52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/*
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Copyright 2016, 2017 Michele "King_DuckZ" Santullo
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This file is part of MyCurry.
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MyCurry is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyCurry is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with MyCurry. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "gamescenebase.hpp"
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#include "safe_ptr.hh"
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#include "draw_layer_names.hpp"
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#include <memory>
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#include <cstddef>
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namespace cloonel {
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class SDLMain;
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} //namespace cloonel
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namespace curry {
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class Texture;
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class IngameScene : public GameSceneBase {
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public:
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explicit IngameScene (cloonel::SDLMain* parSDLMain);
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virtual ~IngameScene() noexcept;
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protected:
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virtual void on_prepare() override;
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virtual void on_destroy() noexcept override;
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virtual void on_update (float parDeltaT) override;
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void draw (DrawaLayerNames parLayer, Kakoune::SafePtr<Texture>& parTexture, Rect<float> parSrc, Rect<float> parDest);
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private:
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struct LocalData;
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std::unique_ptr<LocalData> m_local_data;
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};
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} //namespace curry
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