mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-25 18:25:42 +00:00
Merge branch 'master' into miami
# Conflicts: # src/control/CarAI.cpp # src/control/Phones.cpp # src/control/Phones.h # src/control/Record.cpp # src/control/Restart.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.h # src/core/Streaming.cpp # src/core/TempColModels.cpp # src/core/Wanted.cpp # src/core/Zones.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/entities/Entity.cpp # src/entities/Physical.cpp # src/extras/frontendoption.cpp # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/CivilianPed.cpp # src/peds/CopPed.cpp # src/peds/EmergencyPed.cpp # src/peds/Ped.cpp # src/peds/Ped.h # src/peds/Population.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # src/skel/win/win.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp # src/vehicles/Boat.h # src/vehicles/Vehicle.cpp
This commit is contained in:
commit
d0f5464200
30 changed files with 140 additions and 60 deletions
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@ -155,8 +155,8 @@ CGameLogic::Update()
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CCarCtrl::ClearInterestingVehicleList();
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CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
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CRestart::OverrideHospitalLevel = LEVEL_NONE;
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CRestart::OverridePoliceStationLevel = LEVEL_NONE;
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CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
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CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
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PassTime(720);
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RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
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AfterDeathArrestSetUpShortCutTaxi();
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@ -261,8 +261,8 @@ CGameLogic::Update()
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CCarCtrl::ClearInterestingVehicleList();
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CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
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CRestart::OverrideHospitalLevel = LEVEL_NONE;
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CRestart::OverridePoliceStationLevel = LEVEL_NONE;
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CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
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CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
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PassTime(720);
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RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
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AfterDeathArrestSetUpShortCutTaxi();
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@ -313,8 +313,8 @@ CGameLogic::Update()
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CCarCtrl::ClearInterestingVehicleList();
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CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
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CRestart::OverridePoliceStationLevel = LEVEL_NONE;
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CRestart::OverrideHospitalLevel = LEVEL_NONE;
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CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
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CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
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RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
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SortOutStreamingAndMemory(pPlayerInfo.GetPos());
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TheCamera.m_fCamShakeForce = 0.0f;
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@ -284,6 +284,7 @@ CPhoneInfo::Initialise(void)
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CBuilding *building = pool->GetSlot(i);
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if (building) {
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if (building->GetModelIndex() == MI_PHONEBOOTH1) {
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assert(m_nMax < ARRAY_SIZE(m_aPhones) && "NUMPHONES should be increased");
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CPhone *maxPhone = &m_aPhones[m_nMax];
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maxPhone->m_nState = PHONE_STATE_FREE;
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maxPhone->m_vecPos = building->GetPosition();
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@ -170,7 +170,7 @@ static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flyi
