mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-16 22:39:00 +00:00
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
#pragma once
|
|
|
|
enum eAspectRatio
|
|
{
|
|
// Make sure these work the same as FrontEndMenuManager.m_PrefsUseWideScreen
|
|
// without widescreen support
|
|
AR_4_3,
|
|
AR_16_9,
|
|
|
|
AR_AUTO,
|
|
};
|
|
|
|
class CDraw
|
|
{
|
|
private:
|
|
static float &ms_fNearClipZ;
|
|
static float &ms_fFarClipZ;
|
|
static float &ms_fFOV;
|
|
public:
|
|
static float &ms_fLODDistance; // set but unused?
|
|
|
|
#ifdef ASPECT_RATIO_SCALE
|
|
// we use this variable to scale a lot of 2D elements
|
|
// so better cache it
|
|
static float ms_fAspectRatio;
|
|
#endif
|
|
|
|
static uint8 &FadeValue;
|
|
static uint8 &FadeRed;
|
|
static uint8 &FadeGreen;
|
|
static uint8 &FadeBlue;
|
|
|
|
static void SetNearClipZ(float nearclip) { ms_fNearClipZ = nearclip; }
|
|
static float GetNearClipZ(void) { return ms_fNearClipZ; }
|
|
static void SetFarClipZ(float farclip) { ms_fFarClipZ = farclip; }
|
|
static float GetFarClipZ(void) { return ms_fFarClipZ; }
|
|
|
|
static void SetFOV(float fov);
|
|
static float GetFOV(void) { return ms_fFOV; }
|
|
|
|
static float FindAspectRatio(void);
|
|
#ifdef ASPECT_RATIO_SCALE
|
|
static float ConvertFOV(float fov);
|
|
static float GetAspectRatio(void) { return ms_fAspectRatio; }
|
|
static void SetAspectRatio(float ratio) { ms_fAspectRatio = ratio; }
|
|
#else
|
|
static float GetAspectRatio(void) { return FindAspectRatio(); }
|
|
#endif
|
|
};
|