mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-02 15:45:41 +00:00
799 lines
28 KiB
C++
799 lines
28 KiB
C++
#define WITHWINDOWS
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#ifndef LIBRW
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#define WITHD3D
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#endif
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#include "common.h"
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#ifndef LIBRW
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#include <d3d8caps.h>
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#endif
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#include "General.h"
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#include "RwHelper.h"
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#include "Camera.h"
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#include "Timecycle.h"
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#include "Particle.h"
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#include "Timer.h"
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#include "Hud.h"
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#include "Frontend.h"
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#include "MBlur.h"
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#include "postfx.h"
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// Originally taken from RW example 'mblur'
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RwRaster *CMBlur::pFrontBuffer;
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bool CMBlur::ms_bJustInitialised;
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bool CMBlur::ms_bScaledBlur;
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bool CMBlur::BlurOn;
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float CMBlur::Drunkness;
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int32 CMBlur::pBufVertCount;
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static RwIm2DVertex Vertex[4];
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static RwIm2DVertex Vertex2[4];
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static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
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#ifndef LIBRW
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extern "C" D3DCAPS8 _RwD3D8DeviceCaps;
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#endif
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RwBool
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CMBlur::MotionBlurOpen(RwCamera *cam)
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{
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#ifdef EXTENDED_COLOURFILTER
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CPostFX::Open(cam);
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return TRUE;
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#else
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#ifdef GTA_PS2
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RwRect rect = {0, 0, 0, 0};
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if (pFrontBuffer)
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return TRUE;
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BlurOn = true;
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rect.w = RwRasterGetWidth(RwCameraGetRaster(cam));
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rect.h = RwRasterGetHeight(RwCameraGetRaster(cam));
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pFrontBuffer = RwRasterCreate(0, 0, 0, rwRASTERDONTALLOCATE|rwRASTERTYPECAMERATEXTURE);
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if (!pFrontBuffer)
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{
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printf("Error creating raster\n");
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return FALSE;
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}
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RwRaster *raster = RwRasterSubRaster(pFrontBuffer, RwCameraGetRaster(cam), &rect);
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if (!raster)
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{
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RwRasterDestroy(pFrontBuffer);
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pFrontBuffer = NULL;
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printf("Error subrastering\n");
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return FALSE;
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}
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CreateImmediateModeData(cam, &rect);
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#else
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RwRect rect = { 0, 0, 0, 0 };
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if(pFrontBuffer)
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MotionBlurClose();
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#ifndef LIBRW
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extern void _GetVideoMemInfo(LPDWORD total, LPDWORD avaible);
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DWORD total, avaible;
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_GetVideoMemInfo(&total, &avaible);
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debug("Available video memory %d\n", avaible);
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#endif
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if(BlurOn)
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{
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uint32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1);