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void PrintElementsInPtrList(void)
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{
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for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_NONE).first; node; node = node->next) {
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for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_GENERIC).first; node; node = node->next) {
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/* Most likely debug print was present here */
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}
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}
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@ -1143,7 +1143,7 @@ void CReplay::StoreStuffInMem(void)
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pWorld1 = new uint8[sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y];
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memcpy(pWorld1, CWorld::GetSector(0, 0), NUMSECTORS_X * NUMSECTORS_Y * sizeof(CSector));
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WorldPtrList = CWorld::GetMovingEntityList().first; // why
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BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_NONE).first;
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BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_GENERIC).first;
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pPickups = new uint8[sizeof(CPickup) * NUMPICKUPS];
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memcpy(pPickups, CPickups::aPickUps, NUMPICKUPS * sizeof(CPickup));
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pReferences = new uint8[(sizeof(CReference) * NUMREFERENCES)];
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@ -1189,7 +1189,7 @@ void CReplay::RestoreStuffFromMem(void)
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delete[] pWorld1;
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pWorld1 = nil;
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CWorld::GetMovingEntityList().first = WorldPtrList;
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CWorld::GetBigBuildingList(LEVEL_NONE).first = BigBuildingPtrList;
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CWorld::GetBigBuildingList(LEVEL_GENERIC).first = BigBuildingPtrList;
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memcpy(CPickups::aPickUps, pPickups, sizeof(CPickup) * NUMPICKUPS);
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delete[] pPickups;
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pPickups = nil;
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@ -24,8 +24,8 @@ uint16 CRestart::NumberOfPoliceRestarts;
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void
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CRestart::Initialise()
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{
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OverridePoliceStationLevel = LEVEL_NONE;
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OverrideHospitalLevel = LEVEL_NONE;
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OverridePoliceStationLevel = LEVEL_GENERIC;
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OverrideHospitalLevel = LEVEL_GENERIC;
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bFadeInAfterNextArrest = true;
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bFadeInAfterNextDeath = true;
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OverrideHeading = 0.0f;
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@ -86,7 +86,7 @@ CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, f
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// find closest point on this level
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for (int i = 0; i < NumberOfHospitalRestarts; i++) {
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if (CTheZones::GetLevelFromPosition(&HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
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if (CTheZones::GetLevelFromPosition(&HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_GENERIC ? OverrideHospitalLevel : curlevel)) {
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float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
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if (fMinDist >= dist) {
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fMinDist = dist;
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@ -133,7 +133,7 @@ CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, flo
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// find closest point on this level
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for (int i = 0; i < NumberOfPoliceRestarts; i++) {
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if (CTheZones::GetLevelFromPosition(&PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
