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2dEffect.h
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Fixes and cleanup
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2020-03-02 03:06:52 +03:00 |
Antennas.cpp
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Antennas.h
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Clouds.cpp
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Cleanup
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2019-08-27 22:29:23 +02:00 |
Clouds.h
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Console.cpp
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missing endlines
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2020-03-22 19:19:07 +03:00 |
Console.h
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missing endlines
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2020-03-22 19:19:07 +03:00 |
Coronas.cpp
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Wrappers cleanup
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2020-03-29 08:58:08 +03:00 |
Coronas.h
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CAutomobile::PreRender; whole class finished
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2019-07-28 13:14:08 +02:00 |
Credits.cpp
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Remove unneeded double to float casts
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2020-03-22 17:30:54 +01:00 |
Credits.h
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Fixed credits not working
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2019-10-27 16:05:47 +02:00 |
Draw.cpp
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AnimViewer!
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2019-08-15 17:51:39 +03:00 |
Draw.h
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AnimViewer!
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2019-08-15 17:51:39 +03:00 |
Fluff.cpp
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Remove unneeded double to float casts
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2020-03-22 17:30:54 +01:00 |
Fluff.h
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MLO, XtraCompsModelInfo, MovingThing, Solid
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2020-01-20 22:58:13 +02:00 |
Font.cpp
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Japanese
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2020-04-05 12:02:51 +03:00 |
Font.h
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Japanese
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2020-04-05 12:02:51 +03:00 |
Glass.cpp
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Glass cosmetic fixes
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2020-04-02 05:37:22 +03:00 |
Glass.h
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Glass done
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2020-04-02 00:04:56 +03:00 |
Hud.cpp
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Japanese
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2020-04-05 12:02:51 +03:00 |
Hud.h
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Japanese
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2020-04-05 12:02:51 +03:00 |
Lights.cpp
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Cleanup
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2019-08-27 22:29:23 +02:00 |
Lights.h
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Lines.cpp
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implemented col line rendering
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2019-07-19 13:58:19 +02:00 |
Lines.h
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implemented col line rendering
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2019-07-19 13:58:19 +02:00 |
MBlur.cpp
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MBlur.h
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Particle.cpp
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CCivilianPed done & restore peds running to phone
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2019-11-26 02:35:05 +03:00 |
Particle.h
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Fixes&Peds
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2019-10-25 22:17:55 +03:00 |
ParticleMgr.cpp
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Cleanup
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2019-08-27 22:29:23 +02:00 |
ParticleMgr.h
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PointLights.cpp
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Cleanup
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2019-08-27 22:29:23 +02:00 |
PointLights.h
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shadows done
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2019-07-24 19:55:43 +03:00 |
RenderBuffer.cpp
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shadows done
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2019-07-24 19:55:43 +03:00 |
RenderBuffer.h
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shadows done
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2019-07-24 19:55:43 +03:00 |
Renderer.cpp
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Finished CCam; various smaller things
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2020-03-27 10:04:45 +01:00 |
Renderer.h
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Frontend, Peds & logic and overflow fixes
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2019-11-12 23:34:28 +01:00 |
Rubbish.cpp
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CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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2020-03-28 23:55:23 +03:00 |
Rubbish.h
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CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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2020-03-28 23:55:23 +03:00 |
Shadows.cpp
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script utils
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2020-03-02 22:54:13 +03:00 |
Shadows.h
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Glass done
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2020-04-02 00:04:56 +03:00 |
Skidmarks.cpp
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CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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2020-03-28 23:55:23 +03:00 |
Skidmarks.h
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CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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2020-03-28 23:55:23 +03:00 |
SpecialFX.cpp
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CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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2020-03-28 23:55:23 +03:00 |
SpecialFX.h
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CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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2020-03-28 23:55:23 +03:00 |
Sprite.cpp
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added wrappers around math functions
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2019-07-10 17:18:26 +02:00 |
Sprite.h
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added CCoronas
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2019-06-01 01:58:19 +02:00 |
Sprite2d.cpp
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Triangular radar blips
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2019-10-05 17:32:01 +03:00 |
Sprite2d.h
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Triangular radar blips
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2019-10-05 17:32:01 +03:00 |
Timecycle.cpp
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Cleanup
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2019-08-27 22:29:23 +02:00 |
Timecycle.h
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shadows done
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2019-07-24 19:55:43 +03:00 |
VisibilityPlugins.cpp
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CullZone fix
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2020-02-04 22:21:45 +02:00 |
VisibilityPlugins.h
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WaterCannon.cpp
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WaterCannon uv macros
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2020-03-28 18:24:21 +03:00 |
WaterCannon.h
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WaterCannon done, resource ico
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2020-03-28 17:02:44 +03:00 |
WaterLevel.cpp
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Cleanup
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2019-08-27 22:29:23 +02:00 |
WaterLevel.h
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Partial CBoat
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2020-01-24 10:41:40 +02:00 |
WeaponEffects.cpp
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style & cosmetic fixes
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2020-03-29 16:35:50 +03:00 |
WeaponEffects.h
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CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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2020-03-28 23:55:23 +03:00 |
Weather.cpp
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CGame::Initialise
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2020-03-22 17:23:40 +03:00 |
Weather.h
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CGame::Initialise
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2020-03-22 17:23:40 +03:00 |