MyCurry/src/gamelib/drawable.hpp

57 lines
1.6 KiB
C++

/*
Copyright 2016, 2017 Michele "King_DuckZ" Santullo
This file is part of MyCurry.
MyCurry is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyCurry is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with MyCurry. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "safe_ptr.hh"
#include "vector.hpp"
#include <vector>
namespace cloonel {
class SDLMain;
} //namespace cloonel
namespace curry {
template <typename T> class SafeStackObject;
class Texture;
class DrawingQueue;
class WorldViewport;
class Drawable {
public:
Drawable();
virtual ~Drawable() noexcept;
size_t add_texture (const char* parTexturePath, cloonel::SDLMain& parSDLMain);
size_t add_texture (const vec2f& parSize, cloonel::SDLMain& parSDLMain);
void unload_textures() noexcept;
const vec2f& width_height() const;
Kakoune::SafePtr<Texture>& texture();
virtual void draw ( DrawingQueue& parDQ, const WorldViewport& parViewport ) = 0;
private:
size_t store_new_texture (SafeStackObject<Texture>&& parNewTexture);
virtual void on_texture_size_changed (const vec2f& parOldSz, const vec2f& parNewSz);
std::vector<SafeStackObject<Texture>> m_textures;
vec2f m_width_height;
};
} //namespace curry