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uint32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1);
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uint32 depth = RwRasterGetDepth(RwCameraGetRaster(cam));
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#ifndef LIBRW
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extern DWORD _dwMemTotalVideo;
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if ( _RwD3D8DeviceCaps.MaxTextureWidth >= width && _RwD3D8DeviceCaps.MaxTextureHeight >= height )
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{
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total = _dwMemTotalVideo - 3 *
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( RwRasterGetDepth(RwCameraGetRaster(cam))
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* RwRasterGetHeight(RwCameraGetRaster(cam))
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* RwRasterGetWidth(RwCameraGetRaster(cam)) / 8 );
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BlurOn = total >= height*width*(depth/8) + (12*1024*1024) /*12 MB*/;
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}
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else
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BlurOn = false;
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#endif
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if ( BlurOn )
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{
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ms_bScaledBlur = false;
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rect.w = width;
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rect.h = height;
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pFrontBuffer = RwRasterCreate(rect.w, rect.h, depth, rwRASTERTYPECAMERATEXTURE);
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if ( !pFrontBuffer )
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{
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debug("MBlurOpen can't create raster.");
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BlurOn = false;
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rect.w = RwRasterGetWidth(RwCameraGetRaster(cam));
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rect.h = RwRasterGetHeight(RwCameraGetRaster(cam));
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}
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else
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ms_bJustInitialised = true;
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}
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else
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{
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rect.w = RwRasterGetWidth(RwCameraGetRaster(cam));
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rect.h = RwRasterGetHeight(RwCameraGetRaster(cam));
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}
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#ifndef LIBRW
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_GetVideoMemInfo(&total, &avaible);
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debug("Available video memory %d\n", avaible);
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#endif
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CreateImmediateModeData(cam, &rect);
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}
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else
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{
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rect.w = RwRasterGetWidth(RwCameraGetRaster(cam));
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rect.h = RwRasterGetHeight(RwCameraGetRaster(cam));
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CreateImmediateModeData(cam, &rect);
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}
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return TRUE;
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#endif
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#endif
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}
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RwBool
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CMBlur::MotionBlurClose(void)
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{
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#ifdef EXTENDED_COLOURFILTER
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CPostFX::Close();
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#else
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if(pFrontBuffer){
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RwRasterDestroy(pFrontBuffer);
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pFrontBuffer = nil;
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return TRUE;
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}
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#endif
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return FALSE;
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}
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void
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CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect)
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{
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float zero, xmax, ymax;
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if(RwRasterGetDepth(RwCameraGetRaster(cam)) == 16){
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zero = HALFPX;
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xmax = rect->w + HALFPX;
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ymax = rect->h + HALFPX;
