Sergeanur
687ff4bdbb
Fix debug menu memory leak
2020-12-25 10:57:19 +02:00
Sergeanur
6d75374c41
Fix cAudioManager::ProcessSpecial
2020-12-25 09:06:49 +02:00
Sergeanur
de31bdc89f
Small type use fixes
2020-12-25 08:59:32 +02:00
erorcun
f9cbe29c50
Merge pull request #886 from erorcun/master
...
Radio scroll to prev. station & radio off text
2020-12-24 20:47:26 +03:00
Nikolay Korolev
8cc3f867a6
fixed double explosion
2020-12-24 17:44:59 +03:00
Nikolay
c995bdcdaf
Merge pull request #893 from Nick007J/master
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Collective implementation in script
2020-12-24 17:22:28 +03:00
aap
70a279febc
make screen droplets not crash without neo.txd
2020-12-24 09:41:35 +01:00
aap
40b90618ef
Merge branch 'master' of github.com:GTAmodding/re3
2020-12-21 20:48:48 +01:00
aap
309a4613a4
option for PC controls
2020-12-21 20:48:40 +01:00
shfil
752fc0381a
Fix character encoding
2020-12-21 14:51:47 +01:00
aap
1d7bdce0ef
fix sizeof
2020-12-21 13:33:54 +01:00
aap
e696d770be
botched last commit
2020-12-21 12:38:02 +01:00
aap
934c967825
core/FileLoader.cpp
2020-12-21 12:35:06 +01:00
erorcun
6b33765891
Car entering cancel test
2020-12-21 02:44:12 +03:00
aap
43b4c8dd33
some more little ps2 fixes
2020-12-20 19:13:58 +01:00
aap
84a9ca0524
Merge branch 'master' of github.com:GTAmodding/re3
2020-12-20 17:35:59 +01:00
aap
bfb749d842
ps2 fixes
2020-12-20 17:35:37 +01:00
erorcun
9e1e5d200a
disabled PS2_HUD by default
2020-12-20 18:16:56 +03:00
Nikolay Korolev
dcb28bfd53
fix
2020-12-20 17:12:34 +03:00
Nikolay Korolev
db012aa9e0
Merge remote-tracking branch 'upstream/master'
2020-12-20 17:08:21 +03:00
Nikolay Korolev
fc72ff24d0
implemented collectives in script
2020-12-20 17:07:58 +03:00
aap
30c8f870eb
little ps2 fixes
2020-12-20 14:28:09 +01:00
Sergeanur
affd3c6baa
buildings directory
2020-12-20 12:39:44 +02:00
erorcun
ae7cb92437
fixes to last HUD commits
2020-12-20 05:49:55 +03:00
Fire-Head
0bea6d039b
Merge branch 'master' of https://github.com/GTAmodding/re3
2020-12-19 22:33:17 +03:00
Fire-Head
4d4758bc1e
scaling
2020-12-19 22:31:54 +03:00
Fire-Head
140fa2a21c
restore original code, fixes, ps2 font
2020-12-19 21:25:45 +03:00
erorcun
4c46d24983
style change
2020-12-19 20:39:42 +03:00
aap
df5bafc80c
anim fixes
2020-12-18 23:47:38 +01:00
aap
a080fbfbd4
little cleanup of templates
2020-12-18 13:58:59 +01:00
Sergeanur
e9a5670348
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
2020-12-18 02:57:54 +02:00
aap
cc5af26417
PreAllocateRwObjects
2020-12-17 12:47:00 +01:00
erorcun
dd579c4080
Fix
2020-12-17 02:47:48 +03:00
Sergeanur
9a9b1e7574
Fix placement of some script functions
2020-12-16 23:28:06 +02:00
erorcun
8e45439205
Use scrolling if GRAPHICS_MENU_OPTIONS not defined, like miami
2020-12-16 23:45:18 +03:00
aap
7d89e955fe
;end of fucking waterlevel
2020-12-16 13:38:09 +01:00
aap
c42463bf4e
more tidy water sync
2020-12-16 13:32:13 +01:00
aap
c4c92c357f
tidy water sync
2020-12-16 13:25:23 +01:00
erorcun
23b5e664dc
Sync Frontend with miami 3/3
2020-12-16 00:38:26 +03:00
Walied K. Yassen
55414f7ef2
Few bug fixes in CAutomobile
2020-12-15 18:05:37 +02:00
erorcun
b834d92585
radio scroll fix
2020-12-15 18:37:21 +03:00
erorcun
cac7516d39
Merge branch 'master' of https://github.com/GTAmodding/re3
2020-12-15 17:55:33 +03:00
erorcun
64b509af52
Make free cam collision code readable by aap, fixes
2020-12-15 17:49:43 +03:00
erorcun
970f84514a
Merge branch 'master' of https://github.com/GTAmodding/re3
2020-12-15 17:45:06 +03:00
aap
6d3adf57e8
fixed water.dat code
2020-12-15 14:36:30 +01:00
aap
e594f1d81d
Merge pull request #883 from withmorten/waterlevel
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add dev build code for generating waterpro.dat
2020-12-15 11:43:29 +01:00
Sergeanur
f76dfaee82
Use SetPedState
2020-12-15 05:11:02 +02:00
erorcun
984b8efccc
Radio scroll to prev. station & radio off text
2020-12-15 05:51:53 +03:00
withmorten
7be7845db0
add dev build code for generating waterpro.dat
2020-12-15 00:05:02 +01:00
shfil
3b8ac474a2
Implement COMMAND_IS_CAR_PASSENGER_SEAT_FREE
...
