re3/src/render/Rubbish.h
Sergeanur 7d8ffa9ebd Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	src/control/RoadBlocks.cpp
#	src/core/Collision.h
#	src/core/Pad.cpp
#	src/core/SurfaceTable.h
#	src/core/main.cpp
#	src/core/re3.cpp
#	src/peds/Population.cpp
#	src/render/Fluff.cpp
#	src/render/Shadows.cpp
#	src/render/Shadows.h
#	src/render/Sprite2d.cpp
#	src/weapons/BulletInfo.cpp
2020-08-07 12:34:41 +03:00

57 lines
1.1 KiB
C++

#pragma once
class CVehicle;
enum {
// NB: not all values are allowed, check the code
#ifdef SQUEEZE_PERFORMANCE
NUM_RUBBISH_SHEETS = 32
#else
NUM_RUBBISH_SHEETS = 64
#endif
};
class COneSheet
{
public:
CVector m_basePos;
CVector m_animatedPos;
float m_targetZ;
int8 m_state;
int8 m_animationType;
uint32 m_moveStart;
uint32 m_moveDuration;
float m_animHeight;
float m_xDist;
float m_yDist;
float m_angle;
bool m_isVisible;
bool m_targetIsVisible;
COneSheet *m_next;
COneSheet *m_prev;
void AddToList(COneSheet *list);
void RemoveFromList(void);
};
class CRubbish
{
static bool bRubbishInvisible;
static int RubbishVisibility;
static COneSheet aSheets[NUM_RUBBISH_SHEETS];
static COneSheet StartEmptyList;
static COneSheet EndEmptyList;
static COneSheet StartStaticsList;
static COneSheet EndStaticsList;
static COneSheet StartMoversList;
static COneSheet EndMoversList;
public:
static void Render(void);
static void StirUp(CVehicle *veh); // CAutomobile on PS2
static void Update(void);
static void SetVisibility(bool visible);
static void Init(void);
static void Shutdown(void);
};
extern RwTexture *gpRubbishTexture[4];