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}else{
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zero = -HALFPX;
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xmax = rect->w - HALFPX;
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ymax = rect->h - HALFPX;
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}
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RwIm2DVertexSetScreenX(&Vertex[0], zero);
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RwIm2DVertexSetScreenY(&Vertex[0], zero);
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RwIm2DVertexSetScreenZ(&Vertex[0], RwIm2DGetNearScreenZ());
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RwIm2DVertexSetCameraZ(&Vertex[0], RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetRecipCameraZ(&Vertex[0], 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetU(&Vertex[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, 255);
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RwIm2DVertexSetScreenX(&Vertex[1], zero);
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RwIm2DVertexSetScreenY(&Vertex[1], ymax);
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RwIm2DVertexSetScreenZ(&Vertex[1], RwIm2DGetNearScreenZ());
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RwIm2DVertexSetCameraZ(&Vertex[1], RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetRecipCameraZ(&Vertex[1], 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetU(&Vertex[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, 255);
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RwIm2DVertexSetScreenX(&Vertex[2], xmax);
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RwIm2DVertexSetScreenY(&Vertex[2], ymax);
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RwIm2DVertexSetScreenZ(&Vertex[2], RwIm2DGetNearScreenZ());
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RwIm2DVertexSetCameraZ(&Vertex[2], RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetRecipCameraZ(&Vertex[2], 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetU(&Vertex[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, 255);
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RwIm2DVertexSetScreenX(&Vertex[3], xmax);
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RwIm2DVertexSetScreenY(&Vertex[3], zero);
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RwIm2DVertexSetScreenZ(&Vertex[3], RwIm2DGetNearScreenZ());
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RwIm2DVertexSetCameraZ(&Vertex[3], RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetRecipCameraZ(&Vertex[3], 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetU(&Vertex[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255);
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RwIm2DVertexSetScreenX(&Vertex2[0], zero + 2.0f);
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RwIm2DVertexSetScreenY(&Vertex2[0], zero + 2.0f);
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RwIm2DVertexSetScreenZ(&Vertex2[0], RwIm2DGetNearScreenZ());
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RwIm2DVertexSetCameraZ(&Vertex2[0], RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetRecipCameraZ(&Vertex2[0], 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetU(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetIntRGBA(&Vertex2[0], 255, 255, 255, 255);
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RwIm2DVertexSetScreenX(&Vertex2[1], 2.0f);
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RwIm2DVertexSetScreenY(&Vertex2[1], ymax + 2.0f);
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RwIm2DVertexSetScreenZ(&Vertex2[1], RwIm2DGetNearScreenZ());
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RwIm2DVertexSetCameraZ(&Vertex2[1], RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetRecipCameraZ(&Vertex2[1], 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetU(&Vertex2[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex2[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetIntRGBA(&Vertex2[1], 255, 255, 255, 255);
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RwIm2DVertexSetScreenX(&Vertex2[2], xmax + 2.0f);
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RwIm2DVertexSetScreenY(&Vertex2[2], ymax + 2.0f);
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RwIm2DVertexSetScreenZ(&Vertex2[2], RwIm2DGetNearScreenZ());
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RwIm2DVertexSetCameraZ(&Vertex2[2], RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetRecipCameraZ(&Vertex2[2], 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetU(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetIntRGBA(&Vertex2[2], 255, 255, 255, 255);
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RwIm2DVertexSetScreenX(&Vertex2[3], xmax + 2.0f);
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RwIm2DVertexSetScreenY(&Vertex2[3], zero + 2.0f);
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RwIm2DVertexSetScreenZ(&Vertex2[3], RwIm2DGetNearScreenZ());
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RwIm2DVertexSetCameraZ(&Vertex2[3], RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetRecipCameraZ(&Vertex2[3], 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetU(&Vertex2[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetV(&Vertex2[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetIntRGBA(&Vertex2[3], 255, 255, 255, 255);
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}
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void