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if (CTheZones::GetLevelFromPosition(&PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_GENERIC ? OverridePoliceStationLevel : curlevel)) {
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float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
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if (fMinDist >= dist) {
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fMinDist = dist;
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@ -9143,7 +9143,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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CEntity* apEntities[16];
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CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, true, false, false, true, true);
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if (total == 0)
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CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_NONE), pos, range, true, &total, 16, apEntities);
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CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, range, true, &total, 16, apEntities);
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if (total == 0)
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CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, range, true, &total, 16, apEntities);
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CEntity* pClosestEntity = nil;
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@ -9933,7 +9933,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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CEntity* apEntities[16];
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CWorld::FindObjectsOfTypeInRange(mi1, pos, radius, true, &total, 16, apEntities, true, false, false, false, false);
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if (total == 0)
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CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_NONE), pos, radius, true, &total, 16, apEntities);
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CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, radius, true, &total, 16, apEntities);
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if (total == 0)
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CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, radius, true, &total, 16, apEntities);
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CEntity* pClosestEntity = nil;
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@ -10593,11 +10593,15 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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CollectParameters(&m_nIp, 1);
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CTimer::Stop();
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CGame::currLevel = (eLevelName)ScriptParams[0];
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#ifndef NO_ISLAND_LOADING
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CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
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CStreaming::RemoveUnusedBuildings(CGame::currLevel);
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#endif
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CCollision::SortOutCollisionAfterLoad();
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#ifndef NO_ISLAND_LOADING
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CStreaming::RequestIslands(CGame::currLevel);
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CStreaming::LoadAllRequestedModels(true);
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#endif
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CTimer::Update();
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return 0;
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}
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@ -10626,7 +10630,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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if (ScriptParams[1])
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pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
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else
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pVehicle->m_nZoneLevel = LEVEL_NONE;
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pVehicle->m_nZoneLevel = LEVEL_GENERIC;
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return 0;
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}
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case COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL:
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@ -10637,7 +10641,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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if (ScriptParams[1])