Fixes 881
2020-12-14 15:33:16 +01:00
Seemann
0563478de0
Fix some formatting issues
2020-12-14 11:18:46 +02:00
Sergeanur
f42a01f653
CPed::SetWeaponLockOnTarget
2020-12-14 09:47:07 +02:00
erorcun
c0652b8203
Merge branch 'master' of https://github.com/GTAmodding/re3
2020-12-14 02:52:14 +03:00
erorcun
0448ae662f
Fix language initialization call order
2020-12-14 02:50:34 +03:00
aap
9be5bfe75b
sync vis-plugins with miami
2020-12-13 12:58:15 +01:00
Nikolay Korolev
8fb461b873
removed obsolete ifdef (since we have GTA_REPLAY)
2020-12-13 00:20:44 +03:00
Nikolay Korolev
f5330990b1
Merge remote-tracking branch 'upstream/master'
2020-12-12 23:05:47 +03:00
Nikolay Korolev
01c95378e1
fixed some replay bugs
2020-12-12 23:05:12 +03:00
erorcun
347e1da364
Merge branch 'master' of https://github.com/GTAmodding/re3
2020-12-12 20:37:12 +03:00
erorcun
c74f03b180
Kill obj. fix & style change
2020-12-12 20:36:58 +03:00
Nikolay Korolev
82c40b73ca
fixed a bug
2020-12-12 20:35:17 +03:00
erorcun
3038fba9ca
Sync Frontend, Peds with miami 2
2020-12-12 18:20:21 +03:00
erorcun
fc3cdf3b3b
Sync Frontend with miami 1
2020-12-09 21:43:58 +03:00
erorcun
1caf5d087a
Sync Stats page style with miami - and a little veh. cam. fix
2020-12-09 15:39:14 +03:00
erorcun
33e1f28239
Vehicle cam fixes
...
- @ZLau92 's idea to remove 3rd person check on num 2/8.
It was meaningless on III, probably not on VC tho.
- @Nick007J pointed out that camera wasn't checking objects,
which was something done by someone to prevent camera to
collide with traffic lights. Instead I enabled object check again,
and comparing the result if it's a traffic light after the test.
