9c660caec6
Use the new tree-based registration system in the mover.
2014-07-10 21:56:05 +02:00
4a3a0a4782
Add some (badly) generated platforms that will scroll
...
down whenever the player's top side depasses the middle
of the screen.
WiP.
2014-07-05 20:33:16 +02:00
fc50c6af55
Generate one platform and draw it. WiP.
2014-03-28 10:55:09 +01:00
0c6275f41c
Draw in abstract units and scale to pixels at the end.
2014-03-20 12:39:39 +01:00
ccc831e34d
Refactoring in SDLMain.
2014-03-20 12:39:39 +01:00
4e3ad27ae8
Unneeded code.
2014-03-20 12:39:39 +01:00
8d2ddaa9ff
New TiledWallpaper class for the background.
2014-03-20 12:39:09 +01:00
d27b5773ca
Temporary movement code.
2014-03-05 22:09:32 +01:00
fce08ed793
GPLv3 license.
2014-02-25 14:17:09 +01:00
ab31e94bf0
Movement with left/right arrow keys.
...
Movement is hardcoded but it works.
Also fixed some typos that gave me a hard time figuring out why
movement was giving all sort of crazy problems. Very bad typos,
see gameplaysceneclassic.cpp, inputbag.cpp, inputbag.hpp and key.hpp
if you want to get goosebumps.
2014-02-25 00:36:33 +01:00
597607366e
InputBag in a working state and getting used.
2014-02-24 21:16:00 +01:00
d9ccbede66
Removed unneeded code in Placeable.
2014-02-24 21:09:33 +01:00
85c65b3e68
Refactoring in Movers.
...
The displayed texture now bounces vertically.
2014-02-22 13:13:49 +01:00
739b75b0b6
Support texture resizing.
2014-02-22 12:25:16 +01:00
28bd73a1f7
PNG loading and major refactoring.
...
PNG loading is not working properly yet.
2014-02-21 21:51:56 +01:00
d0893cba3a
Added some structuring.
...
The game runs but only a black window is shown.
2014-02-21 21:28:34 +01:00