This is needed to recognize what type of tiles a layer contains. Client code has to fill in a map of hash => add_layer<T>() pointers. As a layer is loaded, the correct add_layer<T>() is called based on the hash saved with the layer itself. |
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.. | ||
basemapsource.inl | ||
compatibility.h | ||
configuration.h | ||
coords_utils.hpp | ||
hashing.inl | ||
helpers.hpp | ||
helpers.inl | ||
layer.inl | ||
maploader.inl | ||
maptypes.hpp | ||
tilecoordinates.inl | ||
tileiterator.inl | ||
tyler.inl | ||
tylermapsource.inl | ||
vector.hpp | ||
vector.inl | ||
viewport.inl |