mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-16 15:28:59 +00:00
740 lines
23 KiB
C++
740 lines
23 KiB
C++
#include "common.h"
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#include <ctype.h>
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#include "Zones.h"
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#include "Clock.h"
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#include "Text.h"
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#include "World.h"
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eLevelName CTheZones::m_CurrLevel;
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CZone *CTheZones::m_pPlayersZone;
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int16 CTheZones::FindIndex;
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uint16 CTheZones::NumberOfAudioZones;
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int16 CTheZones::AudioZoneArray[NUMAUDIOZONES];
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uint16 CTheZones::TotalNumberOfMapZones;
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uint16 CTheZones::TotalNumberOfZones;
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CZone CTheZones::ZoneArray[NUMZONES];
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CZone CTheZones::MapZoneArray[NUMMAPZONES];
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uint16 CTheZones::TotalNumberOfZoneInfos;
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CZoneInfo CTheZones::ZoneInfoArray[2*NUMZONES];
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#define SWAPF(a, b) { float t; t = a; a = b; b = t; }
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inline bool IsNormalZone(int type) { return type == ZONE_DEFAULT || type == ZONE_NAVIG || type == ZONE_INFO; }
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static void
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CheckZoneInfo(CZoneInfo *info)
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{
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assert(info->carThreshold[0] >= 0);
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assert(info->carThreshold[0] <= info->carThreshold[1]);
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assert(info->carThreshold[1] <= info->carThreshold[2]);
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assert(info->carThreshold[2] <= info->carThreshold[3]);
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assert(info->carThreshold[3] <= info->carThreshold[4]);
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assert(info->carThreshold[4] <= info->carThreshold[5]);
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assert(info->carThreshold[5] <= info->copThreshold);
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assert(info->copThreshold <= info->gangThreshold[0]);
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assert(info->gangThreshold[0] <= info->gangThreshold[1]);
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assert(info->gangThreshold[1] <= info->gangThreshold[2]);
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assert(info->gangThreshold[2] <= info->gangThreshold[3]);
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assert(info->gangThreshold[3] <= info->gangThreshold[4]);
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assert(info->gangThreshold[4] <= info->gangThreshold[5]);
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assert(info->gangThreshold[5] <= info->gangThreshold[6]);
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assert(info->gangThreshold[6] <= info->gangThreshold[7]);
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assert(info->gangThreshold[7] <= info->gangThreshold[8]);
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}
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wchar*
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CZone::GetTranslatedName(void)
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{
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return TheText.Get(name);
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}
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void
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CTheZones::Init(void)
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{
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int i;
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for(i = 0; i < NUMAUDIOZONES; i++)
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AudioZoneArray[i] = -1;
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NumberOfAudioZones = 0;
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for(i = 0; i < NUMZONES; i++)
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memset(&ZoneArray[i], 0, sizeof(CZone));
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CZoneInfo *zonei;
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int x = 1000/6;
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for(i = 0; i < 2*NUMZONES; i++){
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zonei = &ZoneInfoArray[i];
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zonei->carDensity = 10;
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zonei->carThreshold[0] = x;
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zonei->carThreshold[1] = zonei->carThreshold[0] + x;
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zonei->carThreshold[2] = zonei->carThreshold[1] + x;
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zonei->carThreshold[3] = zonei->carThreshold[2] + x;
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zonei->carThreshold[4] = zonei->carThreshold[3];
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zonei->carThreshold[5] = zonei->carThreshold[4];
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zonei->copThreshold = zonei->carThreshold[5] + x;
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zonei->gangThreshold[0] = zonei->copThreshold;
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zonei->gangThreshold[1] = zonei->gangThreshold[0];
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zonei->gangThreshold[2] = zonei->gangThreshold[1];
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zonei->gangThreshold[3] = zonei->gangThreshold[2];
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zonei->gangThreshold[4] = zonei->gangThreshold[3];
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zonei->gangThreshold[5] = zonei->gangThreshold[4];
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zonei->gangThreshold[6] = zonei->gangThreshold[5];
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zonei->gangThreshold[7] = zonei->gangThreshold[6];
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zonei->gangThreshold[8] = zonei->gangThreshold[7];
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CheckZoneInfo(zonei);
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}
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TotalNumberOfZoneInfos = 1; // why 1?
