withmorten
29fb996b00
make building with Codewarrior 7 possible
2021-01-24 17:08:34 +01:00
erorcun
f85b5e99ed
Includes overhaul, fix some compiler warnings
2021-01-23 03:23:16 +03:00
Fire-Head
7a3ee349da
sync with re3
...
-radardisc shadow fix
-fix for the dimension where moon is round
-correct radar based on the early gta 3 screenshot
-proper scaling based on ps2 gta 3
-ini and debugmenu options
2021-01-09 01:01:41 +03:00
Sergeanur
42e4a068bb
CVarConsole
2021-01-02 13:32:25 +02:00
erorcun
a50244dc16
signed/unsigned fixes, and some other fixes
2020-12-25 12:54:41 +03:00
aap
c17ccc50ab
get rid of all PED_SKIN defines
2020-12-18 17:27:18 +01:00
erorcun
cf4aedd97c
Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default
2020-12-09 06:36:28 +03:00
erorcun
b7783b19d2
Xbox message screen, disabled by default
2020-11-24 01:45:54 +03:00
Sergeanur
dd039677a0
Zones saving and loading
2020-10-10 23:50:00 +03:00
eray orçunus
fec01aeff1
Fix some sanitizer errors, improve POSIX streamer
2020-10-08 17:58:18 +03:00
eray orçunus
f71953077d
Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixes
2020-09-30 02:41:42 +03:00
Roman Masanin
b956be0f44
another clamp
2020-09-27 04:22:59 +03:00
Sergeanur
7d8ffa9ebd
Merge remote-tracking branch 'origin/master' into miami
...
# Conflicts:
# src/control/RoadBlocks.cpp
# src/core/Collision.h
# src/core/Pad.cpp
# src/core/SurfaceTable.h
# src/core/main.cpp
# src/core/re3.cpp
# src/peds/Population.cpp
# src/render/Fluff.cpp
# src/render/Shadows.cpp
# src/render/Shadows.h
# src/render/Sprite2d.cpp
# src/weapons/BulletInfo.cpp
2020-08-07 12:34:41 +03:00
aap
abb640c6b6
VU0 collision
2020-08-03 17:32:06 +02:00
aap
1c44368f0a
fixed hanim for 64 bit
2020-07-24 23:29:33 +02:00
aap
b5b64ca351
fixed hanim for 64 bit
2020-07-24 23:28:55 +02:00
eray orçunus
732b760829
64-bit on Windows
2020-07-24 20:26:33 +03:00
eray orçunus
1dc6fbda1f
64-bit on Windows
2020-07-22 18:51:28 +03:00
Sergeanur
b26eec5daf
Merge remote-tracking branch 'origin/master' into miami
...
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/soundlist.h
# src/control/Script.cpp
# src/control/ScriptCommands.h
# src/core/Cam.cpp
# src/core/Camera.cpp
# src/core/Camera.h
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/Game.cpp
# src/core/MenuScreens.cpp
# src/core/Pad.cpp
# src/core/Pad.h
# src/core/config.h
# src/entities/Entity.cpp
# src/render/Credits.cpp
# src/render/Fluff.cpp
# src/render/Hud.cpp
# src/render/MBlur.cpp
# src/render/Timecycle.cpp
# src/skel/glfw/glfw.cpp
# src/skel/win/win.cpp
# src/text/Text.cpp
2020-06-29 12:56:50 +03:00
Fire_Head
860f75d66c
Merge branch 'master' into ps2menu
2020-06-29 09:37:53 +03:00
Fire-Head
1c11a8081f
mips overdose
2020-06-28 00:01:51 +03:00
aap
60f736f20f
FOV fix
2020-06-21 14:52:44 +02:00
aap
98baa36f1a
FOV fix
2020-06-21 14:50:00 +02:00
Sergeanur
1c01899799
Merge branch 'master' into miami
...
