This commit is contained in:
Nikolay Korolev 2021-01-16 18:17:42 +03:00
commit ef97134f50
21 changed files with 989 additions and 583 deletions

116
.github/workflows/build-cmake-conan.yml vendored Normal file
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@ -0,0 +1,116 @@
name: reLCS conan+cmake
on:
pull_request:
push:
release:
types: published
jobs:
build-cmake:
strategy:
matrix:
include:
- os: 'windows-latest'
platform: 'gl3'
gl3_gfxlib: 'glfw'
audio: 'openal'
# - os: 'windows-latest'
# platform: 'gl3'
# gl3_gfxlib: 'sdl2'
# audio: 'openal'
- os: 'windows-latest'
platform: 'd3d9'
audio: 'openal'
# - os: 'windows-latest'
# platform: 'd3d9'
# audio: 'miles'
- os: 'ubuntu-latest'
platform: 'gl3'
gl3_gfxlib: 'glfw'
audio: 'openal'
# - os: 'ubuntu-latest'
# platform: 'gl3'
# gl3_gfxlib: 'sdl2'
# audio: 'openal'
- os: 'macos-latest'
platform: 'gl3'
gl3_gfxlib: 'glfw'
audio: 'openal'
# - os: 'macos-latest'
# platform: 'gl3'
# gl3_gfxlib: 'sdl2'
# audio: 'openal'
runs-on: ${{ matrix.os }}
continue-on-error: ${{ matrix.platform == 'ps2' || matrix.gl3_gfxlib == 'sdl2' || matrix.audio == 'miles' }}
steps:
- uses: actions/checkout@v2
with:
submodules: true
- name: "Checkout Miles SDK Import Library project"
uses: actions/checkout@v2
if: ${{ matrix.audio == 'miles' }}
with:
repository: 'withmorten/re3mss'
path: 're3mss'
- uses: actions/setup-python@v2
with:
python-version: '3.x'
- name: "Use XCode 11 as default (conan-center-index does not provide XCode 12 binaries at the moment)"
if: startsWith(matrix.os, 'macos')
run: |
sudo xcode-select --switch /Applications/Xcode_11.7.app
- name: "Setup conan"
run: |
python -m pip install conan
conan config init
conan config set log.print_run_commands=True
conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
conan remote add madebr_ps2dev https://api.bintray.com/conan/madebr/ps2dev
- name: "Add os=playstation2 + gcc.version=3.2 to .conan/settings.yml"
shell: python
run: |
import os, yaml
settings_path = os.path.expanduser("~/.conan/settings.yml")
yml = yaml.safe_load(open(settings_path))
yml["os"]["playstation2"] = None
yml["compiler"]["gcc"]["version"].append("3.2")
yml["compiler"]["gcc"]["version"].sort()
yaml.safe_dump(yml, open(settings_path, "w"))
- name: "Create host profile"
shell: bash
run: |
if test "${{ matrix.platform }}" = "ps2"; then
cp vendor/librw/conan/playstation2 host_profile
else
cp ~/.conan/profiles/default host_profile
fi
- name: "Export Playstation 2 CMake toolchain conan recipe"
run: |
conan export vendor/librw/cmake/ps2toolchain ps2dev-cmaketoolchain/master@
- name: "Export librw conan recipe"
run: |
conan export vendor/librw librw/master@
- name: "Export Miles SDK conan recipe"
if: ${{ matrix.audio == 'miles' }}
run: |
conan export re3mss miles-sdk/master@
- name: "Download/build dependencies (conan install)"
run: |
conan install ${{ github.workspace }} reLCS/master@ -if build -o reLCS:audio=${{ matrix.audio }} -o librw:platform=${{ matrix.platform }} -o librw:gl3_gfxlib=${{ matrix.gl3_gfxlib || 'glfw' }} --build missing -pr:h ./host_profile -pr:b default -s reLCS:build_type=RelWithDebInfo -s librw:build_type=RelWithDebInfo
env:
CONAN_SYSREQUIRES_MODE: enabled
- name: "Build reLCS (conan build)"
run: |
conan build ${{ github.workspace }} -if build -bf build -pf package
- name: "Package reLCS (conan package)"
run: |
conan package ${{ github.workspace }} -if build -bf build -pf package
- name: "Create binary package (cpack)"
working-directory: ./build
run: |
cpack -C RelWithDebInfo
- name: "Archive binary package (github artifacts)"
uses: actions/upload-artifact@v2
with:
name: "${{ matrix.os }}-${{ matrix.platform }}"
path: build/*.tar.xz
if-no-files-found: error

