mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-16 20:39:01 +00:00
428 lines
No EOL
14 KiB
C++
428 lines
No EOL
14 KiB
C++
#include "common.h"
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#include "patcher.h"
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#include "Stats.h"
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#include "Text.h"
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#include "World.h"
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int32 &CStats::DaysPassed = *(int32*)0x8F2BB8;
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int32 &CStats::HeadsPopped = *(int32*)0x8F647C;
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int32& CStats::CommercialPassed = *(int32*)0x8F4334;
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int32& CStats::IndustrialPassed = *(int32*)0x8E2A68;
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int32& CStats::SuburbanPassed = *(int32*)0x8F2740;
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int32 &CStats::NumberKillFrenziesPassed = *(int32*)0x8E287C;
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int32 &CStats::PeopleKilledByOthers = *(int32*)0x8E2C50;
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int32 &CStats::HelisDestroyed = *(int32*)0x8E2A64;
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int32(&CStats::PedsKilledOfThisType)[NUM_PEDTYPES] = *(int32(*)[NUM_PEDTYPES]) * (uintptr*)0x880DBC;
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int32 &CStats::TimesDied = *(int32*)0x8E2BDC;
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int32 &CStats::TimesArrested = *(int32*)0x8E2BEC;
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int32 &CStats::KillsSinceLastCheckpoint = *(int32*)0x8F2C8C;
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int32& CStats::DistanceTravelledInVehicle = *(int32*)0x940574;
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int32& CStats::DistanceTravelledOnFoot = *(int32*)0x941518;
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int32 &CStats::ProgressMade = *(int32*)0x8F6224;
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int32 &CStats::TotalProgressInGame = *(int32*)0x885B2C;
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int32& CStats::CarsExploded = *(int32*)0x941288;
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int32& CStats::PeopleKilledByPlayer = *(int32*)0x8F1B7C;
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float &CStats::MaximumJumpDistance = *(float*)0x8F2BDC;
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float &CStats::MaximumJumpHeight = *(float*)0x940564;
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int32 &CStats::MaximumJumpFlips = *(int32*)0x8F2524;
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int32 &CStats::MaximumJumpSpins = *(int32*)0x8F29B0;
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int32 &CStats::BestStuntJump = *(int32*)0x885B50;
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int32 &CStats::NumberOfUniqueJumpsFound = *(int32*)0x885B74;
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int32 &CStats::TotalNumberOfUniqueJumps = *(int32*)0x8E2DC0;
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int32 &CStats::PassengersDroppedOffWithTaxi = *(int32*)0x940724;
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int32 &CStats::MoneyMadeWithTaxi = *(int32*)0x941544;
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int32 &CStats::MissionsGiven = *(int32*)0x9430E8;
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int32 &CStats::MissionsPassed = *(int32*)0x940768;
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char(&CStats::LastMissionPassedName)[8] = *(char(*)[8])*(uintptr*)0x70D828;
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int32 &CStats::TotalLegitimateKills = *(int32*)0x8F6004;
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int32 &CStats::ElBurroTime = *(int32*)0x8E2A6C;
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int32& CStats::Record4x4One = *(int32*)0x940570;
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int32& CStats::Record4x4Two = *(int32*)0x94058C;
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int32& CStats::Record4x4Three = *(int32*)0x880FA8;
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int32& CStats::Record4x4Mayhem = *(int32*)0x885B70;
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int32& CStats::LivesSavedWithAmbulance = *(int32*)0x8F57E0;
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int32& CStats::CriminalsCaught = *(int32*)0x8F2518;
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int32& CStats::HighestLevelAmbulanceMission = *(int32*)0x8F2A04;
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int32& CStats::FiresExtinguished = *(int32*)0x8F5FEC;
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int32& CStats::LongestFlightInDodo = *(int32*)0x8F5FE4;
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int32& CStats::TimeTakenDefuseMission = *(int32*)0x880E24;
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int32& CStats::TotalNumberKillFrenzies = *(int32*)0x8E2884;
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int32& CStats::TotalNumberMissions = *(int32*)0x8E2820;
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int32& CStats::RoundsFiredByPlayer = *(int32*)0x8E2BE8;
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int32& CStats::KgsOfExplosivesUsed = *(int32*)0x8F2510;
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int32& CStats::InstantHitsFiredByPlayer = *(int32*)0x943070;
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int32& CStats::InstantHitsHitByPlayer = *(int32*)0x95CB8C;
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int32& CStats::BestTimeBombDefusal = *(int32*)0x880E24;
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int32& CStats::mmRain = *(int32*)0x8F2C98;
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int32& CStats::CarsCrushed = *(int32*)0x943050;
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int32(&CStats::FastestTimes)[CStats::TOTAL_FASTEST_TIMES] = *(int32(*)[CStats::TOTAL_FASTEST_TIMES])*(uintptr*)0x6E9128;
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int32(&CStats::HighestScores)[CStats::TOTAL_HIGHEST_SCORES] = *(int32(*)[CStats::TOTAL_HIGHEST_SCORES]) * (uintptr*)0x8622B0;
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void CStats::Init()
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{
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PeopleKilledByOthers = 0;
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PeopleKilledByPlayer = 0;
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RoundsFiredByPlayer = 0;
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CarsExploded = 0;
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HelisDestroyed = 0;
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ProgressMade = 0;
