eray orçunus
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d930a25d94
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DrawStandardMenus, VC menu array and minor fixes
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2020-06-01 18:32:34 +03:00 |
|
Nikolay Korolev
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c1c163d78c
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game logic
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2020-05-31 20:59:01 +03:00 |
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Fire-Head
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63d0bdc863
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VC Water
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2020-05-27 21:50:01 +03:00 |
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aap
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19a0c8b462
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Merge pull request #583 from erorcun/miami
Menu borders and weapon fixes
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2020-05-24 10:47:17 +02:00 |
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eray orçunus
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4870d9a31b
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Menu borders and weapon fixes
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2020-05-24 03:05:48 +03:00 |
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Nikolay Korolev
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607175f02a
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set pieces
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2020-05-23 20:06:52 +03:00 |
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erorcun
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4b99d7127f
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Merge pull request #579 from Xinerki/miami
InitAfterFocusLoss compile fix
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2020-05-22 16:10:35 +03:00 |
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Xin
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a878e09f0f
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InitAfterFocusLoss compile fix
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2020-05-22 16:04:52 +03:00 |
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erorcun
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8b82e9c40f
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Merge pull request #574 from Xinerki/miami
many additions
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2020-05-22 15:49:37 +03:00 |
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eray orçunus
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a5f23a0342
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VC CMenuManager struct, ctor etc.
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2020-05-22 03:48:12 +03:00 |
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Xinerki
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1cb7b9876f
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scuffed InitAfterFocusLoss implementation
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2020-05-21 14:23:12 +03:00 |
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aap
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62db8cd9b0
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finished CFileLoader; some COcclusion stubs
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2020-05-19 10:23:08 +02:00 |
|
eray orçunus
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acd1ea9909
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Weapon layer in Peds
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2020-05-15 21:21:25 +03:00 |
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Sergeanur
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33dfaf7da1
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Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# premake5.lua
# src/core/ZoneCull.cpp
# src/core/Zones.cpp
# src/objects/CutsceneHead.cpp
# src/render/Clouds.cpp
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2020-05-13 00:27:15 +03:00 |
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aap
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40829b5242
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CClouds; disabled object clipping for SA cam
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2020-05-12 16:27:39 +02:00 |
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Sergeanur
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0aa7f13c32
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Merge branch 'master' into miami
# Conflicts:
# src/animation/AnimBlendAssociation.h
# src/animation/AnimBlendClumpData.h
# src/animation/AnimManager.h
# src/animation/FrameUpdate.cpp
# src/control/AutoPilot.h
# src/control/PathFind.h
# src/core/PlayerInfo.h
# src/entities/Building.h
# src/entities/Dummy.h
# src/entities/Entity.h
# src/entities/Physical.h
# src/entities/Treadable.h
# src/modelinfo/BaseModelInfo.h
# src/modelinfo/ClumpModelInfo.cpp
# src/modelinfo/ClumpModelInfo.h
# src/modelinfo/PedModelInfo.h
# src/modelinfo/SimpleModelInfo.h
# src/modelinfo/TimeModelInfo.h
# src/modelinfo/VehicleModelInfo.h
# src/objects/CutsceneHead.h
# src/objects/CutsceneObject.h
# src/objects/DummyObject.h
# src/objects/Object.h
# src/peds/DummyPed.h
# src/peds/PedIK.cpp
# src/rw/VisibilityPlugins.cpp
# src/vehicles/Automobile.h
# src/vehicles/Boat.h
# src/vehicles/Heli.h
# src/vehicles/Plane.h
# src/vehicles/Train.h
# src/vehicles/Vehicle.h
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2020-05-11 21:07:12 +03:00 |
|
eray orçunus
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8a4fa58cd4
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Linux build support
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2020-05-11 21:00:55 +03:00 |
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erorcun
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c66c45f4c8
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Merge pull request #509 from Fire-Head/master
OpenAL update
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2020-05-11 03:23:36 +03:00 |
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Sergeanur
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35c41208f5
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Merge branch 'master' into miami
# Conflicts:
# src/animation/AnimManager.cpp
# src/control/CarCtrl.cpp
# src/control/Curves.cpp
# src/core/templates.h
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2020-05-10 01:26:12 +03:00 |
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Sergeanur
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28103775ba
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Place debug menu under ifdef
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2020-05-09 16:06:13 +03:00 |
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aap
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e0568a19d5
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new zone stuff
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2020-05-06 12:23:57 +02:00 |
|
aap
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68d3ea9c42
|
getting the vice city map to work
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2020-05-05 23:27:43 +02:00 |
|
aap
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e81652c2fc
|
cleaned up MIAMI ifdefs
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2020-05-05 18:06:38 +02:00 |
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Sergeanur
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1eb817de77
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Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL
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2020-05-05 18:32:46 +03:00 |
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Sergeanur
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c2b9ddc5b8
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Revert "Remove Miami stuff"
This reverts commit 9960c41193 .
