MyCurry/src/gamelib/grid_raytrace.hpp

42 lines
1.2 KiB
C++

/*
Copyright 2016, 2017 Michele "King_DuckZ" Santullo
This file is part of MyCurry.
MyCurry is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyCurry is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with MyCurry. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "vector.hpp"
#include "mycurry_toplevelConfig.h"
#include <functional>
namespace curry {
class WorldGrid;
#if defined(BUILD_TESTING)
float segment_intersection (const vec2f& parA, const vec2f& parDirA, const vec2f& parB, const vec2f& parDirB);
#endif
void for_each_cell_under_segment (
const vec2f& parFrom,
const vec2f& parTo,
vec2us parObjSize,
const WorldGrid& parWorld,
std::function<bool(vec2us)> parFunc,
bool parInclFirst
);
} //namespace curry