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CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect, RwIm2DVertex *verts, RwRGBA color, float u1Off, float v1Off, float u2Off, float v2Off, float z, int fullTexture)
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{
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float x1 = rect->x;
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float y1 = rect->y;
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float x2 = rect->w;
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float y2 = rect->h;
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float u1, v1, u2, v2;
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if(fullTexture){
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u1 = 0.0f;
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v1 = 0.0f;
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u2 = 1.0f;
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v2 = 1.0f;
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}else{
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if(RwRasterGetDepth(RwCameraGetRaster(cam)) == 16){
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x1 += HALFPX;
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y1 += HALFPX;
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x2 += HALFPX;
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y2 += HALFPX;
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}else{
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x1 -= HALFPX;
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y1 -= HALFPX;
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x2 -= HALFPX;
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y2 -= HALFPX;
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}
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int32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1);
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int32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1);
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u1 = x1/width + u1Off;
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v1 = y1/height + v1Off;
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u2 = x2/width + u2Off;
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v2 = y2/height + v2Off;
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u1 = clamp(u1, 0.0f, 1.0f);
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v1 = clamp(v1, 0.0f, 1.0f);
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u2 = clamp(u2, 0.0f, 1.0f);
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v2 = clamp(v2, 0.0f, 1.0f);
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}
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float recipz = 1.0f/z;
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// TODO: CameraZ is wrong, what should we do?
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RwIm2DVertexSetScreenX(&verts[0], x1);
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RwIm2DVertexSetScreenY(&verts[0], y1);
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RwIm2DVertexSetScreenZ(&verts[0], z);
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RwIm2DVertexSetCameraZ(&verts[0], RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetRecipCameraZ(&verts[0], recipz);
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RwIm2DVertexSetU(&verts[0], u1, recipz);
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RwIm2DVertexSetV(&verts[0], v1, recipz);
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RwIm2DVertexSetIntRGBA(&verts[0], color.red, color.green, color.blue, color.alpha);
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RwIm2DVertexSetScreenX(&verts[1], x1);
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RwIm2DVertexSetScreenY(&verts[1], y2);
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RwIm2DVertexSetScreenZ(&verts[1], z);
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RwIm2DVertexSetCameraZ(&verts[1], RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetRecipCameraZ(&verts[1], recipz);
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RwIm2DVertexSetU(&verts[1], u1, recipz);
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RwIm2DVertexSetV(&verts[1], v2, recipz);
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RwIm2DVertexSetIntRGBA(&verts[1], color.red, color.green, color.blue, color.alpha);
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RwIm2DVertexSetScreenX(&verts[2], x2);
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RwIm2DVertexSetScreenY(&verts[2], y2);
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RwIm2DVertexSetScreenZ(&verts[2], z);
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RwIm2DVertexSetCameraZ(&verts[2], RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetRecipCameraZ(&verts[2], recipz);
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RwIm2DVertexSetU(&verts[2], u2, recipz);
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RwIm2DVertexSetV(&verts[2], v2, recipz);
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RwIm2DVertexSetIntRGBA(&verts[2], color.red, color.green, color.blue, color.alpha);
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RwIm2DVertexSetScreenX(&verts[3], x2);
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RwIm2DVertexSetScreenY(&verts[3], y1);
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RwIm2DVertexSetScreenZ(&verts[3], z);
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RwIm2DVertexSetCameraZ(&verts[3], RwCameraGetNearClipPlane(cam));
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RwIm2DVertexSetRecipCameraZ(&verts[3], recipz);
