re3/src
2021-07-11 03:26:59 +02:00
..
animation Use our synonyms for attack anims again 2021-02-07 21:13:54 +03:00
audio tiny diff fix 2021-07-11 03:26:59 +02:00
buildings Pool fixes + peds not forming circle fix 2021-06-24 21:34:28 +03:00
collision Fix collision loading for mission entities 2021-07-02 00:18:38 +03:00
control Use CPad functions to check key states in script loader 2021-07-08 03:37:14 +03:00
core fix hotring flap stat line 2021-07-11 00:30:26 +02:00
entities Physical: division by zero fix 2021-07-10 23:27:00 +03:00
extras rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake) 2021-06-28 13:57:05 +02:00
fakerw Add missing rtpng.h 2021-02-12 08:46:32 +02:00
math CEntity and C(Vu)Vector fixes and cleanup 2021-06-24 21:34:33 +03:00
modelinfo forgotten field in CBaseModelInfo::Shutdown 2021-06-24 21:34:33 +03:00
objects rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake) 2021-06-28 13:57:05 +02:00
peds Sanitizer fixes 2 2021-07-03 02:57:32 +03:00
render Fix text in elevator cam 2021-06-30 13:53:10 +03:00
rw CEntity and C(Vu)Vector fixes and cleanup 2021-06-24 21:34:33 +03:00
save fix compilation when ctype.h is included 2021-07-01 21:51:52 +02:00
skel fix: add missing limits.h includes to enable bulding on musl. 2021-07-05 22:40:21 +02:00
text Add russian support 2021-02-18 11:34:23 +02:00
vehicles fix jittery cars at 15fps 2021-07-09 18:51:27 +02:00
weapons rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake) 2021-06-28 13:57:05 +02:00
CMakeLists.txt add no-git-hash option to premake 2021-06-25 02:41:40 +02:00