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https://github.com/GTAmodding/re3.git
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51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
#pragma once
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#include "Weapon.h"
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struct CGangInfo
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{
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int32 m_nVehicleMI;
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int8 m_nPedModelOverride;
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int8 field_5;
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int16 field_6;
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eWeaponType m_Weapon1;
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eWeaponType m_Weapon2;
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CGangInfo();
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};
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static_assert(sizeof(CGangInfo) == 0x10, "CGangInfo: error");
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enum {
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GANG_MAFIA = 0,
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GANG_TRIAD,
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GANG_DIABLOS,
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GANG_YAKUZA,
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GANG_YARDIE,
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GANG_COLUMB,
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GANG_HOODS,
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GANG_7,
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GANG_8,
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NUM_GANGS
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};
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class CGangs
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{
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public:
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static void Initialize(void);
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static void SetGangVehicleModel(int16, int32);
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static void SetGangWeapons(int16, eWeaponType, eWeaponType);
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static void SetGangPedModelOverride(int16, int8);
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static int8 GetGangPedModelOverride(int16);
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static void SaveAllGangData(uint8 *, uint32 *);
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static void LoadAllGangData(uint8 *, uint32);
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static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
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static eWeaponType GetGangWeapon1(int16 gang) { return Gang[gang].m_Weapon1; }
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static eWeaponType GetGangWeapon2(int16 gang) { return Gang[gang].m_Weapon2; }
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static CGangInfo* GetGangInfo(int16 gang) { return &Gang[gang]; }
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private:
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static CGangInfo(&Gang)[NUM_GANGS];
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};
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