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RwIm2DVertexSetU(&verts[3], u2, recipz);
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RwIm2DVertexSetV(&verts[3], v1, recipz);
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RwIm2DVertexSetIntRGBA(&verts[3], color.red, color.green, color.blue, color.alpha);
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}
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void
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CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha)
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{
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#ifdef EXTENDED_COLOURFILTER
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CPostFX::Render(cam, red, green, blue, blur, type, bluralpha);
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#else
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RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur };
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#ifdef GTA_PS2
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if( pFrontBuffer )
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OverlayRender(cam, pFrontBuffer, color, type, bluralpha);
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#else
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if(ms_bJustInitialised)
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ms_bJustInitialised = false;
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else
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OverlayRender(cam, pFrontBuffer, color, type, bluralpha);
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if(BlurOn){
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RwRasterPushContext(pFrontBuffer);
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RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0);
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RwRasterPopContext();
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}
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#endif
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#endif
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}
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static uint8 DrunkBlurRed = 128;
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static uint8 DrunkBlurGreen = 128;
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static uint8 DrunkBlurBlue = 128;
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static int32 DrunkBlurIncrement = 1;
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void
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CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 bluralpha)
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{
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int r, g, b, a;
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r = color.red;
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g = color.green;
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b = color.blue;
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a = color.alpha;
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DefinedState();
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switch(type)
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{
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case MOTION_BLUR_SECURITY_CAM:
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r = 0;
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g = 255;
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b = 0;
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a = 128;
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break;
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case MOTION_BLUR_INTRO:
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r = 100;
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g = 220;
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b = 230;
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a = 158;
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break;
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case MOTION_BLUR_INTRO2:
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r = 80;
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g = 255;
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b = 230;
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a = 138;
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break;
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case MOTION_BLUR_INTRO3:
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r = 255;
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g = 60;
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b = 60;
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a = 200;
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break;
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case MOTION_BLUR_INTRO4:
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r = 255;
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g = 180;
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b = 180;
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a = 128;
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break;
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}
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if(!BlurOn){
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// gta clamps these to 255 (probably a macro or inlined function)
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int ovR = r * 0.6f;
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int ovG = g * 0.6f;
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int ovB = b * 0.6f;
