MyCurry/src/gamelib/collider.hpp

44 lines
1.0 KiB
C++

/*
Copyright 2016-2018 Michele "King_DuckZ" Santullo
This file is part of MyCurry.
MyCurry is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyCurry is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with MyCurry. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "vector.hpp"
#include "rect.hpp"
#include <functional>
namespace curry {
class WorldGrid;
class Collider {
public:
Collider() = default;
~Collider() = default;
vec2f try_reach_tile (
const vec2us& parObjectSize,
const vec2f& parFrom,
const vec2f& parTo,
const WorldGrid& parWorld
);
private:
};
} //namespace curry