re3/src/vehicles
2021-01-01 14:02:05 +01:00
..
Automobile.cpp some CAutomobile fixes 2020-12-31 23:59:45 +01:00
Automobile.h Few bug fixes in CAutomobile 2020-12-15 18:05:37 +02:00
Bike.cpp wrong bike fall off anim 2021-01-01 14:02:02 +01:00
Bike.h More bike leftovers 2020-12-28 14:00:44 +02:00
Boat.cpp PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:58:09 +02:00
Boat.h fixed boats for new renderer 2020-11-04 16:22:15 +01:00
CarGen.cpp Setter for bIsStatic (became virtual in SA) 2020-10-18 16:40:06 +03:00
CarGen.h cosmetic fixes 2020-07-20 09:49:39 -07:00
Cranes.cpp Small type use fixes 2020-12-25 08:59:32 +02:00
Cranes.h uint8 enums fixed 2020-12-07 01:59:17 +01:00
DamageManager.cpp some SilentPatch fixes 2020-09-30 02:14:10 +03:00
DamageManager.h some CAutomobile 2020-05-31 17:05:59 +02:00
Door.cpp Remove patches 2020-04-17 16:31:11 +03:00
Door.h implemented CTrain 2019-07-31 14:33:27 +02:00
Floater.cpp CBoat and friends 2020-07-01 18:04:02 +02:00
Floater.h CBoat and friends 2020-07-01 18:04:02 +02:00
HandlingMgr.cpp handling unit conversion 2020-12-27 20:34:19 +01:00
HandlingMgr.h rename unused field 2020-12-27 20:38:05 +01:00
Heli.cpp more PS2 stuff; memory movement done 2020-12-03 16:04:59 +01:00
Heli.h CHeli and CRopes done 2020-07-27 14:06:23 +02:00
Plane.cpp merge attempt 2020-12-19 03:21:04 +03:00
Plane.h made NPC heli rotors rotate 2020-07-21 09:58:53 +02:00
Train.cpp Original enum name 2020-11-24 17:16:39 +02:00
Train.h some CBike code; vehicle cleanup 2020-06-02 23:35:20 +02:00
Transmission.cpp transmission done 2020-08-20 10:24:12 +02:00
Transmission.h more CAutomobile::ProcessControl 2019-07-17 23:58:06 +02:00
Vehicle.cpp merge master to miami 2021-01-01 14:53:20 +03:00
Vehicle.h Few bug fixes in CAutomobile 2020-12-15 18:05:37 +02:00