glass NULL->nil

This commit is contained in:
Fire-Head 2020-04-15 20:09:51 +03:00
parent 708d247c98
commit cb4e1d68e7

View file

@ -404,7 +404,7 @@ CGlass::AskForObjectToBeRenderedInGlass(CEntity *entity)
void
CGlass::RenderEntityInGlass(CEntity *entity)
{
ASSERT(entity!=NULL);
ASSERT(entity!=nil);
CObject *object = (CObject *)entity;
if ( object->bGlassBroken )
@ -420,7 +420,7 @@ CGlass::RenderEntityInGlass(CEntity *entity)
uint8 alpha = CalcAlphaWithNormal(&fwdNorm);
CColModel *col = object->GetColModel();
ASSERT(col!=NULL);
ASSERT(col!=nil);
if ( col->numTriangles >= 2 )
{
CVector a = object->GetMatrix() * col->vertices[0];
@ -524,7 +524,7 @@ CGlass::RenderEntityInGlass(CEntity *entity)
int32
CGlass::CalcAlphaWithNormal(CVector *normal)
{
ASSERT(normal!=NULL);
ASSERT(normal!=nil);
float fwdDir = 2.0f * DotProduct(*normal, TheCamera.GetForward());
float fwdDot = DotProduct(TheCamera.GetForward()-fwdDir*(*normal), CVector(0.57f, 0.57f, -0.57f));
@ -600,7 +600,7 @@ CGlass::RenderReflectionPolys(void)
void
CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, CVector point, bool explosion)
{
ASSERT(entity!=NULL);
ASSERT(entity!=nil);
CObject *object = (CObject *)entity;
@ -610,7 +610,7 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed,
object->bGlassCracked = true;
CColModel *col = object->GetColModel();
ASSERT(col!=NULL);
ASSERT(col!=nil);
CVector a = object->GetMatrix() * col->vertices[0];
CVector b = object->GetMatrix() * col->vertices[1];
@ -653,7 +653,7 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed,
void
CGlass::WindowRespondsToSoftCollision(CEntity *entity, float amount)
{
ASSERT(entity!=NULL);
ASSERT(entity!=nil);
CObject *object = (CObject *)entity;
@ -667,7 +667,7 @@ CGlass::WindowRespondsToSoftCollision(CEntity *entity, float amount)
void
CGlass::WasGlassHitByBullet(CEntity *entity, CVector point)
{
ASSERT(entity!=NULL);
ASSERT(entity!=nil);
CObject *object = (CObject *)entity;
@ -689,7 +689,7 @@ CGlass::WasGlassHitByBullet(CEntity *entity, CVector point)
void
CGlass::WindowRespondsToExplosion(CEntity *entity, CVector point)
{
ASSERT(entity!=NULL);
ASSERT(entity!=nil);
CObject *object = (CObject *)entity;