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TotalNumberOfZones = 1;
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m_CurrLevel = LEVEL_GENERIC;
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m_pPlayersZone = &ZoneArray[0];
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strcpy(ZoneArray[0].name, "CITYZON");
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ZoneArray[0].minx = -4000.0f;
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ZoneArray[0].miny = -4000.0f;
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ZoneArray[0].minz = -500.0f;
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ZoneArray[0].maxx = 4000.0f;
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ZoneArray[0].maxy = 4000.0f;
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ZoneArray[0].maxz = 500.0f;
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ZoneArray[0].level = LEVEL_GENERIC;
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for(i = 0; i < NUMMAPZONES; i++){
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memset(&MapZoneArray[i], 0, sizeof(CZone));
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MapZoneArray[i].type = ZONE_MAPZONE;
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}
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TotalNumberOfMapZones = 1;
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strcpy(MapZoneArray[0].name, "THEMAP");
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MapZoneArray[0].minx = -4000.0f;
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MapZoneArray[0].miny = -4000.0f;
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MapZoneArray[0].minz = -500.0f;
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MapZoneArray[0].maxx = 4000.0f;
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MapZoneArray[0].maxy = 4000.0f;
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MapZoneArray[0].maxz = 500.0f;
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MapZoneArray[0].level = LEVEL_GENERIC;
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}
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void
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CTheZones::Update(void)
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{
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CVector pos;
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pos = FindPlayerCoors();
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m_pPlayersZone = FindSmallestZonePosition(&pos);
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m_CurrLevel = GetLevelFromPosition(&pos);
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}
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void
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CTheZones::CreateZone(char *name, eZoneType type,
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float minx, float miny, float minz,
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float maxx, float maxy, float maxz,
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eLevelName level)
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{
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char *p;
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char tmpname[8];
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if(minx > maxx) SWAPF(minx, maxx);
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if(miny > maxy) SWAPF(miny, maxy);
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if(minz > maxz) SWAPF(minz, maxz);
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// make upper case
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for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p);
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// add zone
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strncpy(tmpname, name, 7);
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tmpname[7] = '\0';
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strcpy(ZoneArray[TotalNumberOfZones].name, tmpname);
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ZoneArray[TotalNumberOfZones].type = type;
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ZoneArray[TotalNumberOfZones].minx = minx;
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ZoneArray[TotalNumberOfZones].miny = miny;
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ZoneArray[TotalNumberOfZones].minz = minz;
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ZoneArray[TotalNumberOfZones].maxx = maxx;
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ZoneArray[TotalNumberOfZones].maxy = maxy;
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ZoneArray[TotalNumberOfZones].maxz = maxz;
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ZoneArray[TotalNumberOfZones].level = level;
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if(IsNormalZone(type)){
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ZoneArray[TotalNumberOfZones].zoneinfoDay = TotalNumberOfZoneInfos++;
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ZoneArray[TotalNumberOfZones].zoneinfoNight = TotalNumberOfZoneInfos++;
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}
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TotalNumberOfZones++;
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}
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void
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CTheZones::CreateMapZone(char *name, eZoneType type,