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int ovA = type == MOTION_BLUR_SNIPER ? a : a*0.6f;
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RwIm2DVertexSetIntRGBA(&Vertex[0], ovR, ovG, ovB, ovA);
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RwIm2DVertexSetIntRGBA(&Vertex[1], ovR, ovG, ovB, ovA);
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RwIm2DVertexSetIntRGBA(&Vertex[2], ovR, ovG, ovB, ovA);
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RwIm2DVertexSetIntRGBA(&Vertex[3], ovR, ovG, ovB, ovA);
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}else{
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RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, a);
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|
RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a);
|
|
RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, a);
|
|
RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a);
|
|
RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, a);
|
|
RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a);
|
|
RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, a);
|
|
RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a);
|
|
}
|
|
|
|
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
|
|
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, raster);
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
|
|
|
if(BlurOn){
|
|
if(type == MOTION_BLUR_SNIPER){
|
|
RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, 80);
|
|
RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, 80);
|
|
RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, 80);
|
|
RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, 80);
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
|
// TODO(MIAMI): pBufVertCount = 0;
|
|
}else{
|
|
RwIm2DVertexSetIntRGBA(&Vertex2[0], r*2, g*2, b*2, 30);
|
|
RwIm2DVertexSetIntRGBA(&Vertex2[1], r*2, g*2, b*2, 30);
|
|
RwIm2DVertexSetIntRGBA(&Vertex2[2], r*2, g*2, b*2, 30);
|
|
RwIm2DVertexSetIntRGBA(&Vertex2[3], r*2, g*2, b*2, 30);
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
|
|
|
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex2, 4, Index, 6);
|
|
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
|
|
|
RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, a);
|
|
RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a);
|
|
RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, a);
|
|
RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a);
|
|
RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, a);
|
|
RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a);
|
|
RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, a);
|
|
RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a);
|
|
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
|
|
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex2, 4, Index, 6);
|
|
}
|
|
}
|
|
|
|
int DrunkBlurAlpha = 175.0f * Drunkness;
|
|
if(DrunkBlurAlpha != 0){
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
|
if(BlurOn){
|
|
RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, DrunkBlurAlpha);
|
|
RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, DrunkBlurAlpha);
|
|
RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, DrunkBlurAlpha);
|
|
RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, DrunkBlurAlpha);
|
|
}else{
|
|
RwIm2DVertexSetIntRGBA(&Vertex[0], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha);
|
|
RwIm2DVertexSetIntRGBA(&Vertex[1], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha);
|
|
RwIm2DVertexSetIntRGBA(&Vertex[2], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha);
|
|
RwIm2DVertexSetIntRGBA(&Vertex[3], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha);
|
|
if(DrunkBlurIncrement){
|
|
if(DrunkBlurRed < 255) DrunkBlurRed++;
|
|
if(DrunkBlurGreen < 255) DrunkBlurGreen++;
|
|
if(DrunkBlurBlue < 255) DrunkBlurBlue++;
|
|
if(DrunkBlurRed == 255)
|
|
DrunkBlurIncrement = 0;
|
|
}else{
|
|
if(DrunkBlurRed > 128) DrunkBlurRed--;
|
|
if(DrunkBlurGreen > 128) DrunkBlurGreen--;
|
|
if(DrunkBlurBlue > 128) DrunkBlurBlue--;
|
|
if(DrunkBlurRed == 128)
|
|
DrunkBlurIncrement = 1;
|
|
}
|
|
}
|
|
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
|
|
}
|
|
|
|
if(type != MOTION_BLUR_SNIPER)
|
|
OverlayRenderFx(cam, pFrontBuffer);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
|
}
|
|
|
|
void
|
|
CMBlur::SetDrunkBlur(float drunkness)
|
|
{
|
|
Drunkness = clamp(drunkness, 0.0f, 1.0f);
|
|
}
|
|
|
|
void
|
|
CMBlur::ClearDrunkBlur()
|
|
{
|
|
Drunkness = 0.0f;
|
|
CTimer::SetTimeScale(1.0f);
|
|
}
|
|
|
|
#define NUM_RENDER_FX 64
|
|
|
|
static RwRect fxRect[NUM_RENDER_FX];
|
|
static FxType fxType[NUM_RENDER_FX];
|
|
static float fxZ[NUM_RENDER_FX];
|
|
|
|
bool
|
|
CMBlur::PosInside(RwRect *rect, float x1, float y1, float x2, float y2)
|
|
{
|
|
if((rect->x < x1 - 10.0f || rect->x > x2 + 10.0f || rect->y < y1 - 10.0f || rect->y > y2 + 10.0f) &&
|
|
(rect->w < x1 - 10.0f || rect->w > x2 + 10.0f || rect->h < y1 - 10.0f || rect->h > y2 + 10.0f) &&
|
|
(rect->x < x1 - 10.0f || rect->x > x2 + 10.0f || rect->h < y1 - 10.0f || rect->h > y2 + 10.0f) &&
|
|
(rect->w < x1 - 10.0f || rect->w > x2 + 10.0f || rect->y < y1 - 10.0f || rect->y > y2 + 10.0f))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
CMBlur::AddRenderFx(RwCamera *cam, RwRect *rect, float z, FxType type)
|
|
{
|
|
if(pBufVertCount >= NUM_RENDER_FX)
|
|
return false;
|
|
|
|
rect->x = Max(rect->x, 0);
|
|
rect->y = Max(rect->y, 0);
|
|
rect->w = Min(rect->w, SCREEN_WIDTH);
|
|
rect->h = Min(rect->h, SCREEN_HEIGHT);
|
|
if(rect->x >= rect->w || rect->y >= rect->h)
|
|
return false;
|
|
|
|