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
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else
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pPed->m_nZoneLevel = LEVEL_NONE;
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pPed->m_nZoneLevel = LEVEL_GENERIC;
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return 0;
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}
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*/
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@ -11275,18 +11279,24 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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CTimer::Stop();
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CGame::currLevel = (eLevelName)ScriptParams[0];
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if (CGame::currLevel != CCollision::ms_collisionInMemory) {
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#ifndef NO_ISLAND_LOADING
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DMAudio.SetEffectsFadeVol(0);
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CPad::StopPadsShaking();
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CCollision::LoadCollisionScreen(CGame::currLevel);
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DMAudio.Service();
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#endif
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CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false);
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#ifndef NO_ISLAND_LOADING
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CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
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CStreaming::RemoveUnusedBuildings(CGame::currLevel);
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#endif
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CCollision::SortOutCollisionAfterLoad();
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#ifndef NO_ISLAND_LOADING
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CStreaming::RequestIslands(CGame::currLevel);
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CStreaming::RequestBigBuildings(CGame::currLevel);
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CStreaming::LoadAllRequestedModels(true);
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DMAudio.SetEffectsFadeVol(127);
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#endif
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}
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CTimer::Update();
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return 0;
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@ -41,7 +41,7 @@ void
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CCollision::Init(void)
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{
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ms_colModelCache.Init(NUMCOLCACHELINKS);
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ms_collisionInMemory = LEVEL_NONE;
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ms_collisionInMemory = LEVEL_GENERIC;
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CColStore::Initialise();
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}
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@ -70,10 +70,10 @@ GetCollisionInSectorList(CPtrList &list)
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for(node = list.first; node; node = node->next){
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e = (CEntity*)node->item;
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level = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel()->level;
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if(level != LEVEL_NONE)
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if(level != LEVEL_GENERIC)
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return (eLevelName)level;
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}
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return LEVEL_NONE;
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return LEVEL_GENERIC;
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}
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//--MIAMI: unused
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@ -84,15 +84,15 @@ GetCollisionInSector(CSector §)
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int level;
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level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_BUILDINGS]);
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if(level == LEVEL_NONE)
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if(level == LEVEL_GENERIC)
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level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_BUILDINGS_OVERLAP]);
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if(level == LEVEL_NONE)