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KgsOfExplosivesUsed = 0;
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InstantHitsFiredByPlayer = 0;
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InstantHitsHitByPlayer = 0;
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CarsCrushed = 0;
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HeadsPopped = 0;
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TimesArrested = 0;
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TimesDied = 0;
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DaysPassed = 0;
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NumberOfUniqueJumpsFound = 0;
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mmRain = 0;
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MaximumJumpFlips = 0;
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MaximumJumpSpins = 0;
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MaximumJumpDistance = 0;
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MaximumJumpHeight = 0;
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BestStuntJump = 0;
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TotalNumberOfUniqueJumps = 0;
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Record4x4One = 0;
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LongestFlightInDodo = 0;
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Record4x4Two = 0;
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PassengersDroppedOffWithTaxi = 0;
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Record4x4Three = 0;
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MoneyMadeWithTaxi = 0;
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Record4x4Mayhem = 0;
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LivesSavedWithAmbulance = 0;
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ElBurroTime = 0;
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CriminalsCaught = 0;
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MissionsGiven = 0;
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HighestLevelAmbulanceMission = 0;
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MissionsPassed = 0;
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FiresExtinguished = 0;
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DistanceTravelledOnFoot = 0;
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TimeTakenDefuseMission = 0;
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NumberKillFrenziesPassed = 0;
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DistanceTravelledInVehicle = 0;
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TotalNumberKillFrenzies = 0;
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TotalNumberMissions = 0;
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KillsSinceLastCheckpoint = 0;
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TotalLegitimateKills = 0;
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for (int i = 0; i < TOTAL_FASTEST_TIMES; i++)
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FastestTimes[i] = 0;
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for (int i = 0; i < TOTAL_HIGHEST_SCORES; i++)
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HighestScores[i] = 0;
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for (int i = 0; i < NUM_PEDTYPES; i++)
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PedsKilledOfThisType[i] = 0;
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IndustrialPassed = 0;
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CommercialPassed = 0;
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SuburbanPassed = 0;
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}
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void CStats::RegisterFastestTime(int32 index, int32 time)
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{
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assert(index >= 0 && index < TOTAL_FASTEST_TIMES);
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if (FastestTimes[index] == 0)
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FastestTimes[index] = time;
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else
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FastestTimes[index] = min(FastestTimes[index], time);
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}
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void CStats::RegisterHighestScore(int32 index, int32 score)
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{
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assert(index >= 0 && index < TOTAL_HIGHEST_SCORES);
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HighestScores[index] = max(HighestScores[index], score);
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}
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void CStats::RegisterElBurroTime(int32 time)
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{
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ElBurroTime = (ElBurroTime && ElBurroTime < time) ? ElBurroTime : time;
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}
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void CStats::Register4x4OneTime(int32 time)
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{
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Record4x4One = (Record4x4One && Record4x4One < time) ? Record4x4One : time;
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}
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void CStats::Register4x4TwoTime(int32 time)
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{
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Record4x4Two = (Record4x4Two && Record4x4Two < time) ? Record4x4Two : time;
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}
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void CStats::Register4x4ThreeTime(int32 time)
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{
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Record4x4Three = (Record4x4Three && Record4x4Three < time) ? Record4x4Three : time;
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}
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void CStats::Register4x4MayhemTime(int32 time)
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{
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Record4x4Mayhem = (Record4x4Mayhem && Record4x4Mayhem < time) ? Record4x4Mayhem : time;
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}
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void CStats::AnotherLifeSavedWithAmbulance()
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{
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++LivesSavedWithAmbulance;
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}
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void CStats::AnotherCriminalCaught()
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{
