A "Doodle Jump" clone game.
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2017-10-24 20:20:02 +01:00
cloonel_vectorwrapper Fix wrong macro usage. 2017-03-16 21:48:10 +00:00
cmake/include Add target architecture detection in cmake and pass -msse3 to the compiler for x86_64 targets. 2014-08-25 17:32:48 +02:00
docs Update description for the bug fixed in the previous commit. 2016-11-10 23:26:41 +01:00
lib Make a cloonel's specific symlink where compiler should look for vwr. 2017-03-16 21:01:15 +00:00
resources/graphics Grayscale png are not supported, this is rgb32 instead. 2014-03-28 10:52:17 +01:00
src Search for SDL2 in cloonelgraphics. 2017-10-24 20:20:02 +01:00
test/unit Add unit test for the deferred virtual call implementation in SizeNotifiable. 2016-11-14 00:29:49 +01:00
.gitignore Update gitignore with YouCompleteMe files 2016-10-31 21:07:24 +01:00
.gitmodules Import Catch and make a unit test program that uses it. 2016-11-11 20:37:35 +01:00
CMakeLists.txt Always use the local vwr 2017-03-04 01:07:49 +00:00
COPYING GPLv3 license. 2014-02-25 14:17:09 +01:00
README.md README updated. 2014-07-10 21:56:05 +02:00

#CloonelJump ##Description CloonelJump is an open source clone of the more popular Doodle Jump. In this SDL/C++ game the player has to continously jump over platforms and climb to the top in a never-ending scenario. Platforms that scroll down past the bottom of the screen will disappear, meaning that missing a jump and falling to the bottom of the screen leads to the character's death and player's game over. Climb up as much as you can to make the highest record.

##Requirements ###Platforms CloonelJump is being developed on 64 bit Linux. At the moment that's the only supported platforms, but in the future it will be ported to SailfishOS and Android. ###Dependencies At the moment, CloonelJump needs the following libraries to run:

  • libPNG
  • SDL2
  • Boost

Additionally, to build it you will need cmake.

##Building Run cmake to generate the project for your platform. For debug builds using ninja I run:

cd ~
mkdir cloonel_build
cd cloonel_build
cmake -DCMAKE_BUILD_TYPE=Debug -GNinja <path_to_the_source>
ninja

Replace Debug with Release for a Release build, and omit the -G parameter to use the default generator on your platform, if you don't use ninja.

##Contact If you want to talk to me, you can find me on IRC Freenode most of the time as King_DuckZ