mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-26 06:43:43 +00:00
40 lines
2.5 KiB
Markdown
40 lines
2.5 KiB
Markdown
# reVC
|
|
[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmiami&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=miami)
|
|
<a href="https://discord.gg/aKYAwCx92H"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
|
|
|
|
## Intro
|
|
|
|
The aim of this project is to reverse GTA Vice City for PC.
|
|
|
|
## How can I try it?
|
|
|
|
- reVC requires game assets to work, so you **must** own [a copy of GTA Vice City](https://store.steampowered.com/app/12110/Grand_Theft_Auto_Vice_City/).
|
|
- Build reVC or download it from one of the above links (Debug or Release).
|
|
- (Optional) If you want to use optional features, copy the files in /gamefiles folder to your game root folder.
|
|
- Move reVC.exe to GTA VC directory and run it.
|
|
|
|
## Preparing the environment for building
|
|
|
|
You may want to point GTA_VC_RE_DIR environment variable to GTA VC root folder if you want executable to be moved there via post-build script.
|
|
|
|
- For Linux, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
|
|
- For FreeBSD, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
|
|
- For Windows, assuming you have Visual Studio:
|
|
- Clone the repo using the argument `--recursive`.
|
|
- Run one of the `premake-vsXXXX.cmd` variants on root folder.
|
|
- Open the project via Visual Studio
|
|
|
|
**If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)
|
|
|
|
There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
|
|
|
|
> :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows).
|
|
|
|
> :information_source: **Did you notice librw?** reVC uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of reVC, but you also can use LIBRW enviorenment variable to specify path to your own librw.
|
|
|
|
## Contributing
|
|
Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document
|
|
|
|
### Unreversed / incomplete classes (at least the ones we know)
|
|
See [VC todo list](https://github.com/GTAmodding/re3/wiki/VC-todo)
|
|
|