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++CriminalsCaught;
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}
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void CStats::RegisterLevelAmbulanceMission(int32 level)
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{
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HighestLevelAmbulanceMission = max(HighestLevelAmbulanceMission, level);
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}
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void CStats::AnotherFireExtinguished()
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{
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++FiresExtinguished;
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}
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void CStats::RegisterLongestFlightInDodo(int32 time)
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{
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LongestFlightInDodo = max(LongestFlightInDodo, time);
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}
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void CStats::RegisterTimeTakenDefuseMission(int32 time)
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{
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TimeTakenDefuseMission = (TimeTakenDefuseMission && TimeTakenDefuseMission < time) ? TimeTakenDefuseMission : time;
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}
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void CStats::AnotherKillFrenzyPassed()
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{
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++NumberKillFrenziesPassed;
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}
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void CStats::SetTotalNumberKillFrenzies(int32 total)
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{
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TotalNumberKillFrenzies = total;
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}
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void CStats::SetTotalNumberMissions(int32 total)
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{
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TotalNumberMissions = total;
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}
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wchar *CStats::FindCriminalRatingString()
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{
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int rating = FindCriminalRatingNumber();
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if (rating < 10) return TheText.Get("RATNG1");
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if (rating < 25) return TheText.Get("RATNG2");
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if (rating < 70) return TheText.Get("RATNG3");
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if (rating < 150) return TheText.Get("RATNG4");
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if (rating < 250) return TheText.Get("RATNG5");
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if (rating < 450) return TheText.Get("RATNG6");
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if (rating < 700) return TheText.Get("RATNG7");
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if (rating < 1000) return TheText.Get("RATNG8");
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if (rating < 1400) return TheText.Get("RATNG9");
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if (rating < 1900) return TheText.Get("RATNG10");
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if (rating < 2500) return TheText.Get("RATNG11");
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if (rating < 3200) return TheText.Get("RATNG12");
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if (rating < 4000) return TheText.Get("RATNG13");
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if (rating < 5000) return TheText.Get("RATNG14");
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return TheText.Get("RATNG15");
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}
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int32 CStats::FindCriminalRatingNumber()
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{
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int32 rating;
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rating = FiresExtinguished + 10 * HighestLevelAmbulanceMission + CriminalsCaught + LivesSavedWithAmbulance
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+ 30 * HelisDestroyed + TotalLegitimateKills - 3 * TimesArrested - 3 * TimesDied
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+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney / 5000;
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if (rating <= 0) rating = 0;
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if (InstantHitsFiredByPlayer > 100)
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rating += (float)CStats::InstantHitsHitByPlayer / (float)CStats::InstantHitsFiredByPlayer * 500.0f;
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if (TotalProgressInGame)
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rating += (float)CStats::ProgressMade / (float)CStats::TotalProgressInGame * 1000.0f;
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if (!IndustrialPassed && rating >= 3521)
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rating = 3521;
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if (!CommercialPassed && rating >= 4552)
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rating = 4552;
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return rating;
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}
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void CStats::SaveStats(uint8 *buf, uint32 *size)
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{
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CheckPointReachedSuccessfully();
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uint8 *buf_start = buf;
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*size = sizeof(PeopleKilledByPlayer) +
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sizeof(PeopleKilledByOthers) +
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sizeof(CarsExploded) +
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sizeof(RoundsFiredByPlayer) +
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sizeof(PedsKilledOfThisType) +
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sizeof(HelisDestroyed) +
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sizeof(ProgressMade) +
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sizeof(TotalProgressInGame) +
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sizeof(KgsOfExplosivesUsed) +
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sizeof(InstantHitsFiredByPlayer) +