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if(level == LEVEL_GENERIC)
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level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_OBJECTS]);
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if(level == LEVEL_NONE)
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if(level == LEVEL_GENERIC)
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level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_OBJECTS_OVERLAP]);
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if(level == LEVEL_NONE)
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if(level == LEVEL_GENERIC)
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level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_DUMMIES]);
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if(level == LEVEL_NONE)
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if(level == LEVEL_GENERIC)
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level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_DUMMIES_OVERLAP]);
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return (eLevelName)level;
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}
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|
|
|
@ -91,6 +91,10 @@ int curBottomBarOption = -1;
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int hoveredBottomBarOption = -1;
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#endif
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#ifdef CUTSCENE_BORDERS_SWITCH
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bool CMenuManager::m_PrefsCutsceneBorders = true;
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#endif
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|
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// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway)
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#ifdef PS2_LIKE_MENU
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const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255);
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|
@ -3166,6 +3170,9 @@ CMenuManager::LoadSettings()
|
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CFileMgr::Read(fileHandle, (char*)&m_PrefsShowHud, 1);
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CFileMgr::Read(fileHandle, (char*)&m_PrefsRadarMode, 1);
|
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CFileMgr::Read(fileHandle, (char*)&m_PrefsShowLegends, 1);
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#ifdef CUTSCENE_BORDERS_SWITCH
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CFileMgr::Read(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1);
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#endif
|
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}
|
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}
|
||||
|
||||
|
@ -3275,6 +3282,9 @@ CMenuManager::SaveSettings()
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CFileMgr::Write(fileHandle, (char*)&m_PrefsShowHud, 1);
|
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CFileMgr::Write(fileHandle, (char*)&m_PrefsRadarMode, 1);
|
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CFileMgr::Write(fileHandle, (char*)&m_PrefsShowLegends, 1);
|
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#ifdef CUTSCENE_BORDERS_SWITCH
|
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CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1);
|
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#endif
|
||||
}
|
||||
m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex;
|
||||
|
||||
|
|
|
@ -598,6 +598,10 @@ public:
|
|||
};
|
||||
bool GetIsMenuActive() {return !!m_bMenuActive;}
|
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|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
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static bool m_PrefsCutsceneBorders;
|
||||
#endif
|
||||
|
||||
#ifndef MASTER
|
||||
static bool m_PrefsMarketing;
|
||||
static bool m_PrefsDisableTutorials;
|
||||
|
|
|
@ -354,7 +354,7 @@ bool CGame::Initialise(const char* datFile)
|
|||
LoadingScreen("Loading the Game", "Setup streaming", nil);
|
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CStreaming::LoadInitialVehicles();
|
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CStreaming::LoadInitialPeds();
|
||||
CStreaming::RequestBigBuildings(LEVEL_NONE);
|
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CStreaming::RequestBigBuildings(LEVEL_GENERIC);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024);
|
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LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
|
||||
|
@ -505,7 +505,7 @@ void CGame::ReInitGameObjectVariables(void)
|
|||
CTimeCycle::Initialise();
|
||||
CDraw::SetFOV(120.0f);
|
||||
CDraw::ms_fLODDistance = 500.0f;
|
||||
