Fix collision right-/downwards.
It still glitches when walking diagonally.
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9da16ca82d
commit
6b3cb59bc2
1 changed files with 18 additions and 21 deletions
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@ -39,6 +39,12 @@ namespace curry {
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return vec2us(horz, vert);
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}
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vec2f direction_mask (const vec2f& parDirection) {
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const auto horz = (parDirection.x() == 0.0f ? 0.0f : 1.0f);
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const auto vert = (parDirection.y() == 0.0f ? 0.0f : 1.0f);
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return vec2f(horz, vert);
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}
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vec2f make_pixel_side_offset (
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const vec2us& parTileSize,
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const vec2us& parSideOffset,
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@ -60,53 +66,44 @@ namespace curry {
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const vec2f& parTo,
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const WorldGrid& parWorld
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) {
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std::cout << "---------------- collision test start --------------------\n";
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const vec2f direction = parTo - parFrom;
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std::cout << "direction: " << direction << ' ';
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std::cout << "src_tile=" << pixel_to_world_tile(parWorld, parFrom) << '\n';
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if (direction == 0.0f)
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return parTo;
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const vec2us side_offset = collision_borders(parObjectSize, direction);
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const vec2us length = check_tiles_count(parObjectSize, direction);
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std::cout << "side_offset: " << side_offset << " length: " << length << '\n';
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const vec2us dest_tile = pixel_to_world_tile(parWorld, parTo);
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const vec2f pix_side_offset =
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make_pixel_side_offset(parWorld.tile_size(), side_offset, direction);
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vec2us stop_at = pixel_to_world_tile(parWorld, parFrom + pix_side_offset);
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vec2f tile_relative_offs = parTo - world_tile_to_pixel(parWorld, dest_tile);
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const vec2f to = parTo + pix_side_offset;
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const vec2f from = parFrom + pix_side_offset;
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vec2us stop_at = pixel_to_world_tile(parWorld, from);
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const vec2us dest_tile = pixel_to_world_tile(parWorld, to);
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vec2f tile_relative_offs = to - world_tile_to_pixel(parWorld, dest_tile);
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assert(tile_relative_offs < vector_cast<vec2f>(parWorld.tile_size()));
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auto forward_callback = [=,&parWorld,&stop_at,&tile_relative_offs](vec2us tile) {
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std::cout << "\t------------------- callback invoked ---------------\n";
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vec2f collision_mask(0.0f);
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auto forward_callback = [=,&parWorld,&stop_at,&tile_relative_offs,&collision_mask](vec2us tile) {
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for (auto curr_pos : vwr::increasing_sequence_range<vec2us>(tile, tile + length)) {
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std::cout << "\ttesting " << curr_pos << " (stop_at=" << stop_at << ", tile=" << tile << ")\n";
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const bool walkable = parWorld.tile_property(parWorld.tile(curr_pos)).walkable;
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if (not walkable) {
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std::cout << "\t*not* walkable!\n";
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tile_relative_offs = vec2f(0.0f);
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collision_mask = direction_mask(direction);
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tile_relative_offs *= (1.0f - collision_mask);
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return false;
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}
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}
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stop_at = tile;
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std::cout << "\tstop_at set to " << stop_at << " and returning from callback\n";
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return true;
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};
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for_each_cell_under_segment(
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parFrom + pix_side_offset,
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parTo + pix_side_offset,
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from,
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to,
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parObjectSize,
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parWorld,
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forward_callback,
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false
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);
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std::cout << "loop done\n";
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std::cout << "world_tile_to_pixel() = " << world_tile_to_pixel(parWorld, stop_at) <<
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" tile_relative_offs: " << tile_relative_offs <<
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" pix_side_offset: " << pix_side_offset << '\n';
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std::cout << "returning " << world_tile_to_pixel(parWorld, stop_at) + tile_relative_offs - pix_side_offset << '\n';
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return world_tile_to_pixel(parWorld, stop_at) + tile_relative_offs - pix_side_offset;
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return world_tile_to_pixel(parWorld, stop_at) + tile_relative_offs - pix_side_offset + collision_mask * direction_mask(pix_side_offset) * 31.0f;
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}
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} //namespace curry
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