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float minx, float miny, float minz,
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float maxx, float maxy, float maxz,
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eLevelName level)
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{
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CZone *zone;
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char *p;
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if(minx > maxx) SWAPF(minx, maxx);
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if(miny > maxy) SWAPF(miny, maxy);
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if(minz > maxz) SWAPF(minz, maxz);
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// make upper case
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for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p);
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// add zone
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zone = &MapZoneArray[TotalNumberOfMapZones++];
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strncpy(zone->name, name, 7);
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zone->name[7] = '\0';
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zone->type = type;
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zone->minx = minx;
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zone->miny = miny;
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zone->minz = minz;
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zone->maxx = maxx;
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zone->maxy = maxy;
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zone->maxz = maxz;
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zone->level = level;
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}
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void
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CTheZones::PostZoneCreation(void)
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{
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int i;
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for(i = 1; i < TotalNumberOfZones; i++)
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InsertZoneIntoZoneHierarchy(&ZoneArray[i]);
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InitialiseAudioZoneArray();
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}
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void
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CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone)
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{
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zone->child = nil;
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zone->parent = nil;
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zone->next = nil;
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InsertZoneIntoZoneHierRecursive(zone, &ZoneArray[0]);
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}
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bool
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CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer)
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{
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int n;
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CZone *child, *next, *insert;
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// return false if inner was not inserted into outer
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if(outer == nil ||
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!ZoneIsEntirelyContainedWithinOtherZone(inner, outer))
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return false;
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// try to insert inner into children of outer
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for(child = outer->child; child; child = child->next)
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if(InsertZoneIntoZoneHierRecursive(inner, child))
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return true;
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// insert inner as child of outer
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// count number of outer's children contained within inner
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n = 0;
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for(child = outer->child; child; child = child->next)
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if(ZoneIsEntirelyContainedWithinOtherZone(child, inner))
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n++;
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inner->next = outer->child;
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inner->parent = outer;
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outer->child = inner;
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// move children from outer to inner
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if(n){
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insert = inner;
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for(child = inner->next; child; child = next){
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next = child->next;
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if(ZoneIsEntirelyContainedWithinOtherZone(child,inner)){
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insert->next = child->next;
