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CPedIK limb movement info reversed
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2 changed files with 10 additions and 9 deletions
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@ -10,11 +10,11 @@ WRAPPER void CPedIK::ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*) { EAX
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WRAPPER void CPedIK::ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED140); }
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WRAPPER void CPedIK::ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED140); }
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WRAPPER bool CPedIK::RestoreLookAt(void) { EAXJMP(0x4ED810); }
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WRAPPER bool CPedIK::RestoreLookAt(void) { EAXJMP(0x4ED810); }
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// TODO: These are hardcoded into exe, reverse it.
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LimbMovementInfo CPedIK::ms_torsoInfo = { DEGTORAD(50.0f), DEGTORAD(-50.0f), DEGTORAD(15.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(7.0f) };
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LimbMovementInfo &CPedIK::ms_torsoInfo = *(LimbMovementInfo*)0x5F9F8C;
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LimbMovementInfo CPedIK::ms_headInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(10.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) };
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LimbMovementInfo &CPedIK::ms_headInfo = *(LimbMovementInfo*)0x5F9F5C;
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LimbMovementInfo CPedIK::ms_headRestoreInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(10.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) };
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LimbMovementInfo &CPedIK::ms_upperArmInfo = *(LimbMovementInfo*)0x5F9FA4;
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LimbMovementInfo CPedIK::ms_upperArmInfo = { DEGTORAD(20.0f), DEGTORAD(-100.0f), DEGTORAD(20.0f), DEGTORAD(70.0f), DEGTORAD(-70.0f), DEGTORAD(10.0f) };
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LimbMovementInfo &CPedIK::ms_lowerArmInfo = *(LimbMovementInfo*)0x5F9FBC;
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LimbMovementInfo CPedIK::ms_lowerArmInfo = { DEGTORAD(80.0f), DEGTORAD(0.0f), DEGTORAD(20.0f), DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(5.0f) };
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CPedIK::CPedIK(CPed *ped)
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CPedIK::CPedIK(CPed *ped)
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{
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{
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@ -42,10 +42,11 @@ public:
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LimbOrientation m_lowerArmOrient;
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LimbOrientation m_lowerArmOrient;
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int32 m_flags;
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int32 m_flags;
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static LimbMovementInfo &ms_torsoInfo;
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static LimbMovementInfo ms_torsoInfo;
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static LimbMovementInfo &ms_headInfo;
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static LimbMovementInfo ms_headInfo;
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static LimbMovementInfo &ms_upperArmInfo;
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static LimbMovementInfo ms_headRestoreInfo;
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static LimbMovementInfo &ms_lowerArmInfo;
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static LimbMovementInfo ms_upperArmInfo;
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static LimbMovementInfo ms_lowerArmInfo;
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CPedIK(CPed *ped);
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CPedIK(CPed *ped);
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bool PointGunInDirection(float phi, float theta);
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bool PointGunInDirection(float phi, float theta);
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