2020-12-09 06:09:48 +03:00
erorcun
e1044a7947
AnimViewer fixes, commentary from miami
2020-12-09 05:10:57 +03:00
erorcun
0dfa833610
Fix
2020-12-09 03:55:30 +03:00
erorcun
122c7aa40d
Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default
2020-12-09 03:41:45 +03:00
erorcun
6b654094a5
Merge pull request #871 from withmorten/sized-enums
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Get rid of sized enums
2020-12-09 03:15:20 +03:00
aap
f6cc178a50
fix CObject::DeleteAllTempObjectsInArea
2020-12-08 23:15:59 +01:00
erorcun
eaf32190ca
Merge branch 'master' of https://github.com/GTAmodding/re3
2020-12-08 23:35:27 +03:00
erorcun
fc6f07345e
Red delete menu background
2020-12-08 23:33:51 +03:00
Walied K. Yassen
a35c96c5ec
Fix DeleteAllTempObjectsInArea and bunch of random gen ranges
2020-12-08 21:22:05 +02:00
shfil
95094e45af
Merge pull request #873 from madebr/openal_static
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audio: define openal extensions in re3 owned namespace
2020-12-08 16:40:57 +01:00
Sergeanur
778d1381bb
Add NUM_LEVELS
2020-12-08 07:50:29 +02:00
Sergeanur
b13b26b5fb
GenerateOneRandomCar cleanup
2020-12-08 03:33:56 +02:00
Sergeanur
8d3864a4e5
Fix CRecordDataForChase::ShouldThisPadBeLeftAlone
2020-12-08 02:56:20 +02:00
Sergeanur
84cc31fea3
Fix wrong define
2020-12-08 02:27:35 +02:00
Fire-Head
87bca997a4
Merge branch 'master' of https://github.com/GTAmodding/re3
2020-12-07 21:50:18 +03:00
Fire-Head
c5fbb594a5
ps2 hud, restore original code
2020-12-07 21:12:13 +03:00
Anonymous Maarten
5a1ea7bcf5
audio: define openal extensions in re3 owned namespace
2020-12-07 19:05:58 +01:00
withmorten
7e11f639aa
don't cast script param to uint8
2020-12-07 02:02:59 +01:00
withmorten
5e9a433b79
int32 enum fixed
2020-12-07 01:05:45 +01:00
withmorten
9e2ac26a1d
uint32 enums fixed
2020-12-07 01:04:23 +01:00
withmorten
b5ffea5c6e
uint16 enums fixed
2020-12-07 00:57:34 +01:00
withmorten
afdf8c25a0
int8 enums fixed
2020-12-07 00:56:12 +01:00
withmorten
4696e3f9c8
uint8 enums fixed
2020-12-07 00:36:40 +01:00
Anonymous Maarten
12d3893fe9
crossplatform is needed for casepath on non-Windows systems
2020-12-06 20:46:11 +01:00
Anonymous Maarten
3a66b17887
inttypes.h is part of the C++ standard, so prefix it
2020-12-06 20:46:11 +01:00
Nikolay
14eb0cd286
fixed parenthesis
2020-12-06 15:27:42 +03:00
Nikolay
efb28b888d
fixed ANCHOR_BOAT
2020-12-05 22:26:45 +03:00
aap
28a942735c
fix pMemoryTop
2020-12-05 14:50:54 +01:00
aap
466eee84e7
typo
2020-12-04 10:23:04 +01:00
aap
9714a37769
bit more GTA_VERSION and GTA_PS2
2020-12-04 01:12:58 +01:00
aap
5bed7afd79
forgot some junk
2020-12-03 16:56:32 +01:00
aap
a6c4d9b77c
forgot to wrap in FIX_BUGS
2020-12-03 16:07:16 +01:00
aap
955698d2d3
kludge to prevent dodo unique jumps
2020-12-03 16:05:28 +01:00
aap
13cefd3293
more PS2 stuff; memory movement done
2020-12-03 16:04:59 +01:00
aap
3c24505990
little fixes for animviewer
2020-12-03 09:34:09 +01:00
aap
448ba9b7e8
bla
2020-12-02 13:08:30 +01:00
aap
50bf0f27a0
rpDefaultGeometryInstance
2020-12-02 12:58:29 +01:00
aap
f576311814
Merge branch 'master' of github.com:GTAmodding/re3
2020-12-02 10:38:39 +01:00
aap
fba657ff0c
better cam lod dist fix
2020-12-02 10:38:27 +01:00
Nikolay Korolev
4b9f1680a3
fast fix
2020-12-02 02:41:05 +03:00
Nikolay Korolev
fda58fb1df
added GTA_SCENE_EDIT
2020-12-02 02:34:51 +03:00
Sergeanur
0b20fd7e77
Remove ifndef GTA_PS2 around replays
2020-12-01 22:35:53 +02:00
Sergeanur
9461998304
TexturePools
2020-12-01 22:12:46 +02:00
Sergeanur
e33ab44b7d
Add GTA_REPLAY
2020-12-01 22:08:05 +02:00
aap
83bbb631d1
some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)
2020-12-01 17:42:18 +01:00
aap
b8bc54640d
fix cam-fix
2020-12-01 17:24:56 +01:00
aap
56c471d02e
Merge pull request #854 from Nick007J/master
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small garages + templates revision
2020-12-01 11:25:02 +01:00
aap
d6fab1bc53
cam stuff
2020-12-01 10:12:42 +01:00
aap
6dcbc8f062
Merge pull request #856 from ZLau92/patch-2
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Update Camera.cpp - Vehicle spawning on ultrawide aspect ratios
2020-12-01 10:00:58 +01:00
erorcun
4ec60676e7
Merge pull request #846 from withmorten/ini
...
add -console cmdline arg instead of #if 0/1
2020-12-01 04:21:00 +03:00
Zach Charo
6eb0fd52d7
Update Camera.cpp
...
camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio
On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3
The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn.