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@ -1,4 +1,4 @@
name: reLCS_msvc_amd64
name: reLCS premake amd64
on:
pull_request:

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@ -1,4 +1,4 @@
name: reLCS_msvc_x86
name: reLCS premake x86
on:
pull_request:

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@ -1,44 +0,0 @@
language: cpp
dist: focal
os: linux
jobs:
include:
- env: TARGET=release_linux-amd64-librw_gl3_glfw-oal
os: linux
- env: TARGET=debug_linux-amd64-librw_gl3_glfw-oal
os: linux
- env: TARGET=release_macosx-amd64-librw_gl3_glfw-oal PREMAKE5=premake-5.0.0-alpha15
compiler: clang
os: osx
osx_image: xcode12u
- env: TARGET=debug_macosx-amd64-librw_gl3_glfw-oal PREMAKE5=premake-5.0.0-alpha15
compiler: clang
os: osx
osx_image: xcode12u
addons:
apt:
update: true
packages:
- linux-libc-dev
- libopenal-dev
- libglew-dev
- libglfw3-dev
- libsndfile1-dev
- libmpg123-dev
- gcc-8-multilib
- g++-8-multilib
homebrew:
packages:
- libsndfile
- mpg123
- glew
- glfw
- openal-soft
script:
- mkdir -p "$TRAVIS_BUILD_DIR/build"
- cd "$TRAVIS_BUILD_DIR"
- if [ "$TRAVIS_OS_NAME" = linux ]; then ./premake5Linux --with-librw gmake2; fi
- if [ "$TRAVIS_OS_NAME" = osx ]; then curl -L -o "${PREMAKE5}.zip" "https://github.com/premake/premake-core/releases/download/v5.0.0-alpha15/${PREMAKE5}-src.zip" && unzip -q "${PREMAKE5}.zip" && cd "$PREMAKE5" && make -f Bootstrap.mak osx && cd .. && "./${PREMAKE5}/bin/release/premake5" --with-librw gmake2; fi
- cd build
- if [ "$TRAVIS_OS_NAME" = linux ]; then env CC=gcc-8 CXX=g++-8 make config=$TARGET -j4 verbose=1; fi
- if [ "$TRAVIS_OS_NAME" = osx ]; then make config=$TARGET -j4 verbose=1; fi

34
cmake/FindMilesSDK.cmake Normal file
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@ -0,0 +1,34 @@
# - Find Miles SDK
# Find the Miles SDK header + import library
#
# MilesSDK_INCLUDE_DIR - Where to find mss.h
# MilesSDK_LIBRARIES - List of libraries when using MilesSDK.
# MilesSDK_FOUND - True if Miles SDK found.
# MilesSDK::MilesSDK - Imported library of Miles SDK
find_path(MilesSDK_INCLUDE_DIR mss.h
PATHS "${MilesSDK_DIR}"
PATH_SUFFIXES include
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_miles_sdk_libname mss64)
else()
set(_miles_sdk_libname mss32)
endif()
find_library(MilesSDK_LIBRARIES NAMES ${_miles_sdk_libname}
PATHS "${MilesSDK_DIR}"
PATH_SUFFIXES lib
)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(MilesSDK DEFAULT_MSG MilesSDK_LIBRARIES MilesSDK_INCLUDE_DIR)
if(NOT TARGET MilesSDK::MilesSDK)
add_library(MilesSDK::MilesSDK UNKNOWN IMPORTED)
set_target_properties(MilesSDK::MilesSDK PROPERTIES
IMPORTED_LOCATION "${MilesSDK_LIBRARIES}
INTERFACE_INCLUDE_DIRECTORIES "${MilesSDK_INCLUDE_DIR}"
)
endif()

