MyCurry/src/gamelib
King_DuckZ 6b3cb59bc2 Fix collision right-/downwards.
It still glitches when walking diagonally.
2018-03-05 10:35:48 +00:00
..
CMakeLists.txt Fix build error about SDL_platform.h not found. 2017-10-24 20:25:01 +01:00
character.cpp Broken implementation of collision code. 2017-11-06 20:40:03 +00:00
character.hpp Broken implementation of collision code. 2017-11-06 20:40:03 +00:00
collider.cpp Fix collision right-/downwards. 2018-03-05 10:35:48 +00:00
collider.hpp Update copyright to 2018 2018-02-28 10:38:37 +00:00
compatibility.h Move everything into a shared lib so unit test can access stuff. 2017-02-09 18:11:09 +00:00
constrained_position.hpp Move everything into a shared lib so unit test can access stuff. 2017-02-09 18:11:09 +00:00
constrained_value.hpp Move everything into a shared lib so unit test can access stuff. 2017-02-09 18:11:09 +00:00
csvloader.cpp Temporary, just for the sake of testing collision. 2017-11-06 20:40:24 +00:00
csvloader.hpp Move everything into a shared lib so unit test can access stuff. 2017-02-09 18:11:09 +00:00
draw_layer_names.hpp Make Debug only available in debug builds. 2017-03-17 20:08:12 +00:00
drawable.cpp Add DrawingQueue class. 2017-03-15 09:12:16 +00:00
drawable.hpp Add DrawingQueue class. 2017-03-15 09:12:16 +00:00
drawing_queue.cpp Add missing include. 2017-03-17 19:52:42 +00:00
drawing_queue.hpp Layers are now named, so code can request a layer by name. 2017-03-15 21:48:27 +00:00
gameactions.hpp Move everything into a shared lib so unit test can access stuff. 2017-02-09 18:11:09 +00:00
gamescenebase.cpp Add background layer from IngameScene, not the base class. 2017-03-15 21:58:24 +00:00
gamescenebase.hpp Add DrawingQueue class. 2017-03-15 09:12:16 +00:00
grid_raytrace.cpp Rename for_each_voxel to for_each_cell. 2018-03-05 10:34:41 +00:00
grid_raytrace.hpp Rename for_each_voxel to for_each_cell. 2018-03-05 10:34:41 +00:00
ingamescene.cpp Add a layer for game characters. 2017-03-15 21:58:51 +00:00
ingamescene.hpp Layers are now named, so code can request a layer by name. 2017-03-15 21:48:27 +00:00
moveable.cpp Move everything into a shared lib so unit test can access stuff. 2017-02-09 18:11:09 +00:00
moveable.hpp Move everything into a shared lib so unit test can access stuff. 2017-02-09 18:11:09 +00:00
movingobject.cpp Move everything into a shared lib so unit test can access stuff. 2017-02-09 18:11:09 +00:00
movingobject.hpp Move everything into a shared lib so unit test can access stuff. 2017-02-09 18:11:09 +00:00
rect.hpp Move everything into a shared lib so unit test can access stuff. 2017-02-09 18:11:09 +00:00
rect_to_sdl.cpp Move everything into a shared lib so unit test can access stuff. 2017-02-09 18:11:09 +00:00
rect_to_sdl.hpp Move everything into a shared lib so unit test can access stuff. 2017-02-09 18:11:09 +00:00
safe_stack_object.hpp Add DrawingQueue class. 2017-03-15 09:12:16 +00:00
texture.cpp Update vectorwrapper. 2017-03-17 00:30:34 +00:00
texture.hpp Add DrawingQueue class. 2017-03-15 09:12:16 +00:00
tileindextype.hpp Move everything into a shared lib so unit test can access stuff. 2017-02-09 18:11:09 +00:00
tileiterator.cpp Move everything into a shared lib so unit test can access stuff. 2017-02-09 18:11:09 +00:00
tileiterator.hpp Move everything into a shared lib so unit test can access stuff. 2017-02-09 18:11:09 +00:00
tileproperty.hpp Move everything into a shared lib so unit test can access stuff. 2017-02-09 18:11:09 +00:00
vector.hpp Update vectorwrapper. 2017-03-17 00:30:34 +00:00
world_moveable.cpp Update copyright to 2018 2018-02-28 10:38:37 +00:00
world_moveable.hpp Update copyright to 2018 2018-02-28 10:38:37 +00:00
worldgrid.cpp Assert that tile calculation is correct. 2018-03-05 10:35:15 +00:00
worldgrid.hpp Make method const 2017-10-24 10:45:40 +01:00
worlditems.cpp Move everything into a shared lib so unit test can access stuff. 2017-02-09 18:11:09 +00:00
worlditems.hpp Move everything into a shared lib so unit test can access stuff. 2017-02-09 18:11:09 +00:00
worldsizenotifiable.cpp Move everything into a shared lib so unit test can access stuff. 2017-02-09 18:11:09 +00:00
worldsizenotifiable.hpp Move everything into a shared lib so unit test can access stuff. 2017-02-09 18:11:09 +00:00
worldviewport.cpp Move everything into a shared lib so unit test can access stuff. 2017-02-09 18:11:09 +00:00
worldviewport.hpp Move everything into a shared lib so unit test can access stuff. 2017-02-09 18:11:09 +00:00