# Conflicts:
# src/control/Garages.cpp
# src/core/Frontend.cpp
# src/peds/PlayerPed.cpp
# src/render/Hud.cpp
# src/vehicles/Train.cpp
2020-06-07 04:15:10 +03:00
Nikolay Korolev
408f47fc9d
fixed linux saving
2020-06-06 12:58:10 +03:00
aap
d8272b8812
hanim fix
2020-06-01 20:32:43 +02:00
aap
8bbb6a2a4a
hanim fix
2020-06-01 20:28:04 +02:00
Sergeanur
0aa7f13c32
Merge branch 'master' into miami
...
# Conflicts:
# src/animation/AnimBlendAssociation.h
# src/animation/AnimBlendClumpData.h
# src/animation/AnimManager.h
# src/animation/FrameUpdate.cpp
# src/control/AutoPilot.h
# src/control/PathFind.h
# src/core/PlayerInfo.h
# src/entities/Building.h
# src/entities/Dummy.h
# src/entities/Entity.h
# src/entities/Physical.h
# src/entities/Treadable.h
# src/modelinfo/BaseModelInfo.h
# src/modelinfo/ClumpModelInfo.cpp
# src/modelinfo/ClumpModelInfo.h
# src/modelinfo/PedModelInfo.h
# src/modelinfo/SimpleModelInfo.h
# src/modelinfo/TimeModelInfo.h
# src/modelinfo/VehicleModelInfo.h
# src/objects/CutsceneHead.h
# src/objects/CutsceneObject.h
# src/objects/DummyObject.h
# src/objects/Object.h
# src/peds/DummyPed.h
# src/peds/PedIK.cpp
# src/rw/VisibilityPlugins.cpp
# src/vehicles/Automobile.h
# src/vehicles/Boat.h
# src/vehicles/Heli.h
# src/vehicles/Plane.h
# src/vehicles/Train.h
# src/vehicles/Vehicle.h
2020-05-11 21:07:12 +03:00
erorcun
c66c45f4c8
Merge pull request #509 from Fire-Head/master
...
OpenAL update
2020-05-11 03:23:36 +03:00
bigbossbro08
af6e132b37
defined out asserts.
2020-05-10 19:54:37 +06:00
aap
2eee4c5176
most of animation system done; little stuff here and there
2020-05-08 15:59:57 +02:00
Fire-Head
12a3499ca3
oal wav/mp3 stream update
2020-05-07 09:26:16 +03:00
Sergeanur
d23b2c423e
SetPosition, part 1
2020-05-02 15:13:09 +03:00
aap
e467cb08b8
Merge branch 'master' of github.com:gtamodding/re3
2020-04-26 21:51:11 +02:00
aap
1b5616688e
tried to fix some half-pixel bugs
2020-04-26 21:50:52 +02:00
Sergeanur
4dc2f30791
Remove little hack
2020-04-26 21:58:12 +03:00
eray orçunus
6c1a1f7cd2
Initial GLFW support
2020-04-26 13:29:50 +03:00
aap
f03b4eec4c
implemented skinned peds, no cutscene hands yet
2020-04-24 11:42:38 +02:00
Filip Gawin
370c4e48cd
Try to build with mingw
2020-04-20 18:18:46 +02:00
Filip Gawin
d6314f9564
Revert "Part one"
...
This reverts commit 63951d9b95
.
2020-04-18 12:29:28 +02:00
Filip Gawin
63951d9b95
Part one
2020-04-17 19:30:57 +02:00
aap
90be379bed
implemented most of librw wrapper
2020-04-15 14:05:40 +02:00
Sergeanur
daceee593b
Link with RW libs
2020-04-11 23:37:04 +03:00
Sergeanur
6647312660
Fix sprite vertical scale
2020-04-10 10:52:47 +03:00
Fire-Head
3769170113
(PS2) TheGame/main/GameInit/SystemInit, ProcessSlowMode
2020-04-09 02:52:38 +03:00
Fire-Head
13fb853fd8
Glass done
2020-04-02 00:04:56 +03:00
aap
739e80614d
remove include <new> from common.h
2020-03-28 09:37:04 +01:00
aap
e7c18fc17f
removed windows.h for most .cpps
2020-03-27 20:53:47 +01:00
Filip Gawin
8f01eab5ab
Fixes for Serge's review
2020-03-22 17:30:54 +01:00
Sergeanur
5e37c3e805
Console
2020-03-22 16:19:10 +02:00