CStreaming::RequestBigBuildings(LEVEL_NONE);
|
||||
CStreaming::RequestBigBuildings(LEVEL_GENERIC);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
CPed::Initialise();
|
||||
CEventList::Initialise();
|
||||
|
@ -643,7 +643,7 @@ void CGame::InitialiseWhenRestarting(void)
|
|||
CTimer::Initialise();
|
||||
FrontEndMenuManager.m_bWantToLoad = false;
|
||||
ReInitGameObjectVariables();
|
||||
currLevel = LEVEL_NONE;
|
||||
currLevel = LEVEL_GENERIC;
|
||||
CCollision::SortOutCollisionAfterLoad();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
enum eLevelName {
|
||||
LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel
|
||||
LEVEL_NONE = 0,
|
||||
LEVEL_GENERIC = 0,
|
||||
LEVEL_BEACH,
|
||||
LEVEL_MAINLAND
|
||||
};
|
||||
|
|
|
@ -560,7 +560,7 @@ CPlayerInfo::Process(void)
|
|||
veh->m_nZoneLevel = LEVEL_IGNORE;
|
||||
for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) {
|
||||
if (veh->pPassengers[i])
|
||||
veh->pPassengers[i]->m_nZoneLevel = LEVEL_NONE;
|
||||
veh->pPassengers[i]->m_nZoneLevel = LEVEL_GENERIC;
|
||||
}
|
||||
CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled;
|
||||
} else {
|
||||
|
|
|
@ -21,8 +21,8 @@ int32 CStats::PedsKilledOfThisType[NUM_PEDTYPES];
|
|||
int32 CStats::TimesDied;
|
||||
int32 CStats::TimesArrested;
|
||||
int32 CStats::KillsSinceLastCheckpoint;
|
||||
int32 CStats::DistanceTravelledInVehicle;
|
||||
int32 CStats::DistanceTravelledOnFoot;
|
||||
float CStats::DistanceTravelledInVehicle;
|
||||
float CStats::DistanceTravelledOnFoot;
|
||||
int32 CStats::ProgressMade;
|
||||
int32 CStats::TotalProgressInGame;
|
||||
int32 CStats::CarsExploded;
|
||||
|
|
|
@ -25,8 +25,8 @@ public:
|
|||
static int32 TimesDied;
|
||||
static int32 TimesArrested;
|
||||
static int32 KillsSinceLastCheckpoint;
|
||||
static int32 DistanceTravelledInVehicle;
|
||||
static int32 DistanceTravelledOnFoot;
|
||||
static float DistanceTravelledInVehicle;
|
||||
static float DistanceTravelledOnFoot;
|
||||
static int32 CarsExploded;
|
||||
static int32 PeopleKilledByPlayer;
|
||||
static int32 ProgressMade;
|
||||
|
|
|
@ -723,7 +723,11 @@ CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos)
|
|||
n = CPools::GetBuildingPool()->GetSize()-1;
|
||||
for(i = n; i >= 0; i--){
|
||||
b = CPools::GetBuildingPool()->GetSlot(i);
|
||||
if(b && b->bIsBIGBuilding && b->m_level == level)
|
||||
if(b && b->bIsBIGBuilding
|
||||
#ifndef NO_ISLAND_LOADING
|
||||
&& b->m_level == level
|
||||
#endif
|
||||
)
|
||||
if(b->bStreamBIGBuilding){
|
||||
if(CRenderer::ShouldModelBeStreamed(b, pos))
|
||||
RequestModel(b->GetModelIndex(), 0);
|
||||
|
@ -795,6 +799,7 @@ CStreaming::InstanceLoadedModels(const CVector &pos)
|
|||
void
|
||||
CStreaming::RequestIslands(eLevelName level)
|
||||
{
|
||||
#ifndef NO_ISLAND_LOADING
|
||||
switch(level){
|
||||
case LEVEL_MAINLAND:
|
||||
if(islandLODbeach != -1)
|
||||
|
@ -806,6 +811,7 @@ CStreaming::RequestIslands(eLevelName level)
|
|||
break;
|
||||
default: break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//--MIAMI: TODO
|
||||
|
@ -1010,10 +1016,12 @@ CStreaming::RemoveBuildings(eLevelName level)
|
|||
void
|
||||
CStreaming::RemoveUnusedBigBuildings(eLevelName level)
|
||||
{
|
||||
#ifndef NO_ISLAND_LOADING
|
||||
if(level != LEVEL_BEACH)
|
||||
RemoveBigBuildings(LEVEL_BEACH);
|
||||
if(level != LEVEL_MAINLAND)
|
||||
RemoveBigBuildings(LEVEL_MAINLAND);
|
||||
#endif
|
||||
RemoveIslandsNotUsed(level);
|
||||
}
|
||||
|
||||
|
@ -1035,6 +1043,7 @@ DeleteIsland(CEntity *island)
|
|||
void
|
||||
CStreaming::RemoveIslandsNotUsed(eLevelName level)
|
||||
{
|
||||
#ifndef NO_ISLAND_LOADING
|
||||
int i;
|
||||
if(pIslandLODmainlandEntity == nil)
|
||||
for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
|
||||
|
@ -1053,8 +1062,10 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
|
|||
break;
|
||||
case LEVEL_BEACH:
|
||||
DeleteIsland(pIslandLODbeachEntity);
|
||||
|
||||
break;
|
||||
}
|
||||
#endif // !NO_ISLAND_LOADING
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
|
@ -1594,7 +1605,7 @@ CStreaming::LoadBigBuildingsWhenNeeded(void)
|
|||
if(CCutsceneMgr::IsCutsceneProcessing())
|
||||
return;
|
||||
|
||||
if(CTheZones::m_CurrLevel == LEVEL_NONE ||
|
||||
if(CTheZones::m_CurrLevel == LEVEL_GENERIC ||
|
||||
CTheZones::m_CurrLevel == CGame::currLevel)
|
||||
return;
|
||||
|
||||
|
@ -1612,7 +1623,7 @@ CStreaming::LoadBigBuildingsWhenNeeded(void)
|
|||
CGame::TidyUpMemory(true, true);
|
||||
|
||||
CReplay::EmptyReplayBuffer();
|
||||
if(CGame::currLevel != LEVEL_NONE)
|
||||
if(CGame::currLevel != LEVEL_GENERIC)
|
||||
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
|
||||
|
||||
CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition());
|
||||
|
@ -2620,16 +2631,16 @@ CStreaming::LoadScene(const CVector &pos)
|
|||
}
|
||||
CRenderer::m_loadingPriority = false;
|
||||
DeleteAllRwObjects();
|
||||