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2020-05-05 18:04:43 +03:00 |
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Sergeanur
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9960c41193
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Remove Miami stuff
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2020-05-05 18:04:18 +03:00 |
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aap
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b44df26d3e
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implemented most of streamed collisions and big buildings
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2020-05-05 13:02:42 +02:00 |
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Fire-Head
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8aac6060d3
|
oal upd
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2020-05-04 20:33:48 +03:00 |
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aap
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a073dda5ec
|
GTA_ZONECULL define
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2020-05-03 17:44:10 +02:00 |
|
Sergeanur
|
fe353a7cc9
|
Fixes
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2020-04-27 22:41:09 +03:00 |
|
eray orçunus
|
6c1a1f7cd2
|
Initial GLFW support
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2020-04-26 13:29:50 +03:00 |
|
aap
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5bb4e99926
|
implemented debugmenu
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2020-04-24 14:08:06 +02:00 |
|
eray orçunus
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c80403a2e0
|
Crossplatform work continues
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2020-04-22 05:24:02 +03:00 |
|
shfil
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7794cca429
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Merge pull request #477 from ShFil119/mingw
Try to make code working on more platforms
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2020-04-20 19:50:12 +02:00 |
|
Filip Gawin
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370c4e48cd
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Try to build with mingw
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2020-04-20 18:18:46 +02:00 |
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aap
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98fc8ecef0
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update librw (matfx)
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2020-04-20 16:05:39 +02:00 |
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Fire-Head
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2308321805
|
Add polish lang support
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2020-04-19 22:32:59 +03:00 |
|
Filip Gawin
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d6314f9564
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Revert "Part one"
This reverts commit 63951d9b95 .
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2020-04-18 12:29:28 +02:00 |
|
Filip Gawin
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63951d9b95
|
Part one
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2020-04-17 19:30:57 +02:00 |
|
Sergeanur
|
599164006a
|
Remove patches
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2020-04-17 16:31:11 +03:00 |
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Fire-Head
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a4922d5cb7
|
rem refs
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2020-04-17 08:54:14 +03:00 |
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aap
|
4b602940eb
|
first fake RW implementation working
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2020-04-16 10:26:16 +02:00 |
|
Nikolay Korolev
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04c9affe2e
|
scene init
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2020-04-12 12:06:33 +03:00 |
|
Fire-Head
|
590ff32469
|
PS2 Cheats, restored R*names
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2020-04-09 06:20:44 +03:00 |
|
Fire-Head
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3769170113
|
(PS2) TheGame/main/GameInit/SystemInit, ProcessSlowMode
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2020-04-09 02:52:38 +03:00 |
|
Sergeanur
|
2607a91d87
|
Merge remote-tracking branch 'origin/master' into MoreLanguages
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2020-03-30 20:10:12 +03:00 |
|
Sergeanur
|
bb8868eba7
|
Add russian lang support
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2020-03-30 14:50:14 +03:00 |
|
Nikolay Korolev
|
3a4e2275de
|
fixed PS2 build
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2020-03-29 18:53:58 +03:00 |
|
Fire-Head
|
7b95dcc219
|
style & cosmetic fixes
|
2020-03-29 16:35:50 +03:00 |
|
Fire-Head
|
d53c151ffc
|
style & cosmetic fixes
|
2020-03-29 16:32:11 +03:00 |
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