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sizeof(InstantHitsHitByPlayer) +
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sizeof(CarsCrushed) +
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sizeof(HeadsPopped) +
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sizeof(TimesArrested) +
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sizeof(TimesDied) +
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sizeof(DaysPassed) +
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sizeof(mmRain) +
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sizeof(MaximumJumpDistance) +
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sizeof(MaximumJumpHeight) +
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sizeof(MaximumJumpFlips) +
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sizeof(MaximumJumpSpins) +
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sizeof(BestStuntJump) +
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sizeof(NumberOfUniqueJumpsFound) +
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sizeof(TotalNumberOfUniqueJumps) +
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sizeof(MissionsGiven) +
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sizeof(MissionsPassed) +
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sizeof(PassengersDroppedOffWithTaxi) +
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sizeof(MoneyMadeWithTaxi) +
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sizeof(IndustrialPassed) +
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sizeof(CommercialPassed) +
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sizeof(SuburbanPassed) +
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sizeof(ElBurroTime) +
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sizeof(DistanceTravelledOnFoot) +
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sizeof(DistanceTravelledInVehicle) +
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sizeof(Record4x4One) +
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sizeof(Record4x4Two) +
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sizeof(Record4x4Three) +
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sizeof(Record4x4Mayhem) +
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sizeof(LivesSavedWithAmbulance) +
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sizeof(CriminalsCaught) +
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sizeof(HighestLevelAmbulanceMission) +
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sizeof(FiresExtinguished) +
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sizeof(LongestFlightInDodo) +
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sizeof(TimeTakenDefuseMission) +
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sizeof(NumberKillFrenziesPassed) +
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sizeof(TotalNumberKillFrenzies) +
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sizeof(TotalNumberMissions) +
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sizeof(FastestTimes) +
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sizeof(HighestScores) +
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sizeof(KillsSinceLastCheckpoint) +
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sizeof(TotalLegitimateKills) +
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sizeof(LastMissionPassedName);
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#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data);
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CopyToBuf(buf, PeopleKilledByPlayer);
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CopyToBuf(buf, PeopleKilledByOthers);
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CopyToBuf(buf, CarsExploded);
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CopyToBuf(buf, RoundsFiredByPlayer);
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CopyToBuf(buf, PedsKilledOfThisType);
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CopyToBuf(buf, HelisDestroyed);
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CopyToBuf(buf, ProgressMade);
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CopyToBuf(buf, TotalProgressInGame);
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CopyToBuf(buf, KgsOfExplosivesUsed);
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CopyToBuf(buf, InstantHitsFiredByPlayer);
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CopyToBuf(buf, InstantHitsHitByPlayer);
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CopyToBuf(buf, CarsCrushed);
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CopyToBuf(buf, HeadsPopped);
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CopyToBuf(buf, TimesArrested);
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CopyToBuf(buf, TimesDied);
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CopyToBuf(buf, DaysPassed);
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CopyToBuf(buf, mmRain);
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CopyToBuf(buf, MaximumJumpDistance);
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CopyToBuf(buf, MaximumJumpHeight);
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CopyToBuf(buf, MaximumJumpFlips);
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CopyToBuf(buf, MaximumJumpSpins);
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CopyToBuf(buf, BestStuntJump);
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CopyToBuf(buf, NumberOfUniqueJumpsFound);
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CopyToBuf(buf, TotalNumberOfUniqueJumps);
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CopyToBuf(buf, MissionsGiven);
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CopyToBuf(buf, MissionsPassed);
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CopyToBuf(buf, PassengersDroppedOffWithTaxi);
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CopyToBuf(buf, MoneyMadeWithTaxi);
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CopyToBuf(buf, IndustrialPassed);
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CopyToBuf(buf, CommercialPassed);
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CopyToBuf(buf, SuburbanPassed);
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CopyToBuf(buf, ElBurroTime);
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CopyToBuf(buf, DistanceTravelledOnFoot);
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CopyToBuf(buf, DistanceTravelledInVehicle);
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CopyToBuf(buf, Record4x4One);
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CopyToBuf(buf, Record4x4Two);
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CopyToBuf(buf, Record4x4Three);
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CopyToBuf(buf, Record4x4Mayhem);
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CopyToBuf(buf, LivesSavedWithAmbulance);