if(level == LEVEL_NONE)
|
||||
if(level == LEVEL_GENERIC)
|
||||
level = CGame::currLevel;
|
||||
CGame::currLevel = level;
|
||||
RemoveUnusedBigBuildings(level);
|
||||
RequestBigBuildings(level, pos);
|
||||
RequestBigBuildings(LEVEL_NONE, pos);
|
||||
RequestBigBuildings(LEVEL_GENERIC, pos);
|
||||
RemoveIslandsNotUsed(level);
|
||||
LoadAllRequestedModels(false);
|
||||
InstanceBigBuildings(level, pos);
|
||||
InstanceBigBuildings(LEVEL_NONE, pos);
|
||||
InstanceBigBuildings(LEVEL_GENERIC, pos);
|
||||
AddModelsToRequestList(pos);
|
||||
CRadar::StreamRadarSections(pos);
|
||||
|
||||
|
|
|
@ -37,19 +37,19 @@ CTempColModels::Initialise(void)
|
|||
#define SET_COLMODEL_SPHERES(colmodel, sphrs)\
|
||||
colmodel.numSpheres = ARRAY_SIZE(sphrs);\
|
||||
colmodel.spheres = sphrs;\
|
||||
colmodel.level = LEVEL_NONE;\
|
||||
colmodel.level = LEVEL_GENERIC;\
|
||||
colmodel.ownsCollisionVolumes = false;\
|
||||
|
||||
int i;
|
||||
|
||||
ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
|
||||
ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f));
|
||||
ms_colModelBBox.level = LEVEL_NONE;
|
||||
ms_colModelBBox.level = LEVEL_GENERIC;
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) {
|
||||
ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
|
||||
ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f));
|
||||
ms_colModelCutObj[i].level = LEVEL_NONE;
|
||||
ms_colModelCutObj[i].level = LEVEL_GENERIC;
|
||||
}
|
||||
|
||||
// Ped Spheres
|
||||
|
|
|
@ -1785,7 +1785,7 @@ CWorld::ClearForRestart(void)
|
|||
CWorld::Remove(pEntity);
|
||||
delete pEntity;
|
||||
}
|
||||
for(CPtrNode *pNode = GetBigBuildingList(LEVEL_NONE).first; pNode; pNode = pNode->next) {
|
||||
for(CPtrNode *pNode = GetBigBuildingList(LEVEL_GENERIC).first; pNode; pNode = pNode->next) {
|
||||
CVehicle *pVehicle = (CVehicle *)pNode->item;
|
||||
if(pVehicle && pVehicle->IsVehicle() && pVehicle->IsPlane()) {
|
||||
CWorld::Remove(pVehicle);
|
||||
|
|
|
@ -93,7 +93,7 @@ CTheZones::Init(void)
|
|||
InfoZoneArray[0].maxx = 1600.0f;
|
||||
InfoZoneArray[0].maxy = 2000.0f;
|
||||
InfoZoneArray[0].maxz = 500.0f;
|
||||
InfoZoneArray[0].level = LEVEL_NONE;
|
||||
InfoZoneArray[0].level = LEVEL_GENERIC;
|
||||
InfoZoneArray[0].type = ZONE_INFO;
|
||||
|
||||
strcpy(NavigationZoneArray[0].name, "VICE_C");
|
||||
|
@ -103,10 +103,10 @@ CTheZones::Init(void)
|
|||
NavigationZoneArray[0].maxx = 1600.0f;
|
||||
NavigationZoneArray[0].maxy = 2000.0f;
|
||||
NavigationZoneArray[0].maxz = 500.0f;
|
||||
NavigationZoneArray[0].level = LEVEL_NONE;
|
||||
NavigationZoneArray[0].level = LEVEL_GENERIC;
|
||||
NavigationZoneArray[0].type = ZONE_NAVIG;
|
||||
|
||||
m_CurrLevel = LEVEL_NONE;
|
||||
m_CurrLevel = LEVEL_GENERIC;
|
||||
|
||||
for(i = 0; i < NUMMAPZONES; i++){
|
||||
memset(&MapZoneArray[i], 0, sizeof(CZone));
|
||||
|
@ -120,7 +120,7 @@ CTheZones::Init(void)
|
|||
MapZoneArray[0].maxx = 1600.0f;
|
||||
MapZoneArray[0].maxy = 2000.0f;
|
||||
MapZoneArray[0].maxz = 500.0f;
|
||||
MapZoneArray[0].level = LEVEL_NONE;
|
||||
MapZoneArray[0].level = LEVEL_GENERIC;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
|
|
|
@ -213,7 +213,10 @@ enum Config {
|
|||
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
|
||||
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
|
||||
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
|
||||
//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
|
||||
//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
|
||||
//#define USE_TEXTURE_POOL
|
||||
#define CUTSCENE_BORDERS_SWITCH
|
||||
|
||||
// Water & Particle
|
||||
#define PC_PARTICLE
|
||||
|
@ -281,6 +284,7 @@ enum Config {
|
|||
#define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
|
||||
// #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward
|
||||
#define CANCELLABLE_CAR_ENTER
|
||||
//#define PEDS_REPORT_CRIMES_ON_PHONE
|
||||
|
||||
// Camera
|
||||
#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
|
||||
|
|
|
@ -249,7 +249,11 @@ DoFade(void)
|
|||
}
|
||||
|
||||
// This is CCamera::GetScreenRect in VC
|
||||
if(TheCamera.m_WideScreenOn){
|
||||
if(TheCamera.m_WideScreenOn
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
&& CMenuManager::m_PrefsCutsceneBorders
|
||||
#endif
|
||||
){
|
||||
float y = SCREEN_HEIGHT/2 * TheCamera.m_ScreenReductionPercentage/100.0f;
|
||||
rect.left = 0.0f;
|
||||
rect.right = SCREEN_WIDTH;
|
||||
|
@ -464,6 +468,11 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
|
|||
{
|
||||
CSprite2d *splash;
|
||||
|
||||
#ifdef DISABLE_LOADING_SCREEN
|
||||
if (str1 && str2)
|
||||
return;
|
||||
#endif
|
||||
|
||||
#ifndef RANDOMSPLASH
|
||||
splashscreen = "LOADSC0";
|
||||
#endif
|
||||
|
@ -885,7 +894,11 @@ Render2dStuff(void)
|
|||
CReplay::Display();
|
||||
CPickups::RenderPickUpText();
|
||||
|
||||
if(TheCamera.m_WideScreenOn)
|
||||
