re3/src/render
2020-04-05 12:03:13 +03:00
..
2dEffect.h Fixes and cleanup 2020-03-02 03:06:52 +03:00
Antennas.cpp
Antennas.h
Clouds.cpp Cleanup 2019-08-27 22:29:23 +02:00
Clouds.h
Console.cpp missing endlines 2020-03-22 19:19:07 +03:00
Console.h missing endlines 2020-03-22 19:19:07 +03:00
Coronas.cpp Wrappers cleanup 2020-03-29 08:58:08 +03:00
Coronas.h CAutomobile::PreRender; whole class finished 2019-07-28 13:14:08 +02:00
Credits.cpp Remove unneeded double to float casts 2020-03-22 17:30:54 +01:00
Credits.h Fixed credits not working 2019-10-27 16:05:47 +02:00
Draw.cpp AnimViewer! 2019-08-15 17:51:39 +03:00
Draw.h AnimViewer! 2019-08-15 17:51:39 +03:00
Fluff.cpp Remove unneeded double to float casts 2020-03-22 17:30:54 +01:00
Fluff.h MLO, XtraCompsModelInfo, MovingThing, Solid 2020-01-20 22:58:13 +02:00
Font.cpp Japanese 2020-04-05 12:02:51 +03:00
Font.h Japanese 2020-04-05 12:02:51 +03:00
Glass.cpp Glass cosmetic fixes 2020-04-02 05:37:22 +03:00
Glass.h Glass done 2020-04-02 00:04:56 +03:00
Hud.cpp Japanese 2020-04-05 12:02:51 +03:00
Hud.h Japanese 2020-04-05 12:02:51 +03:00
Lights.cpp Cleanup 2019-08-27 22:29:23 +02:00
Lights.h
Lines.cpp implemented col line rendering 2019-07-19 13:58:19 +02:00
Lines.h implemented col line rendering 2019-07-19 13:58:19 +02:00
MBlur.cpp
MBlur.h
Particle.cpp CCivilianPed done & restore peds running to phone 2019-11-26 02:35:05 +03:00
Particle.h Fixes&Peds 2019-10-25 22:17:55 +03:00
ParticleMgr.cpp Cleanup 2019-08-27 22:29:23 +02:00
ParticleMgr.h
PointLights.cpp Cleanup 2019-08-27 22:29:23 +02:00
PointLights.h shadows done 2019-07-24 19:55:43 +03:00
RenderBuffer.cpp shadows done 2019-07-24 19:55:43 +03:00
RenderBuffer.h shadows done 2019-07-24 19:55:43 +03:00
Renderer.cpp Finished CCam; various smaller things 2020-03-27 10:04:45 +01:00
Renderer.h Frontend, Peds & logic and overflow fixes 2019-11-12 23:34:28 +01:00
Rubbish.cpp CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names 2020-03-28 23:55:23 +03:00
Rubbish.h CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names 2020-03-28 23:55:23 +03:00
Shadows.cpp script utils 2020-03-02 22:54:13 +03:00
Shadows.h Glass done 2020-04-02 00:04:56 +03:00
Skidmarks.cpp CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names 2020-03-28 23:55:23 +03:00
Skidmarks.h CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names 2020-03-28 23:55:23 +03:00
SpecialFX.cpp CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names 2020-03-28 23:55:23 +03:00
SpecialFX.h CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names 2020-03-28 23:55:23 +03:00
Sprite.cpp added wrappers around math functions 2019-07-10 17:18:26 +02:00
Sprite.h added CCoronas 2019-06-01 01:58:19 +02:00
Sprite2d.cpp Triangular radar blips 2019-10-05 17:32:01 +03:00
Sprite2d.h Triangular radar blips 2019-10-05 17:32:01 +03:00
Timecycle.cpp Cleanup 2019-08-27 22:29:23 +02:00
Timecycle.h shadows done 2019-07-24 19:55:43 +03:00
VisibilityPlugins.cpp CullZone fix 2020-02-04 22:21:45 +02:00
VisibilityPlugins.h
WaterCannon.cpp WaterCannon uv macros 2020-03-28 18:24:21 +03:00
WaterCannon.h WaterCannon done, resource ico 2020-03-28 17:02:44 +03:00
WaterLevel.cpp Cleanup 2019-08-27 22:29:23 +02:00
WaterLevel.h Partial CBoat 2020-01-24 10:41:40 +02:00
WeaponEffects.cpp style & cosmetic fixes 2020-03-29 16:35:50 +03:00
WeaponEffects.h CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names 2020-03-28 23:55:23 +03:00
Weather.cpp CGame::Initialise 2020-03-22 17:23:40 +03:00
Weather.h CGame::Initialise 2020-03-22 17:23:40 +03:00