MyCurry/src/gamelib/rect_to_sdl.hpp

42 lines
1.2 KiB
C++

/*
Copyright 2016, 2017 Michele "King_DuckZ" Santullo
This file is part of MyCurry.
MyCurry is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyCurry is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with MyCurry. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "rect.hpp"
#include "compatibility.h"
#include <SDL2/SDL.h>
#include <utility>
namespace curry {
template <typename T>
inline SDL_Rect make_sdlrect (const Rect<T>& parOther) {
typedef decltype(std::declval<SDL_Rect>().w) ValueType;
return SDL_Rect{
static_cast<ValueType>(parOther.left()),
static_cast<ValueType>(parOther.top()),
static_cast<ValueType>(parOther.width()),
static_cast<ValueType>(parOther.height())
};
}
SDL_Rect make_sdlrect (const Rect<float>& parOther) a_pure;
} //namespace curry