64
cmake/Findopusfile.cmake Normal file
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# - Try to find opusfile
#
# Once done this will define
#
# OPUSFILE_FOUND - system has opusfile
# OPUSFILE_INCLUDE_DIRS - the opusfile include directories
# OPUSFILE_LIBRARIES - Link these to use opusfile
# OPUSFILE_CFLAGS - Compile options to use opusfile
# opusfile::opusfile - Imported library of opusfile
#
# FIXME: opusfile does not ship an official opusfile cmake script,
# rename this file/variables/target when/if it has.
find_package(PkgConfig QUIET)
if(PKG_CONFIG_FOUND)
pkg_search_module(PKG_OPUSFILE "opusfile")
endif()
find_path(OPUSFILE_INCLUDE_DIR
NAMES
opusfile.h
PATH_SUFFIXES
opusfile
HINTS
${PKG_OPUSFILE_INCLUDE_DIRS}
PATHS
/usr/include
/usr/local/include
/opt/local/include
/sw/include
)
find_library(OPUSFILE_LIBRARY
NAMES
opusfile
HINTS
${PKG_OPUSFILE_LIBRARIES}
PATHS
/usr/lib
/usr/local/lib
/opt/local/lib
/sw/lib
)
set(OPUSFILE_CFLAGS "${PKG_OPUSFILE_CFLAGS_OTHER}" CACHE STRING "CFLAGS of opusfile")
set(OPUSFILE_INCLUDE_DIRS "${OPUSFILE_INCLUDE_DIR}")
set(OPUSFILE_LIBRARIES "${OPUSFILE_LIBRARY}")
if (OPUSFILE_INCLUDE_DIRS AND OPUSFILE_LIBRARIES)
set(OPUSFILE_FOUND TRUE)
endif (OPUSFILE_INCLUDE_DIRS AND OPUSFILE_LIBRARIES)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(opusfile DEFAULT_MSG OPUSFILE_INCLUDE_DIRS OPUSFILE_LIBRARIES)
if(NOT TARGET opusfile::opusfile)
add_library(__opusfile INTERFACE)
target_compile_options(__opusfile INTERFACE ${OPUSFILE_CFLAGS})
target_include_directories(__opusfile INTERFACE ${OPUSFILE_INCLUDE_DIRS})
target_link_libraries(__opusfile INTERFACE ${OPUSFILE_LIBRARIES})
add_library(opusfile::opusfile ALIAS __opusfile)
endif()