This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
2020-11-30 19:08:15 -06:00
aap
2c59e1c894
some more GTA_VERSION
2020-12-01 00:22:57 +01:00
aap
4b9fb631fc
added a few registered pointers and memory debug
2020-11-30 23:44:58 +01:00
Nikolay Korolev
a3b83a5d2f
Merge remote-tracking branch 'upstream/master'
2020-11-30 02:15:35 +03:00
Nikolay Korolev
8f05ccd6c4
small garages revision + small template stuff
2020-11-30 02:15:03 +03:00
aap
d5bc382cb5
GTA_VERSION define and some config.h cleanup
2020-11-29 21:29:48 +01:00
aap
566282057a
add debug script hotkey
2020-11-29 11:37:06 +01:00
aap
5282696699
fix backface culling on vehicles
2020-11-29 11:36:26 +01:00
aap
c57fee38ca
Merge pull request #841 from aap/master
...
start using CMemoryHeap; also some PS2 define cleanup
2020-11-28 18:52:44 +01:00
withmorten
b1a431a740
add -console cmdline arg instead of #if 0/1
2020-11-28 17:57:10 +01:00
aap
a8035b6466
moved some stuff to MemoryMgr
2020-11-28 17:05:57 +01:00
aap
b23bda6e45
Merge branch 'master' of github.com:GTAmodding/re3
2020-11-28 16:02:21 +01:00
Sergeanur
ad48b9cde0
Make texture conversion work a bit faster
2020-11-28 16:29:45 +02:00
Sergeanur
18d0fd2e48
Add multisampling to librw
2020-11-28 15:13:06 +02:00
Nikolay Korolev
f50a53e290
fix garages
2020-11-27 19:18:51 +03:00
aap
d857758c16
start using CMemoryHeap
2020-11-26 17:39:59 +01:00
Sergeanur
491274f188
CStreaming::PrintStreamingBufferState
2020-11-26 18:11:55 +02:00
aap
4ddc356341
memory heap starting to work
2020-11-25 22:49:50 +01:00
aap
88baa9ce5f
implemented CMemoryHeap, not used or tested yet
2020-11-25 21:34:06 +01:00
aap
70d8bdc087
rename badly named camera variable
2020-11-24 15:20:41 +01:00
Sergeanur
bd3d09fef5
Script commands split to original files
2020-11-24 12:58:11 +02:00
Sergeanur
833bf4a619
Add some TODO stubs for unused code to be reversed
2020-11-23 18:59:50 +02:00
aap
b6da31cfaa
two unused functions
2020-11-23 09:38:51 +01:00
aap
9b4cfa618d
Merge pull request #827 from aap/master
...
finished cullzones
2020-11-22 22:49:22 +01:00
Sergeanur
103b8fb426
More audio fix
2020-11-22 23:24:38 +02:00
Sergeanur
c814a0a1a6
Renderer fix
2020-11-22 23:11:55 +02:00
Sergeanur
f010777e58
Audio fixes
2020-11-22 23:10:41 +02:00
Nikolay
222e7f56ff
one more fix
2020-11-22 02:31:52 +03:00
Nikolay
d24e1ee592
small improvement
2020-11-22 02:29:17 +03:00
aap
07303c62d1
finished cullzones
2020-11-22 00:13:07 +01:00
aap
15ae9e2a3e
Merge pull request #823 from aap/master
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Neo screen droplets
2020-11-22 00:12:34 +01:00
Nikolay
6b6b600cee
no script logging
2020-11-21 21:12:47 +03:00
Sergeanur
9e45feb4fa
Reorganize CPed functions into their original cpp files
2020-11-19 21:12:20 +02:00
aap
02c7f8381b
neo screen droplets
2020-11-19 16:23:52 +01:00
aap
a0a8bb8d92
Merge pull request #822 from aap/master
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CPed review part1,2 re3
2020-11-19 15:20:53 +01:00
erorcun
808f7c46f1
Infamous XBOX subtitle outline
2020-11-19 02:09:04 +03:00