if(TheCamera.m_WideScreenOn
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
&& CMenuManager::m_PrefsCutsceneBorders
|
||||
#endif
|
||||
)
|
||||
TheCamera.DrawBordersForWideScreen();
|
||||
|
||||
CPed *player = FindPlayerPed();
|
||||
|
|
|
@ -134,6 +134,14 @@ void ToggleFreeCam(int8 action)
|
|||
}
|
||||
#endif
|
||||
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
void BorderModeChange(int8 displayedValue)
|
||||
{
|
||||
CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
#endif
|
||||
|
||||
// Reloaded on language change, so you can use hardcoded wchar* and TheText.Get with peace of mind
|
||||
void
|
||||
CustomFrontendOptionsPopulate(void)
|
||||
|
@ -158,6 +166,12 @@ CustomFrontendOptionsPopulate(void)
|
|||
FrontendOptionSetPosition(MENUPAGE_CONTROLLER_PC, 1);
|
||||
FrontendOptionAddDynamic(text, nil, ToggleFreeCam, nil);
|
||||
#endif
|
||||
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
static const wchar *off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
|
||||
FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 9);
|
||||
FrontendOptionAddSelect((const wchar *)L"CUTSCENE BORDERS", off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -17,7 +17,7 @@ CBuilding::ReplaceWithNewModel(int32 id)
|
|||
m_modelIndex = id;
|
||||
|
||||
if(bIsBIGBuilding)
|
||||
if(m_level == LEVEL_NONE || m_level == CGame::currLevel)
|
||||
if(m_level == LEVEL_GENERIC || m_level == CGame::currLevel)
|
||||
CStreaming::RequestModel(id, STREAMFLAGS_DONT_REMOVE);
|
||||
}
|
||||
|
||||
|
|
|
@ -359,8 +359,8 @@ CEntity::SetupBigBuilding(void)
|
|||
if(mi->m_lodDistances[0] <= 2000.0f)
|
||||
bStreamBIGBuilding = true;
|
||||
if(mi->m_lodDistances[0] > 2500.0f || mi->m_ignoreDrawDist)
|
||||
m_level = LEVEL_NONE;
|
||||
else if(m_level == LEVEL_NONE)
|
||||
m_level = LEVEL_GENERIC;
|
||||
else if(m_level == LEVEL_GENERIC)
|
||||
printf("%s isn't in a level\n", mi->GetName());
|
||||
}
|
||||
|
||||
|
|
|
@ -75,7 +75,7 @@ CPhysical::CPhysical(void)
|
|||
#ifdef FIX_BUGS
|
||||
m_nSurfaceTouched = SURFACE_DEFAULT;
|
||||
#endif
|
||||
m_nZoneLevel = LEVEL_NONE;
|
||||
m_nZoneLevel = LEVEL_GENERIC;
|
||||
|
||||
bIsFrozen = false;
|
||||
bDontLoadCollision = false;
|
||||
|
|
|
@ -110,7 +110,7 @@ CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
|
|||
max.x = max.y = 0.5f;
|
||||
max.z = 1.2f;
|
||||
colmodel->boundingBox.Set(min, max);
|
||||
colmodel->level = LEVEL_NONE;
|
||||
colmodel->level = LEVEL_GENERIC;
|
||||
m_hitColModel = colmodel;
|
||||
}
|
||||
|
||||
|
|
|
@ -353,7 +353,7 @@ CPopulation::FindCollisionZoneForCoors(CVector *coors, int *safeZoneOut, eLevelN
|
|||
}
|
||||
// Then it's transition area
|
||||
if (*safeZoneOut >= 0)
|
||||
*levelOut = LEVEL_NONE;
|
||||
*levelOut = LEVEL_GENERIC;
|
||||
else
|
||||
*levelOut = CTheZones::GetLevelFromPosition(coors);
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include "Draw.h"
|
||||
#include "Frontend.h"
|
||||
#include "Camera.h"
|
||||
#include "CutsceneMgr.h"
|
||||
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO;
|
||||
|
@ -61,7 +62,10 @@ void
|
|||
CDraw::SetFOV(float fov)
|
||||
{
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
ms_fScaledFOV = ConvertFOV(fov);
|
||||
if (!CCutsceneMgr::IsRunning())
|
||||
ms_fScaledFOV = ConvertFOV(fov);
|
||||
else
|
||||
ms_fScaledFOV = fov;
|
||||
#endif
|
||||
ms_fFOV = fov;
|
||||
}
|
||||
|
|
|
@ -779,7 +779,7 @@ CRenderer::ScanWorld(void)
|
|||
ScanSectorPoly(poly, 3, ScanSectorList);
|
||||
|
||||
ScanBigBuildingList(CWorld::GetBigBuildingList(CGame::currLevel));
|
||||
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_NONE));
|
||||
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_GENERIC));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -497,7 +497,7 @@ CheckDataNotCorrupt(int32 slot, char *name)
|
|||
char filename[100];
|
||||
|
||||
int32 blocknum = 0;
|
||||
eLevelName level = LEVEL_NONE;
|
||||
eLevelName level = LEVEL_GENERIC;
|
||||
CheckSum = 0;
|
||||
uint32 bytes_processed = 0;
|
||||
sprintf(filename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b");
|
||||
|
|
|
@ -1370,6 +1370,15 @@ WinMain(HINSTANCE instance,
|
|||
RwInt32 argc;
|
||||
RwChar** argv;
|
||||
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
|
||||
|
||||
#if 0
|
||||
// TODO: make this an option somewhere
|
||||
AllocConsole();
|
||||
freopen("CONIN$", "r", stdin);
|
||||
freopen("CONOUT$", "w", stdout);
|
||||
freopen("CONOUT$", "w", stderr);
|
||||
#endif
|
||||
|
||||
#else
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
|
|
|
@ -83,7 +83,7 @@ CPlane::CPlane(int32 id, uint8 CreatedBy)
|
|||
|
||||
SetStatus(STATUS_PLANE);
|
||||
bIsBIGBuilding = true;
|
||||
m_level = LEVEL_NONE;
|
||||
m_level = LEVEL_GENERIC;
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
m_isFarAway = true;
|
||||
|
|
Loading…
Reference in a new issue