135
conanfile.py Normal file
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from conans import ConanFile, CMake, tools
from conans.errors import ConanException, ConanInvalidConfiguration
import os
import shutil
import textwrap
class ReLCSConan(ConanFile):
name = "reLCS"
version = "master"
license = "???" # FIXME: https://github.com/GTAmodding/re3/issues/794
settings = "os", "arch", "compiler", "build_type"
generators = "cmake", "cmake_find_package"
options = {
"audio": ["openal", "miles"],
"with_libsndfile": [True, False],
"with_opus": [True, False],
}
default_options = {
"audio": "openal",
"with_libsndfile": False,
"with_opus": False,
# "libsndfile:with_external_libs": False,
# "mpg123:flexible_resampling": False,
# "mpg123:network": False,
# "mpg123:icy": False,
# "mpg123:id3v2": False,
# "mpg123:ieeefloat": False,
# "mpg123:layer1": False,
# "mpg123:layer2": False,
# "mpg123:layer3": False,
# "mpg123:moreinfo": False,
# "sdl2:vulkan": False,
# "sdl2:opengl": True,
# "sdl2:sdl2main": True,
}
no_copy_source = True
@property
def _os_is_playstation2(self):
try:
return self.settings.os == "Playstation2"
except ConanException:
return False
def configure(self):
if self.options.audio != "openal":
self.options.with_libsndfile = False
def requirements(self):
self.requires("librw/{}".format(self.version))
self.requires("mpg123/1.26.4")
if self.options.audio == "openal":
self.requires("openal/1.21.0")
elif self.options.audio == "miles":
self.requires("miles-sdk/{}".format(self.version))
if self.options.with_libsndfile:
self.requires("libsndfile/1.0.30")
if self.options.with_opus:
self.requires("opusfile/0.12")
def export_sources(self):
for d in ("cmake", "src"):
shutil.copytree(src=d, dst=os.path.join(self.export_sources_folder, d))
self.copy("CMakeLists.txt")
def validate(self):
if self.options["librw"].platform == "gl3" and self.options["librw"].gl3_gfxlib != "glfw":
raise ConanInvalidConfiguration("Only `glfw` is supported as gl3_gfxlib.")
#if not self.options.with_opus:
# if not self.options["libsndfile"].with_external_libs:
# raise ConanInvalidConfiguration("reLCS with opus support requires a libsndfile built with external libs (=ogg/flac/opus/vorbis)")
@property
def _reLCS_audio(self):
return {
"miles": "MSS",
"openal": "OAL",
}[str(self.options.audio)]
def build(self):
if self.source_folder == self.build_folder:
raise Exception("cannot build with source_folder == build_folder")
try:
os.unlink(os.path.join(self.install_folder, "Findlibrw.cmake"))
tools.save("FindOpenAL.cmake",
textwrap.dedent(
"""
set(OPENAL_FOUND ON)
set(OPENAL_INCLUDE_DIR ${OpenAL_INCLUDE_DIRS})
set(OPENAL_LIBRARY ${OpenAL_LIBRARIES})
set(OPENAL_DEFINITIONS ${OpenAL_DEFINITIONS})
"""), append=True)
if self.options["librw"].platform == "gl3" and self.options["librw"].gl3_gfxlib == "glfw":
tools.save("Findglfw3.cmake",
textwrap.dedent(
"""
if(NOT TARGET glfw)
message(STATUS "Creating glfw TARGET")
add_library(glfw INTERFACE IMPORTED)
set_target_properties(glfw PROPERTIES
INTERFACE_LINK_LIBRARIES CONAN_PKG::glfw)
endif()
"""), append=True)
tools.save("CMakeLists.txt",
textwrap.dedent(
"""
cmake_minimum_required(VERSION 3.0)
project(cmake_wrapper)
include("{}/conanbuildinfo.cmake")
conan_basic_setup(TARGETS NO_OUTPUT_DIRS)
add_subdirectory("{}" reLCS)
""").format(self.install_folder.replace("\\", "/"),
self.source_folder.replace("\\", "/")))
except FileNotFoundError:
pass
cmake = CMake(self)
cmake.definitions["RELCS_AUDIO"] = self._reLCS_audio
cmake.definitions["RELCS_WITH_OPUS"] = self.options.with_opus
cmake.definitions["RELCS_INSTALL"] = True
cmake.definitions["RELCS_VENDORED_LIBRW"] = False
env = {}
if self._os_is_playstation2:
cmake.definitions["CMAKE_TOOLCHAIN_FILE"] = self.deps_user_info["ps2dev-cmaketoolchain"].cmake_toolchain_file
env["PS2SDK"] = self.deps_cpp_info["ps2dev-ps2sdk"].rootpath
with tools.environment_append(env):
cmake.configure(source_folder=self.build_folder)
cmake.build()
def package(self):
cmake = CMake(self)
cmake.install()

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@ -309,7 +309,7 @@ project "reLCS"
filter {}
if(os.getenv("GTA_LCS_RE_DIR")) then
setpaths("$(GTA_LCS_RE_DIR)/", "%(cfg.buildtarget.name)", "")
setpaths("$(GTA_LCS_RE_DIR)/", "%(cfg.buildtarget.name)")
end
filter "platforms:win*"

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@ -36,7 +36,7 @@ target_compile_definitions(${EXECUTABLE}
PRIVATE
$<IF:$<CONFIG:DEBUG>,DEBUG,NDEBUG>
LIBRW
${PROJECT}_NO_AUTOLINK
CMAKE_NO_AUTOLINK
)
if(LIBRW_PLATFORM_D3D9)

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@ -4106,6 +4106,7 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false; // todo port fix to re3

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@ -4,7 +4,7 @@
#include "stream.h"
#include "sampman.h"
#ifdef _WIN32
#if defined _MSC_VER && !defined CMAKE_NO_AUTOLINK
#ifdef AUDIO_OAL_USE_SNDFILE
#pragma comment( lib, "libsndfile-1.lib" )
#endif

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@ -38,7 +38,7 @@
//TODO: max channels
//TODO: loop count
#ifdef _WIN32
#if defined _MSC_VER && !defined CMAKE_NO_AUTOLINK
#pragma comment( lib, "OpenAL32.lib" )
#endif
@ -996,12 +996,14 @@ cSampleManager::Initialise(void)
#ifdef AUDIO_CACHE
FILE *cacheFile = fcaseopen("audio\\sound.cache", "rb");
if (cacheFile) {
debug("Loadind audio cache (If game crashes around here, then your cache is corrupted, remove audio/sound.cache)\n");
fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
fclose(cacheFile);
} else
#endif
{
debug("Cannot load audio cache\n");
#endif
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
{
aStream[0] = new CStream(StreamedNameTable[i], ALStreamSources[0], ALStreamBuffers[0], IsThisTrackAt16KHz(i) ? 16000 : 32000);
@ -1019,10 +1021,15 @@ cSampleManager::Initialise(void)
}
#ifdef AUDIO_CACHE
cacheFile = fcaseopen("audio\\sound.cache", "wb");
fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
fclose(cacheFile);
#endif
if(cacheFile) {
debug("Saving audio cache\n");
fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
fclose(cacheFile);
} else {
debug("Cannot save audio cache\n");
}
}
#endif
{
if ( !InitialiseSampleBanks() )

