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48 lines
2.2 KiB
C++
48 lines
2.2 KiB
C++
#pragma once
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class CFileLoader
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{
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static char ms_line[256];
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public:
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static void LoadLevel(const char *filename);
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static char *LoadLine(int fd);
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static RwTexDictionary *LoadTexDictionary(const char *filename);
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static void LoadCollisionFile(const char *filename, uint8 colSlot);
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static bool LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot);
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static bool LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot);
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static void LoadCollisionModel(uint8 *buf, struct CColModel &model, char *name);
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static void LoadModelFile(const char *filename);
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static RpAtomic *FindRelatedModelInfoCB(RpAtomic *atomic, void *data);
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static void LoadClumpFile(const char *filename);
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static bool LoadClumpFile(RwStream *stream, uint32 id);
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static bool StartLoadClumpFile(RwStream *stream, uint32 id);
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static bool FinishLoadClumpFile(RwStream *stream, uint32 id);
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static bool LoadAtomicFile(RwStream *stream, uint32 id);
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static RpAtomic *SetRelatedModelInfoCB(RpAtomic *atomic, void *data);
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static RpClump *LoadAtomicFile2Return(const char *filename);
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static void AddTexDictionaries(RwTexDictionary *dst, RwTexDictionary *src);
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static void LoadObjectTypes(const char *filename);
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static int LoadObject(const char *line);
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static int LoadTimeObject(const char *line);
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static int LoadWeaponObject(const char *line);
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static void LoadClumpObject(const char *line);
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static void LoadVehicleObject(const char *line);
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static void LoadPedObject(const char *line);
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static int LoadPathHeader(const char *line, int &type);
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static void LoadPedPathNode(const char *line, int id, int node);
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static void LoadCarPathNode(const char *line, int id, int node, bool waterPath);
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static void Load2dEffect(const char *line);
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static void LoadScene(const char *filename);
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static void LoadObjectInstance(const char *line);
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static void LoadZone(const char *line);
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static void LoadCullZone(const char *line);
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static void LoadPickup(const char *line);
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static void LoadOcclusionVolume(const char *line);
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static void ReloadPaths(const char *filename);
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static void ReloadObjectTypes(const char *filename);
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static void ReloadObject(const char *line);
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static void ReLoadScene(const char *filename); // unused mobile function
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};
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