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child->parent = inner;
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child->next = inner->child;
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inner->child = child;
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}else
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insert = child;
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}
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}
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return true;
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}
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bool
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CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
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{
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char tmp[100];
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if(inner->minx < outer->minx ||
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inner->maxx > outer->maxx ||
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inner->miny < outer->miny ||
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inner->maxy > outer->maxy ||
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inner->minz < outer->minz ||
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inner->maxz > outer->maxz){
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CVector vmin(inner->minx, inner->miny, inner->minz);
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if(PointLiesWithinZone(&vmin, outer))
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sprintf(tmp, "Overlapping zones %s and %s\n",
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inner->name, outer->name);
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CVector vmax(inner->maxx, inner->maxy, inner->maxz);
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if(PointLiesWithinZone(&vmax, outer))
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sprintf(tmp, "Overlapping zones %s and %s\n",
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inner->name, outer->name);
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return false;
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}
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return true;
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}
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bool
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CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone)
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{
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return zone->minx <= v->x && v->x <= zone->maxx &&
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zone->miny <= v->y && v->y <= zone->maxy &&
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zone->minz <= v->z && v->z <= zone->maxz;
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}
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eLevelName
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CTheZones::GetLevelFromPosition(CVector const *v)
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{
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int i;
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// char tmp[116];
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// if(!PointLiesWithinZone(v, &MapZoneArray[0]))
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// sprintf(tmp, "x = %.3f y= %.3f z = %.3f\n", v.x, v.y, v.z);
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for(i = 1; i < TotalNumberOfMapZones; i++)
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if(PointLiesWithinZone(v, &MapZoneArray[i]))
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return MapZoneArray[i].level;
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return MapZoneArray[0].level;
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}
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CZone*
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CTheZones::FindSmallestZonePosition(const CVector *v)
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{
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CZone *best = &ZoneArray[0];
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// zone to test next
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CZone *zone = ZoneArray[0].child;
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while(zone)
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// if in zone, descent into children
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if(PointLiesWithinZone(v, zone)){
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best = zone;
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zone = zone->child;
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// otherwise try next zone
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}else
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zone = zone->next;
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return best;
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}
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CZone*
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CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type)
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{
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CZone *best = nil;
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if(ZoneArray[0].type == type)
