61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/*
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Copyright 2016, 2017 Michele "King_DuckZ" Santullo
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This file is part of MyCurry.
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MyCurry is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyCurry is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with MyCurry. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "vector.hpp"
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#include "safe_ptr.hh"
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#include <memory>
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#include <cstdint>
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struct SDL_Texture;
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namespace cloonel {
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class SDLMain;
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} //namespace cloonel
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namespace curry {
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struct RGBA {
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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};
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class Texture : public Kakoune::SafeCountable {
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public:
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Texture();
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Texture (const char* parPath, cloonel::SDLMain& parSDLMain);
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Texture (Texture&&) = default;
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Texture (const Texture&) = delete;
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~Texture() noexcept;
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void load (const char* parPath, cloonel::SDLMain& parSDLMain);
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void load (const char* parPath, cloonel::SDLMain& parSDLMain, RGBA parColorKey);
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void load_empty (cloonel::SDLMain& parSDLMain, const vec2us& parSize);
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void unload() noexcept;
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SDL_Texture* texture();
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const SDL_Texture* texture() const;
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vec2us width_height() const;
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private:
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std::unique_ptr<SDL_Texture, void(*)(SDL_Texture*)> m_texture;
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};
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} //namespace curry
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