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2dEffect.h
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Antennas.cpp
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added CAntennas
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2019-05-30 11:13:06 +02:00 |
Antennas.h
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Clouds.cpp
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fixed questionable RW usage; changed radar mask to PS2 techinque
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2020-04-09 17:45:05 +02:00 |
Clouds.h
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Console.cpp
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Console.h
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Coronas.cpp
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Fix sprite vertical scale
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2020-04-10 10:52:47 +03:00 |
Coronas.h
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Credits.cpp
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Remove unneeded double to float casts
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2020-03-22 17:30:54 +01:00 |
Credits.h
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Draw.cpp
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Draw.h
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Fluff.cpp
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fixed questionable RW usage; changed radar mask to PS2 techinque
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2020-04-09 17:45:05 +02:00 |
Fluff.h
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Font.cpp
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
Font.h
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Glass.cpp
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Glass.h
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Hud.cpp
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CMenuManager done and CHud fixes
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2020-04-12 00:56:27 +03:00 |
Hud.h
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CMenuManager done and CHud fixes
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2020-04-12 00:56:27 +03:00 |
Lines.cpp
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Lines.h
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MBlur.cpp
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fixed questionable RW usage; changed radar mask to PS2 techinque
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2020-04-09 17:45:05 +02:00 |
MBlur.h
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Particle.cpp
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Particle.h
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Fixes&Peds
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2019-10-25 22:17:55 +03:00 |
ParticleMgr.cpp
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ParticleMgr.h
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PlayerSkin.cpp
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PlayerSkin small cleanup
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2020-04-10 11:41:48 +03:00 |
PlayerSkin.h
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PlayerSkin small cleanup
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2020-04-10 11:41:48 +03:00 |
PointLights.cpp
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PointLights.h
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RenderBuffer.cpp
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RenderBuffer.h
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shadows done
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2019-07-24 19:55:43 +03:00 |
Renderer.cpp
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Finished CCam; various smaller things
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2020-03-27 10:04:45 +01:00 |
Renderer.h
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CFileLoader last funcs and Frontend cleanup
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2020-04-13 05:42:02 +03:00 |
Rubbish.cpp
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Rubbish.h
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Shadows.cpp
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Shadows.h
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implemented CShinyTexts
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2020-04-07 12:33:14 +02:00 |
Skidmarks.cpp
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Merge branch 'master' of github.com:gtamodding/re3
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2020-04-08 18:45:55 +02:00 |
Skidmarks.h
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Merge branch 'master' of github.com:gtamodding/re3
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2020-04-08 18:45:55 +02:00 |
SpecialFX.cpp
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fixed questionable RW usage; changed radar mask to PS2 techinque
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2020-04-09 17:45:05 +02:00 |
SpecialFX.h
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
Sprite.cpp
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Fix sprite vertical scale
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2020-04-10 10:52:47 +03:00 |
Sprite.h
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Sprite2d.cpp
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fixed questionable RW usage; changed radar mask to PS2 techinque
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2020-04-09 17:45:05 +02:00 |
Sprite2d.h
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TexList.cpp
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
TexList.h
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
Timecycle.cpp
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Timecycle.h
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implemented CTrafficLights
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2020-04-10 18:36:39 +02:00 |
WaterCannon.cpp
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WaterCannon.h
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WaterLevel.cpp
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WaterLevel.h
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WeaponEffects.cpp
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Fix sprite vertical scale
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2020-04-10 10:52:47 +03:00 |
WeaponEffects.h
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Weather.cpp
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Fixing mixed IsCutsceneProcessing and IsRunning
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2020-04-10 11:23:35 +03:00 |
Weather.h
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