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#define VIDEOMODE_SELECTOR
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@ -418,10 +418,10 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
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},
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// MENUPAGE_CONTROLLER_SETTINGS = 4
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#ifdef GAMEPAD_MENU
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#if defined(GAMEPAD_MENU) && !defined(GTA_HANDHELD)
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{ "FET_AGS", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
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#else
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{ "FET_CON", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
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{ "FET_AGS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
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#endif
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MENUACTION_CTRLCONFIG, "FEC_CCF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
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MENUACTION_CTRLDISPLAY, "FEC_CDP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
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@ -751,7 +751,11 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
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// MENUPAGE_OPTIONS = 41
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{ "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
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#ifdef GTA_HANDHELD
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MENUACTION_CHANGEMENU, "FET_CTL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
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#else
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MENUACTION_CHANGEMENU, "FET_CTL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
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#endif
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MENUACTION_LOADRADIO, "FET_AUD", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
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MENUACTION_CHANGEMENU, "FET_DIS", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
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#ifdef GRAPHICS_MENU_OPTIONS
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@ -885,7 +889,9 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
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{ "FET_GFX", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS,
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new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), GraphicsGoBack,
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#ifdef GTA_HANDHELD
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MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
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#endif
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MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
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VIDEOMODE_SELECTOR
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MENUACTION_FRAMESYNC, "FEM_VSC", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
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@ -11,7 +11,7 @@
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#define __STDC_LIMIT_MACROS // so we get UINT32_MAX etc
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#endif
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#ifdef GTA_SWITCH
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#ifdef __SWITCH__
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#include <switch.h>
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#endif
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@ -158,6 +158,11 @@ enum Config {
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#define GTA_VERSION GTA3_PC_11
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// Enable configuration for handheld console ports
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#if defined(__SWITCH__) || defined(PSP2)
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#define GTA_HANDHELD
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#endif
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#if defined GTA_PS2
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# define GTA_PS2_STUFF
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# define RANDOMSPLASH
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@ -166,7 +171,9 @@ enum Config {
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# define ANIM_COMPRESSION
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# define PS2_MENU
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#elif defined GTA_PC
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# define PC_PLAYER_CONTROLS // mouse player/cam mode
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# ifndef GTA_HANDHELD
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# define PC_PLAYER_CONTROLS // mouse player/cam mode
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# endif
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# define GTA_REPLAY
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# define GTA_SCENE_EDIT
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# define PC_MENU
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@ -319,7 +326,7 @@ enum Config {
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#if !defined(RW_GL3) && defined(_WIN32)
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#define XINPUT
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#endif
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#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined GTA_SWITCH)
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#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined GTA_HANDHELD)
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#define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start.
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#endif
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#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
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@ -345,7 +352,7 @@ enum Config {
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//# define PS2_MENU_USEALLPAGEICONS
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#else
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# if defined(XINPUT) || defined(GTA_SWITCH)
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# if defined(XINPUT) || defined(GTA_HANDHELD)
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# define GAMEPAD_MENU // Add gamepad menu
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# endif
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@ -439,7 +446,7 @@ enum Config {
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#endif
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// Streaming
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#if !defined(_WIN32) && !defined(GTA_SWITCH)
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#if !defined(_WIN32) && !defined(__SWITCH__)
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//#define ONE_THREAD_PER_CHANNEL // Don't use if you're not on SSD/Flash - also not utilized too much right now(see commented LoadAllRequestedModels in Streaming.cpp)
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#define FLUSHABLE_STREAMING // Make it possible to interrupt reading when processing file isn't needed anymore.