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@ -507,12 +507,14 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod
for(i = 0; i < model.numSpheres; i++){
if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue;
if(ignoreShootThrough && IsShootThrough(model.spheres[i].surface)) continue;
if(TestLineSphere(*(CColLine*)newline, model.spheres[i]))
return true;
}
for(i = 0; i < model.numBoxes; i++){
if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue;
if(ignoreShootThrough && IsShootThrough(model.boxes[i].surface)) continue;
if(TestLineBox(*(CColLine*)newline, model.boxes[i]))
return true;
}
@ -522,6 +524,7 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod
VuTriangle vutri;
for(i = 0; i < model.numTriangles; i++){
if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue;
if(ignoreShootThrough && IsShootThrough(model.triangles[i].surface)) continue;
CColTriangle *tri = &model.triangles[i];
model.vertices[tri->a].Unpack(vutri.v0);
@ -539,6 +542,7 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod
#endif
for(; i < model.numTriangles; i++){
if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue;
if(ignoreShootThrough && IsShootThrough(model.triangles[i].surface)) continue;
CColTriangle *tri = &model.triangles[i];
model.vertices[tri->a].Unpack(vutri.v0);
@ -1333,6 +1337,7 @@ CCollision::ProcessLineOfSight(const CColLine &line,
float coldist = 1.0f;
for(i = 0; i < model.numSpheres; i++){
if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue;
if(ignoreShootThrough && IsShootThrough(model.spheres[i].surface)) continue;
if(ProcessLineSphere(*(CColLine*)newline, model.spheres[i], point, coldist))
point.Set(0, 0, model.spheres[i].surface, model.spheres[i].piece);
}
@ -1348,6 +1353,7 @@ CCollision::ProcessLineOfSight(const CColLine &line,
CColTriangle *lasttri = nil;
for(i = 0; i < model.numTriangles; i++){
if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue;
if(ignoreShootThrough && IsShootThrough(model.triangles[i].surface)) continue;
CColTriangle *tri = &model.triangles[i];
model.vertices[tri->a].Unpack(vutri.v0);
@ -1367,6 +1373,7 @@ CCollision::ProcessLineOfSight(const CColLine &line,
float dist;
for(; i < model.numTriangles; i++){
if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue;
if(ignoreShootThrough && IsShootThrough(model.triangles[i].surface)) continue;
CColTriangle *tri = &model.triangles[i];
model.vertices[tri->a].Unpack(vutri.v0);
@ -1466,13 +1473,13 @@ CCollision::ProcessVerticalLine(const CColLine &line,
float coldist = 1.0f;
for(i = 0; i < model.numSpheres; i++){
if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue;
if(ignoreSeeThrough && IsSeeThroughVertical(model.spheres[i].surface)) continue;
if(ProcessLineSphere(*(CColLine*)newline, model.spheres[i], point, coldist))
point.Set(0, 0, model.spheres[i].surface, model.spheres[i].piece);
}
for(i = 0; i < model.numBoxes; i++){
if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue;
if(ignoreSeeThrough && IsSeeThroughVertical(model.boxes[i].surface)) continue;
if(ProcessLineBox(*(CColLine*)newline, model.boxes[i], point, coldist))
point.Set(0, 0, model.boxes[i].surface, model.boxes[i].piece);
}
@ -1484,7 +1491,7 @@ CCollision::ProcessVerticalLine(const CColLine &line,
CColTriangle *lasttri = nil;
VuTriangle vutri;
for(i = 0; i < model.numTriangles; i++){
if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue;
if(ignoreSeeThrough && IsSeeThroughVertical(model.triangles[i].surface)) continue;
CColTriangle *tri = &model.triangles[i];
model.vertices[tri->a].Unpack(vutri.v0);
@ -1503,7 +1510,7 @@ CCollision::ProcessVerticalLine(const CColLine &line,
CVuVector pnt, normal;
float dist;
for(; i < model.numTriangles; i++){
if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue;
if(ignoreSeeThrough && IsSeeThroughVertical(model.triangles[i].surface)) continue;
CColTriangle *tri = &model.triangles[i];
model.vertices[tri->a].Unpack(vutri.v0);