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best = &ZoneArray[0];
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// zone to test next
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CZone *zone = ZoneArray[0].child;
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while(zone)
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// if in zone, descent into children
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if(PointLiesWithinZone(v, zone)){
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if(zone->type == type)
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best = zone;
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zone = zone->child;
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// otherwise try next zone
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}else
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zone = zone->next;
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return best;
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}
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CZone*
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CTheZones::FindSmallestZonePositionILN(const CVector *v)
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{
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CZone *best = nil;
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if(IsNormalZone(ZoneArray[0].type))
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best = &ZoneArray[0];
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// zone to test next
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CZone *zone = ZoneArray[0].child;
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while(zone)
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// if in zone, descent into children
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if(PointLiesWithinZone(v, zone)){
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if(IsNormalZone(zone->type))
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best = zone;
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zone = zone->child;
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// otherwise try next zone
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}else
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zone = zone->next;
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return best;
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}
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int16
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CTheZones::FindZoneByLabelAndReturnIndex(Const char *name)
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{
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char str[8];
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memset(str, 0, 8);
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strncpy(str, name, 8);
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for(FindIndex = 0; FindIndex < TotalNumberOfZones; FindIndex++)
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if(strcmp(GetZone(FindIndex)->name, name) == 0)
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return FindIndex;
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return -1;
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}
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CZoneInfo*
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CTheZones::GetZoneInfo(const CVector *v, uint8 day)
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{
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CZone *zone;
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zone = FindSmallestZonePositionILN(v);
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if(zone == nil)
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return &ZoneInfoArray[0];
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return &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
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}
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void
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CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info)
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{
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CZoneInfo *day, *night;
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float d, n;
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day = GetZoneInfo(pos, 1);
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night = GetZoneInfo(pos, 0);
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if(CClock::GetIsTimeInRange(8, 19))
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*info = *day;
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else if(CClock::GetIsTimeInRange(22, 5))
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*info = *night;
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else{
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if(CClock::GetIsTimeInRange(19, 22)){
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n = (CClock::GetHours() - 19) / 3.0f;
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assert(n >= 0.0f && n <= 1.0f);
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d = 1.0f - n;
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}else{
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d = (CClock::GetHours() - 5) / 3.0f;
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assert(d >= 0.0f && d <= 1.0f);