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#endif
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@ -461,8 +468,11 @@ enum Config {
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#undef PEDS_REPORT_CRIMES_ON_PHONE
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#endif
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#ifdef GTA_SWITCH
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#ifdef GTA_HANDHELD
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#define IGNORE_MOUSE_KEYBOARD // ignore mouse & keyboard input
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#endif
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#ifdef __SWITCH__
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#define USE_UNNAMED_SEM // named semaphores are unsupported on the switch
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#endif
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@ -200,7 +200,7 @@ char* casepath(char const* path, bool checkPathFirst)
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DIR* d;
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char* c;
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#if defined(GTA_SWITCH) || defined(GTA_VITA)
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#if defined(__SWITCH__) || defined(PSP2)
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if( (c = strstr(p, ":/")) != NULL) // scheme used by some environments, eg. switch, vita
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{
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size_t deviceNameOffset = c - p + 3;
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@ -294,7 +294,7 @@ char* casepath(char const* path, bool checkPathFirst)
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}
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#endif
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#ifdef GTA_SWITCH
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#ifdef __SWITCH__
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/* Taken from glibc */
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char *realpath(const char *name, char *resolved)
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{
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@ -12,7 +12,7 @@ DWORD _dwOperatingSystemVersion;
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#include "resource.h"
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#else
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long _dwOperatingSystemVersion;
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#ifndef GTA_SWITCH
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#ifndef __SWITCH__
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#ifndef __APPLE__
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#include <sys/sysinfo.h>
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#else
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@ -53,7 +53,7 @@ long _dwOperatingSystemVersion;
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#include "MemoryMgr.h"
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// We found out that GLFW's keyboard input handling is still pretty delayed/not stable, so now we fetch input from X11 directly on Linux.
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#if !defined _WIN32 && !defined __APPLE__ && !defined GTA_SWITCH // && !defined WAYLAND
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#if !defined _WIN32 && !defined __APPLE__ && !defined GTA_HANDHELD // && !defined WAYLAND
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#define GET_KEYBOARD_INPUT_FROM_X11
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#endif
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@ -330,7 +330,7 @@ psNativeTextureSupport(void)
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*****************************************************************************
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*/
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#ifdef GTA_SWITCH
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#ifdef __SWITCH__
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static HidVibrationValue SwitchVibrationValues[2];
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static HidVibrationDeviceHandle SwitchVibrationDeviceHandles[2][2];
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@ -338,10 +338,10 @@ static HidVibrationDeviceHandle SwitchVibrationDeviceGC;
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static PadState SwitchPad;
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Result HidInitializationResult[2];
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Result HidInitializationGCResult;
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static Result HidInitializationResult[2];
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static Result HidInitializationGCResult;
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void _psInitializeVibration()
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static void _psInitializeVibration()
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{
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HidInitializationResult[0] = hidInitializeVibrationDevices(SwitchVibrationDeviceHandles[0], 2, HidNpadIdType_Handheld, HidNpadStyleTag_NpadHandheld);
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if(R_FAILED(HidInitializationResult[0])) {
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@ -360,10 +360,10 @@ void _psInitializeVibration()
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SwitchVibrationValues[0].freq_high = 320.0f;
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padConfigureInput(1, HidNpadStyleSet_NpadFullCtrl);
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padInitializeDefault(&SwitchPad);
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padInitializeDefault(&SwitchPad);
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}
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void _psHandleVibration()
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static void _psHandleVibration()
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{
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padUpdate(&SwitchPad);
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@ -394,8 +394,8 @@ void _psHandleVibration()
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}
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}
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#else
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void _psInitializeVibration() {}
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void _psHandleVibration() {}
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static void _psInitializeVibration() {}
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static void _psHandleVibration() {}
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#endif
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/*
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@ -561,7 +561,7 @@ psInitialize(void)
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debug("Physical memory size %llu\n", _dwMemAvailPhys);
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debug("Available physical memory %llu\n", size);
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#else
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#ifndef GTA_SWITCH
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#ifndef __SWITCH__
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struct sysinfo systemInfo;
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sysinfo(&systemInfo);
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_dwMemAvailPhys = systemInfo.freeram;
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InitMemoryMgr();
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#endif
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#if !defined(_WIN32) && !defined(GTA_SWITCH)
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#if !defined(_WIN32) && !defined(__SWITCH__)
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struct sigaction act;
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act.sa_sigaction = terminateHandler;
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act.sa_flags = SA_SIGINFO;
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