.. |
animation
|
Fix use of strncmp
|
2020-12-25 15:18:13 +02:00 |
audio
|
Weapon flags changed from bit fields to bit mask (R* vision)
|
2020-12-26 14:21:45 +02:00 |
buildings
|
buildings directory
|
2020-12-20 12:39:44 +02:00 |
collision
|
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
|
2020-12-18 02:57:54 +02:00 |
control
|
More bike leftovers
|
2020-12-28 14:00:44 +02:00 |
core
|
Reorder CEntity functions into their original order
|
2020-12-29 13:55:15 +02:00 |
entities
|
Reorder CEntity functions into their original order
|
2020-12-29 13:55:15 +02:00 |
extras
|
fix neo screendroplet moving
|
2020-12-28 21:58:16 +01:00 |
fakerw
|
make screendrops independent of neo.txd; enable new rendering by default
|
2020-12-26 14:48:47 +01:00 |
math
|
Merge branch 'master' of https://github.com/GTAmodding/re3
|
2020-12-19 22:33:17 +03:00 |
modelinfo
|
Fix use of strncmp
|
2020-12-25 15:18:13 +02:00 |
objects
|
fix CObject::DeleteAllTempObjectsInArea
|
2020-12-08 23:15:59 +01:00 |
peds
|
Add bike leftovers
|
2020-12-28 13:44:20 +02:00 |
render
|
Reorder CEntity functions into their original order
|
2020-12-29 13:55:15 +02:00 |
rw
|
Reorder CEntity functions into their original order
|
2020-12-29 13:55:15 +02:00 |
save
|
Fix MemoryCard.cpp
|
2020-11-02 18:17:37 +02:00 |
skel
|
Fix language initialization call order
|
2020-12-14 02:50:34 +03:00 |
text
|
signed/unsigned fixes, and some other fixes
|
2020-12-27 05:23:37 +03:00 |
vehicles
|
More bike leftovers
|
2020-12-28 14:00:44 +02:00 |
weapons
|
Ped: WeaponInfo: little fixes and renamings
|
2020-12-28 04:02:24 +03:00 |
CMakeLists.txt
|
Make collision code placement more like original (+ small fixes)
|
2020-11-15 19:51:35 +02:00 |