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n = 1.0f - d;
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}
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info->carDensity = day->carDensity * d + night->carDensity * n;
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info->carThreshold[0] = day->carThreshold[0] * d + night->carThreshold[0] * n;
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info->carThreshold[1] = day->carThreshold[1] * d + night->carThreshold[1] * n;
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info->carThreshold[2] = day->carThreshold[2] * d + night->carThreshold[2] * n;
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info->carThreshold[3] = day->carThreshold[3] * d + night->carThreshold[3] * n;
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info->carThreshold[4] = day->carThreshold[4] * d + night->carThreshold[4] * n;
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info->carThreshold[5] = day->carThreshold[5] * d + night->carThreshold[5] * n;
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info->copThreshold = day->copThreshold * d + night->copThreshold * n;
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info->gangThreshold[0] = day->gangThreshold[0] * d + night->gangThreshold[0] * n;
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info->gangThreshold[1] = day->gangThreshold[1] * d + night->gangThreshold[1] * n;
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info->gangThreshold[2] = day->gangThreshold[2] * d + night->gangThreshold[2] * n;
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info->gangThreshold[3] = day->gangThreshold[3] * d + night->gangThreshold[3] * n;
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info->gangThreshold[4] = day->gangThreshold[4] * d + night->gangThreshold[4] * n;
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info->gangThreshold[5] = day->gangThreshold[5] * d + night->gangThreshold[5] * n;
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info->gangThreshold[6] = day->gangThreshold[6] * d + night->gangThreshold[6] * n;
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info->gangThreshold[7] = day->gangThreshold[7] * d + night->gangThreshold[7] * n;
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info->gangThreshold[8] = day->gangThreshold[8] * d + night->gangThreshold[8] * n;
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info->pedDensity = day->pedDensity * d + night->pedDensity * n;
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info->copDensity = day->copDensity * d + night->copDensity * n;
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info->gangDensity[0] = day->gangDensity[0] * d + night->gangDensity[0] * n;
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info->gangDensity[1] = day->gangDensity[1] * d + night->gangDensity[1] * n;
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info->gangDensity[2] = day->gangDensity[2] * d + night->gangDensity[2] * n;
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info->gangDensity[3] = day->gangDensity[3] * d + night->gangDensity[3] * n;
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info->gangDensity[4] = day->gangDensity[4] * d + night->gangDensity[4] * n;
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info->gangDensity[5] = day->gangDensity[5] * d + night->gangDensity[5] * n;
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info->gangDensity[6] = day->gangDensity[6] * d + night->gangDensity[6] * n;
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info->gangDensity[7] = day->gangDensity[7] * d + night->gangDensity[7] * n;
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info->gangDensity[8] = day->gangDensity[8] * d + night->gangDensity[8] * n;
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}
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if(CClock::GetIsTimeInRange(5, 19))
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info->pedGroup = day->pedGroup;
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else
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info->pedGroup = night->pedGroup;
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CheckZoneInfo(info);
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}
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void
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CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
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int16 gang0Num, int16 gang1Num, int16 gang2Num,
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int16 gang3Num, int16 gang4Num, int16 gang5Num,
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int16 gang6Num, int16 gang7Num, int16 gang8Num,
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int16 copNum,
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int16 car0Num, int16 car1Num, int16 car2Num,
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int16 car3Num, int16 car4Num, int16 car5Num)
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{
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CZone *zone;
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CZoneInfo *info;
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zone = GetZone(zoneid);
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info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
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CheckZoneInfo(info);