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@ -95,8 +95,8 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
ScriptParams[0] = pPed->GetWeapon(ScriptParams[1]).m_eWeaponType;
ScriptParams[1] = pPed->GetWeapon(ScriptParams[1]).m_nAmmoTotal;
ScriptParams[0] = pPed->GetWeapon(ScriptParams[1] - 1).m_eWeaponType;
ScriptParams[1] = pPed->GetWeapon(ScriptParams[1] - 1).m_nAmmoTotal;
ScriptParams[2] = CPickups::ModelForWeapon((eWeaponType)ScriptParams[0]);
StoreParameters(&m_nIp, 3);
return 0;

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@ -66,7 +66,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
return 0;
case COMMAND_WANTED_STARS_ARE_FLASHING:
{
CWanted *pWanted = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted;
CWanted* pWanted = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted;
UpdateCompareFlag(pWanted->m_nMinWantedLevel - pWanted->m_nWantedLevel > 0);
return 0;
}
@ -136,7 +136,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CVector pos = pPlayerInfo->GetPos();
CZone *infoZone = CTheZones::FindInformationZoneForPosition(&pos);
CZone* infoZone = CTheZones::FindInformationZoneForPosition(&pos);
UpdateCompareFlag(strncmp(key, infoZone->name, 8) == 0); // original code doesn't seem to be using strncmp in here and compare 2 ints instead
return 0;
}
@ -352,7 +352,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI:
{
CollectParameters(&m_nIp, 3);
CObject *pHeli = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
CObject* pHeli = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
bool found = false;
float waterLevel = -1000.0f;
CVector pos = pHeli->GetPosition();

View file

@ -4350,7 +4350,7 @@ CCam::ProcessArrestCamOne(void)
((CPed*)TheCamera.pTargetEntity)->m_pedIK.GetComponentPosition(TargetPos, PED_MID);
if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop)
cop = FindPlayerPed()->m_pArrestingCop;
if(cop && CGeneral::GetRandomNumberInRange(0.0f, 0.1f) > 0.5f){
if(cop && CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.5f){
ArrestModes[0] = ARRESTCAM_OVERSHOULDER;
ArrestModes[1] = ARRESTCAM_ALONGGROUND;
ArrestModes[2] = ARRESTCAM_OVERSHOULDER;
@ -4372,7 +4372,7 @@ CCam::ProcessArrestCamOne(void)
if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop)
cop = FindPlayerPed()->m_pArrestingCop;
if(cop && CGeneral::GetRandomNumberInRange(0.0f, 0.1f) > 0.65f){
if(cop && CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.65f){
ArrestModes[0] = ARRESTCAM_OVERSHOULDER;
ArrestModes[1] = ARRESTCAM_LAMPPOST;
ArrestModes[2] = ARRESTCAM_ALONGGROUND;
@ -4442,6 +4442,7 @@ CCam::ProcessArrestCamOne(void)
pStoredCopPed = nil;
}
Source = CamSource;
CVector OrigSource = Source;
TheCamera.AvoidTheGeometry(OrigSource, TargetPos, Source, FOV);
Front = TargetPos - Source;
@ -4468,8 +4469,9 @@ CCam::ProcessArrestCamOne(void)
if(nUsingWhichCamera == ARRESTCAM_OVERSHOULDER && pStoredCopPed){
foundPos = GetLookOverShoulderPos(TheCamera.pTargetEntity, pStoredCopPed, TargetPos, CamSource);
if(CamSource.z > Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep())
CamSource.z = Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep();
float newZ = Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep();
if(CamSource.z > newZ)
CamSource.z = newZ;
}else if(nUsingWhichCamera >= ARRESTCAM_ALONGGROUND_RIGHT && nUsingWhichCamera <= ARRESTCAM_ALONGGROUND_LEFT_UP){
CamSource = Source;
Front = TargetPos - CamSource;

