re3/src/audio
2020-10-12 20:22:39 +03:00
..
eax Move sdk and eax 2020-08-02 19:36:50 +03:00
oal SampleManager 2020-10-12 20:22:39 +03:00
audio_enums.h Renaming audio enum entries to something more like original 2020-09-19 15:55:27 +03:00
AudioCollision.cpp some style and bug fixes, updated sfx enum, and implemented processVehicleEngine 2020-09-21 01:55:22 +03:00
AudioCollision.h rewieved some audio functions 2020-10-02 03:55:26 +03:00
AudioLogic.cpp fix mistakes 2020-10-05 17:24:57 +03:00
AudioManager.cpp SampleManager 2020-10-12 20:22:39 +03:00
AudioManager.h SampleManager 2020-10-12 20:22:39 +03:00
AudioSamples.h ps2 audio banks 2020-06-06 03:45:24 +03:00
AudioScriptObject.cpp Fix cAudioScriptObject 2020-08-20 14:47:53 +03:00
AudioScriptObject.h Fix cAudioScriptObject 2020-08-20 14:47:53 +03:00
DMAudio.cpp revert some changes and little fix 2020-10-02 20:35:16 +03:00
DMAudio.h cMusicManager, cDMAudio, radio position save/load, a few commands implemented 2020-09-09 19:37:44 +03:00
MusicManager.cpp Fix Audio 2020-10-05 13:59:40 +03:00
MusicManager.h Fix build (renamed var name in definiton file) 2020-09-19 20:45:57 +02:00
PoliceRadio.cpp Mark audio code which is the same in re3 as done 2020-09-30 18:14:50 +02:00
PoliceRadio.h rewieved some audio functions 2020-10-02 03:55:26 +03:00
sampman.h SampleManager 2020-10-12 20:22:39 +03:00
sampman_miles.cpp SampleManager 2020-10-12 20:22:39 +03:00
sampman_null.cpp Merge remote-tracking branch 'origin/master' into miami 2020-09-30 02:25:30 +03:00
sampman_oal.cpp SampleManager 2020-10-12 20:22:39 +03:00
soundlist.h cMusicManager, cDMAudio, radio position save/load, a few commands implemented 2020-09-09 19:37:44 +03:00