MyCurry/src/gamelib/ingamescene.hpp

52 lines
1.4 KiB
C++

/*
Copyright 2016, 2017 Michele "King_DuckZ" Santullo
This file is part of MyCurry.
MyCurry is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyCurry is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with MyCurry. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "gamescenebase.hpp"
#include "safe_ptr.hh"
#include "draw_layer_names.hpp"
#include <memory>
#include <cstddef>
namespace cloonel {
class SDLMain;
} //namespace cloonel
namespace curry {
class Texture;
class IngameScene : public GameSceneBase {
public:
explicit IngameScene (cloonel::SDLMain* parSDLMain);
virtual ~IngameScene() noexcept;
protected:
virtual void on_prepare() override;
virtual void on_destroy() noexcept override;
virtual void on_update (float parDeltaT) override;
void draw (DrawaLayerNames parLayer, Kakoune::SafePtr<Texture>& parTexture, Rect<float> parSrc, Rect<float> parDest);
private:
struct LocalData;
std::unique_ptr<LocalData> m_local_data;
};
} //namespace curry