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55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#pragma once
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struct GlobalScene
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{
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RpWorld *world;
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RwCamera *camera;
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};
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extern GlobalScene Scene;
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extern uint8 work_buff[55000];
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extern char gString[256];
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extern char gString2[512];
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extern wchar gUString[256];
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extern wchar gUString2[256];
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extern bool gbPrintShite;
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extern bool gbModelViewer;
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#ifdef TIMEBARS
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extern bool gbShowTimebars;
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#else
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#define gbShowTimebars false
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#endif
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#ifndef FINAL
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extern bool gbPrintMemoryUsage;
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#endif
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class CSprite2d;
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bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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void DoRWStuffEndOfFrame(void);
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void PreAllocateRwObjects(void);
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void InitialiseGame(void);
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void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
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void LoadingIslandScreen(const char *levelName);
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CSprite2d *LoadSplash(const char *name);
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void DestroySplashScreen(void);
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Const char *GetLevelSplashScreen(int level);
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Const char *GetRandomSplashScreen(void);
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void LittleTest(void);
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void ValidateVersion();
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void ResetLoadingScreenBar(void);
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#ifndef MASTER
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void TheModelViewer(void);
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#endif
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#ifdef LOAD_INI_SETTINGS
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void LoadINISettings();
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void SaveINISettings();
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#endif
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#ifdef NEW_RENDERER
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extern bool gbNewRenderer;
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bool FredIsInFirstPersonCam(void);
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#endif
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