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if(carDensity != -1) info->carDensity = carDensity;
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int16 oldCar1Num = info->carThreshold[1] - info->carThreshold[0];
|
|
int16 oldCar2Num = info->carThreshold[2] - info->carThreshold[1];
|
|
int16 oldCar3Num = info->carThreshold[3] - info->carThreshold[2];
|
|
int16 oldCar4Num = info->carThreshold[4] - info->carThreshold[3];
|
|
int16 oldCar5Num = info->carThreshold[5] - info->carThreshold[4];
|
|
int16 oldCopNum = info->copThreshold - info->carThreshold[5];
|
|
int16 oldGang0Num = info->gangThreshold[0] - info->copThreshold;
|
|
int16 oldGang1Num = info->gangThreshold[1] - info->gangThreshold[0];
|
|
int16 oldGang2Num = info->gangThreshold[2] - info->gangThreshold[1];
|
|
int16 oldGang3Num = info->gangThreshold[3] - info->gangThreshold[2];
|
|
int16 oldGang4Num = info->gangThreshold[4] - info->gangThreshold[3];
|
|
int16 oldGang5Num = info->gangThreshold[5] - info->gangThreshold[4];
|
|
int16 oldGang6Num = info->gangThreshold[6] - info->gangThreshold[5];
|
|
int16 oldGang7Num = info->gangThreshold[7] - info->gangThreshold[6];
|
|
int16 oldGang8Num = info->gangThreshold[8] - info->gangThreshold[7];
|
|
|
|
if(car0Num != -1) info->carThreshold[0] = car0Num;
|
|
if(car1Num != -1) info->carThreshold[1] = info->carThreshold[0] + car1Num;
|
|
else info->carThreshold[1] = info->carThreshold[0] + oldCar1Num;
|
|
if(car2Num != -1) info->carThreshold[2] = info->carThreshold[1] + car2Num;
|
|
else info->carThreshold[2] = info->carThreshold[1] + oldCar2Num;
|
|
if(car3Num != -1) info->carThreshold[3] = info->carThreshold[2] + car3Num;
|
|
else info->carThreshold[3] = info->carThreshold[2] + oldCar3Num;
|
|
if(car4Num != -1) info->carThreshold[4] = info->carThreshold[3] + car4Num;
|
|
else info->carThreshold[4] = info->carThreshold[3] + oldCar4Num;
|
|
if(car5Num != -1) info->carThreshold[5] = info->carThreshold[4] + car5Num;
|
|
else info->carThreshold[5] = info->carThreshold[4] + oldCar5Num;
|
|
if(copNum != -1) info->copThreshold = info->carThreshold[5] + copNum;
|
|
else info->copThreshold = info->carThreshold[5] + oldCopNum;
|
|
if(gang0Num != -1) info->gangThreshold[0] = info->copThreshold + gang0Num;
|
|
else info->gangThreshold[0] = info->copThreshold + oldGang0Num;
|
|
if(gang1Num != -1) info->gangThreshold[1] = info->gangThreshold[0] + gang1Num;
|
|
else info->gangThreshold[1] = info->gangThreshold[0] + oldGang1Num;
|
|
if(gang2Num != -1) info->gangThreshold[2] = info->gangThreshold[1] + gang2Num;
|
|
else info->gangThreshold[2] = info->gangThreshold[1] + oldGang2Num;
|
|
if(gang3Num != -1) info->gangThreshold[3] = info->gangThreshold[2] + gang3Num;
|
|
else info->gangThreshold[3] = info->gangThreshold[2] + oldGang3Num;
|
|
if(gang4Num != -1) info->gangThreshold[4] = info->gangThreshold[3] + gang4Num;
|
|
else info->gangThreshold[4] = info->gangThreshold[3] + oldGang4Num;
|
|
if(gang5Num != -1) info->gangThreshold[5] = info->gangThreshold[4] + gang5Num;
|
|
else info->gangThreshold[5] = info->gangThreshold[4] + oldGang5Num;
|
|
if(gang6Num != -1) info->gangThreshold[6] = info->gangThreshold[5] + gang6Num;
|
|
else info->gangThreshold[6] = info->gangThreshold[5] + oldGang6Num;
|
|
if(gang7Num != -1) info->gangThreshold[7] = info->gangThreshold[6] + gang7Num;
|
|
else info->gangThreshold[7] = info->gangThreshold[6] + oldGang7Num;
|
|
if(gang8Num != -1) info->gangThreshold[8] = info->gangThreshold[7] + gang8Num;
|
|
else info->gangThreshold[8] = info->gangThreshold[7] + oldGang8Num;
|
|
|
|
CheckZoneInfo(info);
|
|
}
|
|
|
|
void
|
|
CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
|
|
int16 gang0Density, int16 gang1Density, int16 gang2Density, int16 gang3Density,
|
|
int16 gang4Density, int16 gang5Density, int16 gang6Density, int16 gang7Density,
|
|
int16 gang8Density, int16 copDensity)
|
|
{
|
|
CZone *zone;
|
|
CZoneInfo *info;
|
|
zone = GetZone(zoneid);
|
|
info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
|
|
if(pedDensity != -1) info->pedDensity = pedDensity;
|
|
if(copDensity != -1) info->copDensity = copDensity;
|
|
if(gang0Density != -1) info->gangDensity[0] = gang0Density;
|
|
if(gang1Density != -1) info->gangDensity[1] = gang1Density;
|
|
if(gang2Density != -1) info->gangDensity[2] = gang2Density;
|
|
if(gang3Density != -1) info->gangDensity[3] = gang3Density;
|
|
if(gang4Density != -1) info->gangDensity[4] = gang4Density;
|
|
if(gang5Density != -1) info->gangDensity[5] = gang5Density;
|
|
if(gang6Density != -1) info->gangDensity[6] = gang6Density;
|
|
if(gang7Density != -1) info->gangDensity[7] = gang7Density;
|
|
if(gang8Density != -1) info->gangDensity[8] = gang8Density;
|
|
}
|
|
|
|
void
|
|
CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
|
|
{
|
|
CZone *zone;
|
|
zone = GetZone(zoneid);
|
|
if(IsNormalZone(zone->type))
|
|
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
|
|
}
|
|
|
|
void
|
|
CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
|
|
{
|
|
CZone *zone;
|
|
zone = GetZone(zoneid);
|
|
if(IsNormalZone(zone->type))
|
|
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity;
|
|
}
|
|
|
|
void
|
|
CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup)
|
|
{
|
|
CZone *zone;
|
|
zone = GetZone(zoneid);
|
|
if(IsNormalZone(zone->type))
|
|
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup;
|
|
}
|
|
|
|
int16
|
|
CTheZones::FindAudioZone(CVector *pos)
|
|
{
|
|
int i;
|
|
|
|
