No description
Find a file
Nikolay Korolev 9ba2f7d43c fix
2021-08-15 23:32:10 +03:00
.github Reorganize config.h 2021-07-12 03:58:34 +03:00
.vscode sync 2021-07-24 00:47:04 +03:00
cmake
codewarrior sync 2021-07-24 00:47:04 +03:00
gamefiles Update GXT 2021-07-15 00:50:41 +03:00
src fix 2021-08-15 23:32:10 +03:00
utils/gxt Update GXT 2021-07-15 00:50:41 +03:00
vendor Update librw 2021-07-04 18:17:22 +02:00
.clang-format
.gitattributes
.gitignore swap out codewarrior reVC.mcp with xml export 2021-06-26 03:43:40 +02:00
.gitmodules
CMakeLists.txt
CODING_STYLE.md Separate Coding Style out into its own Document, and mention it from the Readme. 2020-09-30 06:54:57 -04:00
conanfile.py
logo.png
logo.svg
premake-vs2015.cmd
premake-vs2017.cmd
premake-vs2019.cmd
premake5.exe
premake5.lua sync 2021-07-24 00:47:04 +03:00
premake5Linux
printHash.bat
printHash.sh fix: printHash.sh; replace echo -n, check if $1 is set. 2021-07-05 22:40:30 +02:00
README.md readme: fix lto option 2021-07-10 01:17:38 +02:00

reLCS

Build Status

Intro

The aim of this project is to reverse GTA Liberty City Stories.

How can I try it?

  • reLCS requires game assets to work.
  • Build reLCS or download it from one of the above links (Debug or Release).
  • (Optional) If you want to use optional features, copy the files in /gamefiles folder to your game root folder.
  • Move reLCS.exe to GTA LCS directory and run it.

Preparing the environment for building

You may want to point GTA_LCS_RE_DIR environment variable to GTA LCS root folder if you want executable to be moved there via post-build script.

  • For Linux, proceed: Building on Linux
  • For FreeBSD, proceed: Building on FreeBSD
  • For Windows, assuming you have Visual Studio:
    • Clone the repo using the argument --recursive.
    • Run one of the premake-vsXXXX.cmd variants on root folder.
    • Open the project via Visual Studio

If you use 64-bit D3D9: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)

There are various settings at the very bottom of config.h, you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.

If you choose OpenAL on Windows You must read Running OpenAL build on Windows.

Did you notice librw? reLCS uses completely homebrew RenderWare-replacement rendering engine; librw. librw comes as submodule of reLCS, but you also can use LIBRW enviorenment variable to specify path to your own librw.

Contributing

Please read the Coding Style Document