View file

@ -81,6 +81,7 @@ inline bool
IsShootThrough(uint8 surfType)
{
switch(surfType)
case SURFACE_TRANSPARENT_CLOTH:
case SURFACE_METAL_CHAIN_FENCE:
case SURFACE_TRANSPARENT_STONE:
case SURFACE_SCAFFOLD_POLE:

File diff suppressed because it is too large Load diff

View file

@ -14,28 +14,28 @@ struct CFontDetails
float slant;
float slantRefX;
float slantRefY;
bool justify;
bool centre;
bool rightJustify;
bool background;
bool backgroundOnlyText;
bool proportional;
bool bIsShadow;
bool bFlash;
bool bBold;
bool8 justify;
bool8 centre;
bool8 rightJustify;
bool8 background;
bool8 backgroundOnlyText;
bool8 proportional;
bool8 bIsShadow;
bool8 bFlash;
bool8 bBold;
float alphaFade;
CRGBA backgroundColor;
float wrapX;
float centreSize;
float rightJustifyWrap;
int16 style;
bool bFontHalfTexture;
bool8 bFontHalfTexture;
uint32 bank;
int16 dropShadowPosition;
CRGBA dropColor;
bool bFlashState;
bool8 bFlashState;
int nFlashTimer;
bool anonymous_23;
bool8 anonymous_23;
uint32 anonymous_25;
};
@ -51,10 +51,10 @@ struct CFontRenderState
float slant;
float slantRefX;
float slantRefY;
bool bIsShadow;
bool bFontHalfTexture;
bool proportional;
bool anonymous_14;
bool8 bIsShadow;
bool8 bFontHalfTexture;
bool8 proportional;
bool8 anonymous_14;
int16 style;
};
@ -168,72 +168,33 @@ public:
static uint16 *ParseToken(wchar *s, bool japShit = false);
#else
static uint16 *ParseToken(wchar *s);
static uint16* ParseToken(wchar *s, CRGBA &color, bool &flash, bool &bold);
static uint16 *ParseToken(wchar *s, CRGBA &color, bool &flash, bool &bold);
#endif
static void DrawFonts(void);
static void RenderFontBuffer(void);
static uint16 character_code(uint8 c);
static CFontDetails GetDetails() { return Details; }
static void SetScale(float x, float y);
static void SetSlantRefPoint(float x, float y) { Details.slantRefX = x; Details.slantRefY = y; }
static void SetSlant(float s) { Details.slant = s; }
static void SetJustifyOn(void) {
Details.justify = true;
Details.centre = false;
Details.rightJustify = false;
}
static void SetJustifyOff(void) {
Details.justify = false;
Details.rightJustify = false;
}
static void SetRightJustifyOn(void) {
Details.rightJustify = true;
Details.justify = false;
Details.centre = false;
}
static void SetRightJustifyOff(void) {
Details.rightJustify = false;
Details.justify = false;
Details.centre = false;
}
static void SetCentreOn(void) {
Details.centre = true;
Details.justify = false;
Details.rightJustify = false;
}
static void SetCentreOff(void) {
Details.centre = false;
}
static void SetAlignment(uint8 alignment) {
if (alignment == ALIGN_LEFT) {
CFont::Details.justify = true;
CFont::Details.centre = false;
CFont::Details.rightJustify = false;
}
else if (alignment == ALIGN_CENTER) {
CFont::Details.justify = false;
CFont::Details.centre = true;
CFont::Details.rightJustify = false;
}
else if (alignment == ALIGN_RIGHT) {
CFont::Details.justify = false;
CFont::Details.centre = false;
CFont::Details.rightJustify = true;
}
}
static void SetWrapx(float x) { Details.wrapX = x; }
static void SetCentreSize(float s) { Details.centreSize = s; }
static void SetBackgroundOn(void) { Details.background = true; }
static void SetBackgroundOff(void) { Details.background = false; }
static void SetBackGroundOnlyTextOn(void) { Details.backgroundOnlyText = true; }
static void SetBackGroundOnlyTextOff(void) { Details.backgroundOnlyText = false; }
static void SetPropOn(void) { Details.proportional = true; }
static void SetPropOff(void) { Details.proportional = false; }
static void SetSlantRefPoint(float x, float y);
static void SetSlant(float s);
static void SetJustifyOn(void);
static void SetJustifyOff(void);
static void SetRightJustifyOn(void);
static void SetRightJustifyOff(void);
static void SetCentreOn(void);
static void SetCentreOff(void);
static void SetWrapx(float x);
static void SetCentreSize(float s);
static void SetBackgroundOn(void);
static void SetBackgroundOff(void);
static void SetBackGroundOnlyTextOn(void);
static void SetBackGroundOnlyTextOff(void);
static void SetPropOn(void);
static void SetPropOff(void);
static void SetFontStyle(int16 style);
static void SetRightJustifyWrap(float wrap) { Details.rightJustifyWrap = wrap; }
static void SetAlphaFade(float fade) { Details.alphaFade = fade; }
static void SetDropShadowPosition(int16 pos) { Details.dropShadowPosition = pos; }
static void SetRightJustifyWrap(float wrap);
static void SetAlphaFade(float fade);
static void SetDropShadowPosition(int16 pos);
static void SetBackgroundColor(CRGBA col);
static void SetColor(CRGBA col);
static void SetDropColor(CRGBA col);