switch(type){
|
|
case FXTYPE_WATER1:
|
|
case FXTYPE_WATER2:
|
|
case FXTYPE_BLOOD1:
|
|
case FXTYPE_BLOOD2:
|
|
case FXTYPE_HEATHAZE: // code seems to be duplicated for this case
|
|
for(int i = 0; i < pBufVertCount; i++)
|
|
if(fxType[i] == type && PosInside(rect, fxRect[i].x-10.0f, fxRect[i].y-10.0f, fxRect[i].w+10.0f, fxRect[i].h+10.0f))
|
|
return false;
|
|
// TODO: fix aspect ratio scaling
|
|
// radar
|
|
if(PosInside(rect, 40.0f, SCREEN_SCALE_FROM_BOTTOM(116.0f), 40.0f + SCREEN_SCALE_X(94.0f), SCREEN_SCALE_FROM_BOTTOM(116.0f - 76.0f)))
|
|
return false;
|
|
// HUD
|
|
if(PosInside(rect, 400.0f, 0.0f, SCREEN_WIDTH, 90.0f))
|
|
return false;
|
|
// vehicle name
|
|
if(CHud::m_VehicleState != 0 && PosInside(rect, SCREEN_WIDTH/2, 350.0f, SCREEN_WIDTH, SCREEN_HEIGHT))
|
|
return false;
|
|
// zone name
|
|
if(CHud::m_ZoneState != 0 && PosInside(rect, SCREEN_WIDTH/2, 350.0f, SCREEN_WIDTH, SCREEN_HEIGHT))
|
|
return false;
|
|
break;
|
|
}
|
|
|
|
fxRect[pBufVertCount] = *rect;
|
|
fxZ[pBufVertCount] = z;
|
|
fxType[pBufVertCount] = type;
|
|
pBufVertCount++;
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
CMBlur::OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf)
|
|
{
|
|
bool drawWaterDrops = false;
|
|
RwIm2DVertex verts[4];
|
|
int red = (0.75f*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.55f * 255;
|
|
int green = (0.75f*CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen())*0.55f * 255;
|
|
int blue = (0.75f*CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue())*0.55f * 255;
|
|
red = clamp(red, 0, 255);
|
|
green = clamp(green, 0, 255);
|
|
blue = clamp(blue, 0, 255);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
|
|
|
#ifdef LIBRW
|
|
rw::SetRenderState(rw::STENCILENABLE, TRUE);
|
|
#else
|
|
RwD3D8SetRenderState(D3DRS_STENCILENABLE, TRUE);
|
|
#endif
|
|
|
|
for(int i = 0; i < pBufVertCount; i++)
|
|
switch(fxType[i]){
|
|
case FXTYPE_WATER1:
|
|
case FXTYPE_WATER2:
|
|
case FXTYPE_BLOOD1:
|
|
case FXTYPE_BLOOD2: {
|
|
drawWaterDrops = true;
|
|
int32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1);
|
|
int32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1);
|
|
|
|
float u1Off = (fxRect[i].w - fxRect[i].x)/width;
|
|
float u2Off = u1Off - (fxRect[i].w - fxRect[i].x + 0.5f)*0.66f/width;
|
|
float halfHeight = (fxRect[i].h - fxRect[i].y + 0.5f)*0.25f/height;
|
|
|
|
if(RwRasterGetDepth(RwCameraGetRaster(cam)) == 16){
|
|
if(fxType[i] == FXTYPE_BLOOD1 || fxType[i] == FXTYPE_BLOOD2)
|
|
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(255, 0, 0, 128), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
|
|
else
|
|
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(32, 32, 32, 225), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
|
|
}else{
|
|
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(32, 32, 32, 225), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
|
|
}
|
|
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpDotRaster);
|
|
#ifdef LIBRW
|
|
rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILALWAYS);
|
|
rw::SetRenderState(rw::STENCILFUNCTIONREF, 1);
|
|
rw::SetRenderState(rw::STENCILFUNCTIONMASK, 0xFFFFFFFF);
|
|
rw::SetRenderState(rw::STENCILFUNCTIONWRITEMASK, 0xFFFFFFFF);
|
|
rw::SetRenderState(rw::STENCILZFAIL, rw::STENCILKEEP);
|
|
rw::SetRenderState(rw::STENCILFAIL, rw::STENCILKEEP);
|
|
rw::SetRenderState(rw::STENCILPASS, rw::STENCILREPLACE);
|
|
#else
|
|
RwD3D8SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS);
|
|
RwD3D8SetRenderState(D3DRS_STENCILREF, 1);
|
|
RwD3D8SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF);
|
|
RwD3D8SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF);
|
|
RwD3D8SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP);
|
|
RwD3D8SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP);
|
|
RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
|
|
#endif
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
|
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
|
|
|
|
if(RwRasterGetDepth(RwCameraGetRaster(cam)) != 16){
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, frontBuf);
|
|
#ifdef LIBRW
|
|
rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILEQUAL);
|
|
rw::SetRenderState(rw::STENCILPASS, rw::STENCILKEEP);
|
|
#else
|
|
RwD3D8SetRenderState(D3DRS_STENCILFUNC, D3DCMP_EQUAL);
|
|
RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP);
|
|
#endif
|
|
if(BlurOn){
|
|
if(fxType[i] == FXTYPE_BLOOD1 || fxType[i] == FXTYPE_BLOOD2)
|
|
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(255, 0, 0, 255), u1Off, 0.0f+halfHeight, u2Off, 0.0f-halfHeight, fxZ[i], false);
|
|
else
|
|
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(225, 225, 225, 160), u1Off, 0.0f+halfHeight, u2Off, 0.0f-halfHeight, fxZ[i], false);
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDDESTALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVDESTALPHA);
|
|
}else{
|
|
if(fxType[i] == FXTYPE_BLOOD1 || fxType[i] == FXTYPE_BLOOD2)
|
|
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(255, 0, 0, 128), u1Off, 0.0f+halfHeight, u2Off, 0.0f-halfHeight, fxZ[i], false);
|
|
else
|
|
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(128, 128, 128, 32), u1Off, 0.0f+halfHeight, u2Off, 0.0f-halfHeight, fxZ[i], false);
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
|
}
|
|
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
|
|
}
|
|
break;
|
|
}
|
|
case FXTYPE_SPLASH1:
|
|
case FXTYPE_SPLASH2:
|
|
case FXTYPE_SPLASH3:
|
|
drawWaterDrops = true;
|
|
break;
|
|
|
|
case FXTYPE_HEATHAZE:
|
|
if(TheCamera.GetScreenFadeStatus() == FADE_0 && frontBuf){
|
|
int alpha = FrontEndMenuManager.m_PrefsBrightness > 255 ?
