f073bb5793
Remove deprecated functions.
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This also fixes the circular inclusion problem between
TileIterator and PixelConv.
2015-08-20 19:24:02 +02:00
e001f46dbe
Add GPL3 licence.
2015-08-19 21:06:58 +02:00
0bb92413db
TileIterator returns Tile<T> instead of just T.
2015-08-19 00:15:31 +02:00
5cea116b8f
Rename tilecoordinates to pixelconv and move content to dk.
2015-08-17 15:39:28 +02:00
9f9ab65ff3
Add a way to use typename without relying on __PRETTY_FUNCTION__
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This is now enabled by default in doorkeeper.
2015-06-28 01:23:01 +02:00
7140ee6b38
Buildfix on gcc 4.8
2015-06-24 23:05:33 +02:00
f1bcf8674d
Implement the type_name() function. Only tested on gcc 5.1
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Add Sprout library.
2015-06-24 22:13:48 +02:00
6a39b82e5e
Fix the build time implementation of tiger hash.
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Result for "message digest", "abc" and "" are correct.
2015-06-23 01:29:40 +02:00
caa0a683fb
Test to verify the correctness of the bt tiger hash - to be reverted.
2015-06-22 09:25:48 +02:00
fd8a1cbabc
Add a hash mechanism to BaseMapSource.
...
This is needed to recognize what type of tiles a layer contains.
Client code has to fill in a map of hash => add_layer<T>() pointers.
As a layer is loaded, the correct add_layer<T>() is called based
on the hash saved with the layer itself.
2015-06-07 03:57:18 +02:00
ab6ef6c338
BaseMapSource doesn't need to know T. Only fetch() will need that.
2015-06-06 14:23:21 +02:00
72b400ac0c
Warning fix on clang.
2015-05-28 00:25:06 +02:00
a82e8c16f6
Helper recursive map loader.
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Recursion not tested since the file format is not ready yet, sorry.
2015-05-28 00:20:40 +02:00
ea71478948
Refactoring in the data loading classes.
...
Lots of junk code removed, the architecture is now much simpler.
AsciiMapSource works as before.
2015-05-25 01:37:20 +02:00
1c5cb6299c
Show diamond-shaped tiles on a larger map.
2015-05-24 17:19:10 +02:00
a9630341c7
Draw tiles.
2015-05-22 14:50:10 +02:00
20a7e0450d
Buildfix.
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Don't use surfaces, SDL2_image lets you create a texture
directly.
This is missing the graphic files that the code seeks to
load so it will not run.
2015-05-21 18:14:07 +02:00
bb7de4f4dd
Make and SDL2 window and try to load some textures, untested
2015-05-21 09:54:59 +02:00
2d61a84c13
AsciiMapReader works on raw data, so it needs to know
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the map size (2D only) from the outside.
2015-05-21 09:52:45 +02:00
7a8ffe2060
Public header files moved into the doorkeeper subdirectory
2015-01-06 16:38:52 +01:00
436d738620
Refactoring in map reading code - part 1/2
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Fixed a bug when iterating over a view that was smaller than the map size
Added a class to abstract map readers
2015-01-05 18:01:28 +01:00
c9381a4585
Advancing in the design of Tyler.
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Iterating through tiles in viewports now works fine.
You can pass in a custom device as the data source for the tile map.
2014-12-29 16:17:59 +01:00
59801755cc
Some reordering in the directory.
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This breaks the build.
2014-12-22 16:56:17 +01:00