View file

@ -449,10 +449,10 @@ void CHud::Draw()
}
if (m_WeaponState != FADED_OUT) {
CWeapon *weapon = playerPed->GetWeapon();
uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
uint32 AmmoInClip = weapon->m_nAmmoInClip;
uint32 TotalAmmo = weapon->m_nAmmoTotal;
uint32 Ammo, Clip;
int32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
int32 AmmoInClip = weapon->m_nAmmoInClip;
int32 TotalAmmo = weapon->m_nAmmoTotal;
int32 Ammo, Clip;
if (AmmoAmount <= 1 || AmmoAmount >= 1000)
sprintf(sTemp, "%d", TotalAmmo);

View file

@ -911,7 +911,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
CWorld::bIncludeDeadPeds = true;
CWorld::bIncludeBikers = true;
CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
CWorld::bIncludeDeadPeds = false;
CWorld::bIncludeBikers = false;
}
@ -924,7 +924,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
shooterPed->TransformToNode(target, PED_HANDR);
CWorld::bIncludeBikers = true;
CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
CWorld::bIncludeBikers = false;
}
}
@ -935,7 +935,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
CWorld::bIncludeBikers = true;
CWorld::bIncludeDeadPeds = true;
CWorld::bIncludeCarTyres = true;
CWorld::ProcessLineOfSight(source, target, point, victim, true, true, true, true, true, false, false, true);
ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
CWorld::bIncludeBikers = false;
CWorld::bIncludeDeadPeds = false;
CWorld::bIncludeCarTyres = false;
@ -981,7 +981,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
target *= info->m_fRange;
target += *fireSource;
CWorld::pIgnoreEntity = shooter;
CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false);
CWorld::pIgnoreEntity = nil;
int32 rotSpeed = 1;
@ -1014,7 +1014,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
}
CWorld::bIncludeBikers = true;
CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
CWorld::bIncludeBikers = false;
int32 rotSpeed = 1;
@ -1683,7 +1683,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
CWorld::bIncludeCarTyres = true;
CWorld::bIncludeBikers = true;
CWorld::bIncludeDeadPeds = true;
CWorld::ProcessLineOfSight(source, target, point, victim, true, true, true, true, true, false, false, true);
ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
CWorld::bIncludeDeadPeds = false;
CWorld::bIncludeCarTyres = false;
}
@ -1716,7 +1716,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
CWorld::bIncludeDeadPeds = true;
CWorld::bIncludeBikers = true;
CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
CWorld::bIncludeDeadPeds = false;
}
CWorld::bIncludeBikers = false;
@ -2329,7 +2329,7 @@ CWeapon::FireM16_1stPerson(CEntity *shooter)
CVector source = cam->Source;
CVector target = cam->Front*info->m_fRange + source;
if (CWorld::ProcessLineOfSight(source, target, point, victim, true, true, true, true, true, false, false, true)) {
if (ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false)) {
CheckForShootingVehicleOccupant(&victim, &point, m_eWeaponType, source, target);
}
CWorld::pIgnoreEntity = nil;
@ -3176,7 +3176,7 @@ CPed::IsPedDoingDriveByShooting(void)
bool
CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects)
{
return CWorld::ProcessLineOfSight(point1, point2, point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, ignoreSomeObjects);
return CWorld::ProcessLineOfSight(point1, point2, point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, false, ignoreSomeObjects, true);
}