|
|
FrontEndMenuManager.m_PrefsBrightness - 90 :
|
|
FrontEndMenuManager.m_PrefsBrightness - 130;
|
|
alpha = clamp(alpha, 16, 200)/2;
|
|
|
|
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(0, 0, 0, alpha), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpHeatHazeRaster);
|
|
#ifdef LIBRW
|
|
rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILALWAYS);
|
|
rw::SetRenderState(rw::STENCILFUNCTIONREF, 1);
|
|
rw::SetRenderState(rw::STENCILFUNCTIONMASK, 0xFFFFFFFF);
|
|
rw::SetRenderState(rw::STENCILFUNCTIONWRITEMASK, 0xFFFFFFFF);
|
|
rw::SetRenderState(rw::STENCILZFAIL, rw::STENCILKEEP);
|
|
rw::SetRenderState(rw::STENCILFAIL, rw::STENCILKEEP);
|
|
rw::SetRenderState(rw::STENCILPASS, rw::STENCILREPLACE);
|
|
#else
|
|
RwD3D8SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS);
|
|
RwD3D8SetRenderState(D3DRS_STENCILREF, 1);
|
|
RwD3D8SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF);
|
|
RwD3D8SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF);
|
|
RwD3D8SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP);
|
|
RwD3D8SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP);
|
|
RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
|
|
#endif
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
|
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
|
|
|
|
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(255, 255, 255, alpha),
|
|
CGeneral::GetRandomNumberInRange(-0.002f, 0.002f),
|
|
CGeneral::GetRandomNumberInRange(-0.002f, 0.002f),
|
|
CGeneral::GetRandomNumberInRange(-0.002f, 0.002f),
|
|
CGeneral::GetRandomNumberInRange(-0.002f, 0.002f),
|
|
fxZ[i], false);
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, frontBuf);
|
|
#ifdef LIBRW
|
|
rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILEQUAL);
|
|
rw::SetRenderState(rw::STENCILPASS, rw::STENCILKEEP);
|
|
#else
|
|
RwD3D8SetRenderState(D3DRS_STENCILFUNC, D3DCMP_EQUAL);
|
|
RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP);
|
|
#endif
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
|
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
|
|
}
|
|
break;
|
|
}
|
|
#ifdef LIBRW
|
|
rw::SetRenderState(rw::STENCILENABLE, FALSE);
|
|
#else
|
|
RwD3D8SetRenderState(D3DRS_STENCILENABLE, FALSE);
|
|
#endif
|
|
|
|
if(drawWaterDrops){
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
|
|
|
// Draw drops
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRainDripRaster[0]);
|
|
for(int i = 0; i < pBufVertCount; i++)
|
|
if(fxType[i] == FXTYPE_WATER1 || fxType[i] == FXTYPE_BLOOD1){
|
|
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(red, green, blue, fxType[i] == FXTYPE_BLOOD1 ? 255 : 192),
|
|
0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
|
|
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
|
|
}
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRainDripRaster[1]);
|
|
for(int i = 0; i < pBufVertCount; i++)
|
|
if(fxType[i] == FXTYPE_WATER2 || fxType[i] == FXTYPE_BLOOD2){
|
|
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(red, green, blue, fxType[i] == FXTYPE_BLOOD2 ? 255 : 192),
|
|
0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
|
|
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
|
|
}
|
|
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCarSplashRaster[0]);
|
|
for(int i = 0; i < pBufVertCount; i++)
|
|
if(fxType[i] == FXTYPE_SPLASH1 || fxType[i] == FXTYPE_SPLASH2 || fxType[i] == FXTYPE_SPLASH3){
|
|
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(200, 200, 200, 255),
|
|
0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
|
|
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
|
|
}
|
|
|
|
// Darken the water drops
|
|
int alpha = 192*0.5f;
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
|
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRainDripDarkRaster[0]);
|
|
for(int i = 0; i < pBufVertCount; i++)
|
|
if(fxType[i] == FXTYPE_WATER1){
|
|
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(red, green, blue, alpha),
|
|
0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
|
|
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
|
|
}
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRainDripDarkRaster[1]);
|
|
for(int i = 0; i < pBufVertCount; i++)
|
|
if(fxType[i] == FXTYPE_WATER2){
|
|
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(red, green, blue, alpha),
|
|
0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
|
|
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
|
|
}
|
|
}
|
|
|
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
|
pBufVertCount = 0;
|
|
}
|