for(i = 0; i < NumberOfAudioZones; i++)
|
|
if(PointLiesWithinZone(pos, GetAudioZone(i)))
|
|
return i;
|
|
return -1;
|
|
}
|
|
|
|
eLevelName
|
|
CTheZones::FindZoneForPoint(const CVector &pos)
|
|
{
|
|
if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("IND_ZON"))))
|
|
return LEVEL_INDUSTRIAL;
|
|
if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("COM_ZON"))))
|
|
return LEVEL_COMMERCIAL;
|
|
if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("SUB_ZON"))))
|
|
return LEVEL_SUBURBAN;
|
|
return LEVEL_GENERIC;
|
|
}
|
|
|
|
void
|
|
CTheZones::AddZoneToAudioZoneArray(CZone *zone)
|
|
{
|
|
int i, z;
|
|
|
|
if(zone->type != ZONE_DEFAULT)
|
|
return;
|
|
|
|
/* This is a bit stupid */
|
|
z = -1;
|
|
for(i = 0; i < NUMZONES; i++)
|
|
if(&ZoneArray[i] == zone)
|
|
z = i;
|
|
AudioZoneArray[NumberOfAudioZones++] = z;
|
|
}
|
|
|
|
void
|
|
CTheZones::InitialiseAudioZoneArray(void)
|
|
{
|
|
bool gonext;
|
|
CZone *zone;
|
|
|
|
gonext = false;
|
|
zone = &ZoneArray[0];
|
|
// Go deep first,
|
|
// set gonext when backing up a level to visit the next child
|
|
while(zone)
|
|
if(gonext){
|
|
AddZoneToAudioZoneArray(zone);
|
|
if(zone->next){
|
|
gonext = false;
|
|
zone = zone->next;
|
|
}else
|
|
zone = zone->parent;
|
|
}else if(zone->child)
|
|
zone = zone->child;
|
|
else{
|
|
AddZoneToAudioZoneArray(zone);
|
|
if(zone->next)
|
|
zone = zone->next;
|
|
else{
|
|
gonext = true;
|
|
zone = zone->parent;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
|
|
{
|
|
INITSAVEBUF
|
|
int i;
|
|
|
|
*size = SAVE_HEADER_SIZE
|
|
+ sizeof(int32) // GetIndexForZonePointer
|
|
+ sizeof(m_CurrLevel) + sizeof(FindIndex)
|
|
+ sizeof(int16) // padding
|
|
+ sizeof(ZoneArray) + sizeof(ZoneInfoArray)
|
|
+ sizeof(TotalNumberOfZones) + sizeof(TotalNumberOfZoneInfos)
|
|
+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
|
|
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
|
|
|
|
WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
|
|
|
|
WriteSaveBuf(buffer, GetIndexForZonePointer(m_pPlayersZone));
|
|
WriteSaveBuf(buffer, m_CurrLevel);
|
|
WriteSaveBuf(buffer, FindIndex);
|
|
WriteSaveBuf(buffer, (int16)0); // padding
|
|
|
|
for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
|
|
CZone *zone = WriteSaveBuf(buffer, ZoneArray[i]);
|
|
zone->child = (CZone*)GetIndexForZonePointer(ZoneArray[i].child);
|
|
zone->parent = (CZone*)GetIndexForZonePointer(ZoneArray[i].parent);
|
|
zone->next = (CZone*)GetIndexForZonePointer(ZoneArray[i].next);
|
|
}
|
|
|
|
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
|
WriteSaveBuf(buffer, ZoneInfoArray[i]);
|
|
|
|
WriteSaveBuf(buffer, TotalNumberOfZones);
|
|
WriteSaveBuf(buffer, TotalNumberOfZoneInfos);
|
|
|
|
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
|
|
CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]);
|
|
|
|
/*
|
|
The call of GetIndexForZonePointer is wrong, as it is
|
|
meant for a different array, but the game doesn't brake
|
|
if those fields are nil. Let's make sure they are.
|
|
*/
|
|
assert(MapZoneArray[i].child == nil);
|
|
assert(MapZoneArray[i].parent == nil);
|
|
assert(MapZoneArray[i].next == nil);
|
|
zone->child = (CZone*)GetIndexForZonePointer(MapZoneArray[i].child);
|
|
zone->parent = (CZone*)GetIndexForZonePointer(MapZoneArray[i].parent);
|
|
zone->next = (CZone*)GetIndexForZonePointer(MapZoneArray[i].next);
|
|
}
|
|
|
|
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
|
|
WriteSaveBuf(buffer, AudioZoneArray[i]);
|
|
|
|
WriteSaveBuf(buffer, TotalNumberOfMapZones);
|
|
WriteSaveBuf(buffer, NumberOfAudioZones);
|
|
|
|
VALIDATESAVEBUF(*size)
|
|
}
|
|
|
|
void
|
|
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
|
|
{
|
|
INITSAVEBUF
|
|
int i;
|
|
|
|
CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
|
|
|
|
m_pPlayersZone = GetPointerForZoneIndex(ReadSaveBuf<int32>(buffer));
|
|
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
|
|
FindIndex = ReadSaveBuf<int16>(buffer);
|
|
ReadSaveBuf<int16>(buffer);
|
|
|
|
for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
|
|
ZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
|
|
|
ZoneArray[i].child = GetPointerForZoneIndex((uintptr)ZoneArray[i].child);
|
|
ZoneArray[i].parent = GetPointerForZoneIndex((uintptr)ZoneArray[i].parent);
|
|
ZoneArray[i].next = GetPointerForZoneIndex((uintptr)ZoneArray[i].next);
|
|
}
|
|
|
|
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
|
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
|
|
|
|
TotalNumberOfZones = ReadSaveBuf<int16>(buffer);
|
|
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
|
|
|
|
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
|
|
MapZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
|
|
|
/*
|
|
The call of GetPointerForZoneIndex is wrong, as it is
|
|
meant for a different array, but the game doesn't brake
|
|
if save data stored is -1.
|
|
*/
|
|
MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child);
|
|
MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent);
|
|
MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next);
|
|
assert(MapZoneArray[i].child == nil);
|
|
assert(MapZoneArray[i].parent == nil);
|
|
assert(MapZoneArray[i].next == nil);
|
|
}
|
|
|
|
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
|
|
AudioZoneArray[i] = ReadSaveBuf<int16>(buffer);
|
|
|
|
TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer);
|
|
NumberOfAudioZones = ReadSaveBuf<uint16>(buffer);
|
|
|
|
VALIDATESAVEBUF(size)
|
|
}
|