Merge branch 'miami' into lcs

This commit is contained in:
Sergeanur 2021-07-27 22:39:14 +03:00
commit f82c3c8ea7
2 changed files with 5 additions and 5 deletions

View file

@ -393,7 +393,7 @@ public:
float GetDistanceSquared(const CVector &v) const; // inlined in vc float GetDistanceSquared(const CVector &v) const; // inlined in vc
int32 GetJumboTaxiFreq() const; // inlined in vc int32 GetJumboTaxiFreq() const; // inlined in vc
uint8 GetMissionAudioLoadingStatus(uint8 slot) const; uint8 GetMissionAudioLoadingStatus(uint8 slot) const;
int8 GetMissionScriptPoliceAudioPlayingStatus() const; int8 GetMissionScriptPoliceAudioPlayingStatus();
uint8 GetNum3DProvidersAvailable(); uint8 GetNum3DProvidersAvailable();
uint32 GetPedCommentSfx(CPed *ped, int32 sound); uint32 GetPedCommentSfx(CPed *ped, int32 sound);
void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const; void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const;
@ -513,7 +513,7 @@ public:
void SetEntityStatus(int32 id, bool8 status); void SetEntityStatus(int32 id, bool8 status);
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
void SetMissionAudioLocation(uint8 slot, float x, float y, float z); void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
void SetMissionScriptPoliceAudio(int32 sfx) const; // inlined and optimized void SetMissionScriptPoliceAudio(uint32 sfx); // inlined and optimized
void SetMonoMode(bool8 mono); void SetMonoMode(bool8 mono);
void SetMusicFadeVol(uint8 volume); void SetMusicFadeVol(uint8 volume);
void SetMusicMasterVolume(uint8 volume); void SetMusicMasterVolume(uint8 volume);

View file

@ -23,7 +23,7 @@ struct tPoliceRadioZone {
tPoliceRadioZone ZoneSfx[NUMAUDIOZONES]; tPoliceRadioZone ZoneSfx[NUMAUDIOZONES];
int32 g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES; uint32 g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES;
int8 g_nMissionAudioPlayingStatus = 2; int8 g_nMissionAudioPlayingStatus = 2;
uint8 gSpecialSuspectLastSeenReport; uint8 gSpecialSuspectLastSeenReport;
uint32 gMinTimeToNextReport[NUM_CRIME_TYPES]; uint32 gMinTimeToNextReport[NUM_CRIME_TYPES];
@ -80,7 +80,7 @@ cAudioManager::ResetPoliceRadio()
} }
void void
cAudioManager::SetMissionScriptPoliceAudio(int32 sfx) const cAudioManager::SetMissionScriptPoliceAudio(uint32 sfx)
{ {
if (!m_bIsInitialised) return; if (!m_bIsInitialised) return;
if (g_nMissionAudioPlayingStatus != 1) { if (g_nMissionAudioPlayingStatus != 1) {
@ -90,7 +90,7 @@ cAudioManager::SetMissionScriptPoliceAudio(int32 sfx) const
} }
int8 int8
cAudioManager::GetMissionScriptPoliceAudioPlayingStatus() const cAudioManager::GetMissionScriptPoliceAudioPlayingStatus()
{ {
return g_nMissionAudioPlayingStatus; return g_nMissionAudioPlayingStatus;
} }