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https://github.com/GTAmodding/re3.git
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60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
class CEntity;
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enum eZoneAttribs
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{
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ATTRZONE_CAMCLOSEIN = 1,
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ATTRZONE_STAIRS = 2,
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ATTRZONE_1STPERSON = 4,
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ATTRZONE_NORAIN = 8,
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ATTRZONE_NOPOLICE = 0x10,
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ATTRZONE_NOTCULLZONE = 0x20,
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ATTRZONE_DOINEEDCOLLISION = 0x40,
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ATTRZONE_SUBWAYVISIBLE = 0x80,
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};
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struct CAttributeZone
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{
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float minx;
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float maxx;
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float miny;
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float maxy;
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float minz;
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float maxz;
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int16 attributes;
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int16 wantedLevel;
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};
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class CCullZones
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{
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public:
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static int32 NumAttributeZones;
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static CAttributeZone aAttributeZones[NUMATTRIBZONES];
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static int32 CurrentWantedLevelDrop_Player;
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static int32 CurrentFlags_Camera;
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static int32 CurrentFlags_Player;
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static bool bCurrentSubwayIsInvisible;
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static void Init(void);
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static void Update(void);
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static void ForceCullZoneCoors(CVector coors);
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static int32 FindAttributesForCoors(CVector coors, int32 *wantedLevel);
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static CAttributeZone *FindZoneWithStairsAttributeForPlayer(void);
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static void MarkSubwayAsInvisible(bool visible);
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static void AddCullZone(CVector const &position,
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float minx, float maxx,
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float miny, float maxy,
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float minz, float maxz,
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uint16 flag, int16 wantedLevel);
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static bool CamCloseInForPlayer(void) { return (CurrentFlags_Player & ATTRZONE_CAMCLOSEIN) != 0; }
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static bool CamStairsForPlayer(void) { return (CurrentFlags_Player & ATTRZONE_STAIRS) != 0; }
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static bool Cam1stPersonForPlayer(void) { return (CurrentFlags_Player & ATTRZONE_1STPERSON) != 0; }
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static bool NoPolice(void) { return (CurrentFlags_Player & ATTRZONE_NOPOLICE) != 0; }
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static bool DoINeedToLoadCollision(void) { return (CurrentFlags_Player & ATTRZONE_DOINEEDCOLLISION) != 0; }
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static bool PlayerNoRain(void) { return (CurrentFlags_Player & ATTRZONE_NORAIN) != 0; }
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static bool CamNoRain(void) { return (CurrentFlags_Camera & ATTRZONE_NORAIN) != 0; }
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static int32 GetWantedLevelDrop(void) { return CurrentWantedLevelDrop_Player; }
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//--MIAMI: TODO
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static bool PoliceAbandonCars(void) { return false; }
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};
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