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CopyToBuf(buf, CriminalsCaught);
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CopyToBuf(buf, HighestLevelAmbulanceMission);
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CopyToBuf(buf, FiresExtinguished);
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CopyToBuf(buf, LongestFlightInDodo);
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CopyToBuf(buf, TimeTakenDefuseMission);
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CopyToBuf(buf, NumberKillFrenziesPassed);
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CopyToBuf(buf, TotalNumberKillFrenzies);
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CopyToBuf(buf, TotalNumberMissions);
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CopyToBuf(buf, FastestTimes);
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CopyToBuf(buf, HighestScores);
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CopyToBuf(buf, KillsSinceLastCheckpoint);
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CopyToBuf(buf, TotalLegitimateKills);
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CopyToBuf(buf, LastMissionPassedName);
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assert(buf - buf_start == *size);
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#undef CopyToBuf
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}
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void CStats::LoadStats(uint8 *buf, uint32 size)
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{
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uint8* buf_start = buf;
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#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data);
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CopyFromBuf(buf, PeopleKilledByPlayer);
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CopyFromBuf(buf, PeopleKilledByOthers);
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CopyFromBuf(buf, CarsExploded);
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CopyFromBuf(buf, RoundsFiredByPlayer);
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CopyFromBuf(buf, PedsKilledOfThisType);
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CopyFromBuf(buf, HelisDestroyed);
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CopyFromBuf(buf, ProgressMade);
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CopyFromBuf(buf, TotalProgressInGame);
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CopyFromBuf(buf, KgsOfExplosivesUsed);
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CopyFromBuf(buf, InstantHitsFiredByPlayer);
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CopyFromBuf(buf, InstantHitsHitByPlayer);
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CopyFromBuf(buf, CarsCrushed);
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CopyFromBuf(buf, HeadsPopped);
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CopyFromBuf(buf, TimesArrested);
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CopyFromBuf(buf, TimesDied);
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CopyFromBuf(buf, DaysPassed);
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CopyFromBuf(buf, mmRain);
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CopyFromBuf(buf, MaximumJumpDistance);
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CopyFromBuf(buf, MaximumJumpHeight);
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CopyFromBuf(buf, MaximumJumpFlips);
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CopyFromBuf(buf, MaximumJumpSpins);
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CopyFromBuf(buf, BestStuntJump);
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CopyFromBuf(buf, NumberOfUniqueJumpsFound);
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CopyFromBuf(buf, TotalNumberOfUniqueJumps);
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CopyFromBuf(buf, MissionsGiven);
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CopyFromBuf(buf, MissionsPassed);
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CopyFromBuf(buf, PassengersDroppedOffWithTaxi);
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CopyFromBuf(buf, MoneyMadeWithTaxi);
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CopyFromBuf(buf, IndustrialPassed);
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CopyFromBuf(buf, CommercialPassed);
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CopyFromBuf(buf, SuburbanPassed);
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CopyFromBuf(buf, ElBurroTime);
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CopyFromBuf(buf, DistanceTravelledOnFoot);
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CopyFromBuf(buf, DistanceTravelledInVehicle);
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CopyFromBuf(buf, Record4x4One);
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CopyFromBuf(buf, Record4x4Two);
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CopyFromBuf(buf, Record4x4Three);
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CopyFromBuf(buf, Record4x4Mayhem);
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CopyFromBuf(buf, LivesSavedWithAmbulance);
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CopyFromBuf(buf, CriminalsCaught);
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CopyFromBuf(buf, HighestLevelAmbulanceMission);
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CopyFromBuf(buf, FiresExtinguished);
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CopyFromBuf(buf, LongestFlightInDodo);
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CopyFromBuf(buf, TimeTakenDefuseMission);
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CopyFromBuf(buf, NumberKillFrenziesPassed);
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CopyFromBuf(buf, TotalNumberKillFrenzies);
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CopyFromBuf(buf, TotalNumberMissions);
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CopyFromBuf(buf, FastestTimes);
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CopyFromBuf(buf, HighestScores);
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CopyFromBuf(buf, KillsSinceLastCheckpoint);
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CopyFromBuf(buf, TotalLegitimateKills);
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CopyFromBuf(buf, LastMissionPassedName);
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assert(buf - buf_start == size);
|
|
#undef CopyFromBuf
|
|
}
|
|
|
|
STARTPATCHES
|
|
InjectHook(0x48C5A3, CStats::Init, PATCH_JUMP); // CGame::ReInitGameObjectVariables
|
|
InjectHook(0x4AB3E0, CStats::SaveStats, PATCH_JUMP);
|
|
InjectHook(0x4AB670, CStats::LoadStats, PATCH_JUMP);
|
|
InjectHook(0x4AB090, CStats::FindCriminalRatingString, PATCH_JUMP);
|
|
InjectHook(0x4AB2A0, CStats::FindCriminalRatingNumber, PATCH_JUMP);
|
|
ENDPATCHES |